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[UI_FxsShellScreen]
m_strDefaultHelp_Accept=NEXT
m_strDefaultHelp_Cancel=BACK
m_strDefaultHelp_MouseNav_Accept=NEXT
m_strDefaultHelp_MouseNav_Cancel=BACK

[UIUtilities]
m_strGenericConfirm=CONFIRM
m_strGenericCancel=CANCEL
m_strGenericBack=BACK
m_strDay=Day
m_strDays=Days
m_strMPPlayerEndTurnDialog_Title=End Turn
m_strMPPlayerEndTurnDialog_Body=Are you sure you want to end your turn?
KNOWN_NULL_CHARACTER_DO_NOT_TRANSLATE=₭

[UICloseCombat]
m_sButtonHelp_Run=Run
m_sTotalDesc=Total:

[UICombatLose]
m_sVolunteerTitle=The Volunteer is Lost!
m_sVolunteerBody=The Volunteer has died, and with them, our hopes. We cannot succeed against the Ethereals. Humanity is doomed to servitude.
m_sOperativesTitle=All Operatives Lost!
m_sOperativesBody=All XCOM operatives were lost.  The XCOM project is terminated, effective immediately.
m_sRestart=RESTART MISSION
m_sReload=RELOAD PREVIOUS SAVE
m_sExitToMain=EXIT TO MAIN MENU
m_kExitGameDialogue_title=Exit to Main Menu?
m_kExitGameDialogue_body=Any unsaved progress will be lost.\n\nDo you want to exit now?
m_sAccept=EXIT TO MAIN MENU
m_sCancel=CANCEL

[UIControllerMap]
m_sExpandEventList=Expand Event List
m_sController=Controller
m_sControllerPS3=wireless controller
m_sKeyboardAndMouse=Keyboard & Mouse
m_sBattlescape=during battles
m_sMissionControl=in Mission Control
m_sDone=Done
m_sDefaults=Defaults
m_sUnused=Unused
m_sTakeAction=Take Action
m_sCancel=Cancel
m_sSwapWeapons=Swap Weapons
m_sOverwatch=Overwatch
m_sMoveCursor=Move Cursor
m_sPanCamera=Pan Camera
m_sRotateCamera=Rotate Camera
m_sEndTurn=End Turn
m_sPauseMenu=Pause Menu
m_sNextUnit=Next Unit
m_sPrevUnit=Previous Unit
m_sZoom=Zoom
m_sTargetMode=Target Mode
m_sDetails=Details
m_sHeightAdjust=Height Adjust
m_sAccept=Accept
m_sCancelHQ=Cancel
m_sAltChoice=Alternative Choice
m_sMainRoom=Mission Control
m_sSelectAnalogHQ=Select
m_sPanCameraHQ=Pan Camera
m_sSelectHQ=Select
m_sDatabaseHQ=
m_sPanCameraHQ=Pan Camera
m_sNextUnitHQ=Next Unit
m_sPrevUnitHQ=Previous Unit
m_sZoomHQ=Zoom
m_sItemSelect=Item Select
m_sButton=Button
m_sInfo=Info
m_sInformation=Information
m_sRSBtnInfo=RS
m_sRTBtnInfo=RT
m_sYBtnInfo=Y
m_sBBtnInfo=B
m_sXBtnInfo=X
m_sABtnInfo=A
m_sStartBtnInfo=Start
m_sSelectBtnInfo=Select
m_sDPadVBtnInfo=Dpad vert
m_sDPadHBtnInfo=Dpad horiz
m_sLSBtnInfo=LS
m_sLTBtnInfo=LT
m_sLBBtnInfo=LB

[UIFxsLocalizationHelper]
m_strAlienDisplayName_Sectoid=Sectoid
m_strAlienDisplayName_SectoidCommander=Sectoid Commander
m_strAlienDisplayName_Floater=Floater
m_strAlienDisplayName_FloaterHeavy=Heavy Floater
m_strAlienDisplayName_Muton=Muton
m_strAlienDisplayName_MutonElite=Muton Elite
m_strAlienDisplayName_MutonBerserker=Muton Berserker
m_strAlienDisplayName_Chryssalid=Chryssalid
m_strAlienDisplayName_Sectopod=Sectopod (Mini)
m_strAlienDisplayName_Drone=Drone
m_strAlienDisplayName_Cyberdisc=Cyberdisc
m_strAlienDisplayName_Thinman=Thin Man
m_strAlienDisplayName_Ethereal=Ethereal
m_strAlienDisplayName_EtherealUber=Uber Ethereal
m_strAlienDisplayName_Zombie=Zombie
m_strAlienDisplayName_Outsider=Outsider
m_strAlienDisplayName_None=None
m_strAlienDisplayName_NotFound=Not Found

[UINavigationHelp]
m_strBackButtonLabel=BACK

[UIInventory]
m_sBackpack=BACKPACK
m_sEquip=EQUIP
m_sUnEquip=UNEQUIP
m_sCancel=CANCEL

[UIInventory_GearContainer]
m_sShouldCustomize=You should be able to customize, but the spiffy Customize Menu is not yet implemented.
m_sItemUsesCost=USES %d SEC

[UILoadGame]
m_sLoadTitle=Load Game
m_sLoadingInProgress=READING SAVE FILE
m_sMissingDLCTitle=CANNOT LOAD SAVE GAME
m_sMissingDLCText=Missing Required Downloadable Content:
m_sLoadFailedTitle=LOAD FAILED
m_sLoadFailedText=Failed to read save game. The file may be corrupt.
m_strLostProgressTitle=CONFIRM LOAD GAME
m_strLostProgressBody=Any unsaved progress will be lost. Are you sure you want to load this save file?
m_strLostProgressConfirm=LOAD GAME
m_strDeleteLabel=DELETE GAME
m_strLanguageLabel=Language:
m_strWrongLanguageText=Some save games were not displayed because they were created in another language.

[UIOptionsPCScreen]
m_strCreditsLink=CREDITS
m_strTitle=OPTIONS
m_strExitAndSaveSettings=SAVE CHANGES AND EXIT
m_strResetAllSettings=RESTORE DEFAULT SETTINGS
m_strIgnoreChangesDialogue=Do you want to exit and discard your changes?
m_strIgnoreChangesConfirm=EXIT WITHOUT CHANGES
m_strIgnoreChangesCancel=BACK TO OPTIONS
m_strWantToResetToDefaults=Are you sure you want to restore the default settings?
m_strTabVideo=VIDEO
m_strTabGraphics=GRAPHICS
m_strTabAudio=AUDIO
m_strTabGameplay=GAMEPLAY
m_strTabInterface=INTERFACE
m_strVideoLabel_Mode=Mode:
m_strVideoLabel_Fullscreen=Fullscreen
m_strVideoLabel_Windowed=Windowed
m_strVideoLabel_BorderlessWindow=Borderless Window
m_strVideolabel_MouseLock=Lock mouse to window:
m_strVideoLabel_Resolution=Resolution:
m_strVideoLabel_Gamma=Gamma:
m_strVideoLabel_GammaDirections=Adjust gamma slider until the\nleft icon is barely visible
m_strVideoLabel_VSyncToggle=Enable v-sync:
m_strVideoLabel_FRSmoothingToggle=Enable Framerate Smoothing:
m_strVideoKeepSettings_Title=KEEP SETTINGS?
m_strVideoKeepSettings_Body=Do you wish to keep the current settings? Settings\nwill automatically revert in %VALUE seconds.
m_strVideoKeepSettings_Confirm=KEEP SETTINGS
m_strGraphicsLabel_Preset=Preset:
m_strGraphicsLabel_Shadow=Shadows:
m_strGraphicsLabel_TextureFiltering=Texture Filtering:
m_strGraphicsLabel_AntiAliasing=Anti-Aliasing:
m_strGraphicsLabel_PostProcessing=Post Processing:
m_strGraphicsLabel_FOW=Fog of War:
m_strGraphicsLabel_AmbientOcclusion=Ambient Occlusion:
m_strGraphicsLabel_Effects=Effects:
m_strGraphicsLabel_TextureDetail=Texture Detail:
m_strGraphicsSetting_Low=Low
m_strGraphicsSetting_Medium=Medium
m_strGraphicsSetting_High=High
m_strGraphicsSetting_Disabled=Disabled
m_strGraphicsSetting_Custom=Custom
m_strAudioLabel_MasterVolume=Master volume:
m_strAudioLabel_SpeakerPreset=Speaker preset:
m_strAudioLabel_VoiceVolume=Voice volume:
m_strAudioLabel_SoundEffectVolume=Sound effect volume:
m_strAudioLabel_MusicVolume=Music volume:
m_strAudioLabel_EnableSoldierSpeech=Enable soldier speech:
m_strGameplayLabel_GlamCam=Show action cam:
m_strGameplayLabel_ThirdPersonCamera=Enable third-person cam:
m_strGameplayLabel_StrategyAutosaveFrequency=Strategy autosave frequency:
m_strGameplayLabel_TacticalAutosaveFrequency=Tactical autosave frequency:
m_strGameplayLabel_AutosaveToggle=Enable autosave:
m_strGameplayLabel_AutosaveOnReturnFromTactical=Save upon mission return:
m_strGameplayLabel_ShowEnemyHealth=Show enemy health:
m_strInterfaceLabel_DefaultCameraZoom=Default camera zoom:
m_strInterfaceLabel_ShowHealthBars=Show healthbars:
m_strInterfaceLabel_ShowSubtitles=Show subtitles:
m_strInterfaceLabel_EdgescrollSpeed=Edge scroll speed:
m_strInterfaceLabel_InputDevice=Input device:
m_strInterfaceLabel_Controller=Xbox 360 Controller
m_strInterfaceLabel_Mouse=Mouse
m_strInterfaceLabel_KeyBindings=Edit Keyboard Bindings
m_strSavingOptionsFailed=Failed to save options.
m_strSavingOptionsFailed360=Could not save options at this time.

[UIKeybindingsPCScreen]
m_strTitle=KEYBOARD BINDINGS
m_strGeneralBindingsCategoryLabel=MENU SHORTCUTS
m_strTacticalBindingsCategoryLabel=TACTICAL SHORTCUTS
m_strResetBindingsButtonLabel=RESET TO DEFAULTS
m_strSaveAndExitButtonLabel=SAVE & EXIT
m_strCancelButtonLabel=CANCEL
m_strPrimaryBindingsColumnHeader=PRIMARY KEY
m_strSecondaryBindingsColumnHeader=SECONDARY KEY
m_strPressKeyLabel=PRESS KEY
m_strConfirmResetBindingsDialogTitle=CONFIRM RESET TO DEFAULTS
m_strConfirmResetBindingsDialogText=Are you sure you want to restore the Keyboard Shortcuts to their default value?
m_strConfirmDiscardChangesTitle=CONFIRM DISCARD CHANGES
m_strConfirmDiscardChangesText=All shortcut changes will be discarded, continue leaving this screen?
m_strConfirmDiscardChangesAcceptButton=Discard & Exit
m_strConfirmDiscardChangesCancelButton=Stay on Screen
m_strConfirmConflictingBindDialogTitle=KEY ALREADY MAPPED
m_strConfirmConflictingBindDialogText=The key '<XGParam:StrValue0/>' is already mapped to the <XGParam:StrValue1/> action. Rebinding this key will remove it's previous shortcut functionality, would you like to continue?
m_strConfirmConflictingBindDialogAcceptButton=YES
m_strConfirmConflictingBindDialogCancelButton=NO

[XComKeybindingData]
m_strShiftKeyPreprocessor=SHIFT
m_strControlKeyPreprocessor=CTRL
m_strAltKeyPreprocessor=ALT
m_strNumpadKeyPreprocessor=NUM
m_arrGeneralBindableLabels[eGBC_Confirm]=CONFIRM
m_arrGeneralBindableLabels[eGBC_Cancel]=CANCEL
m_arrGeneralBindableLabels[eGBC_NavigateUp]=NAVIGATE UP
m_arrGeneralBindableLabels[eGBC_NavigateDown]=NAVIGATE DOWN
m_arrGeneralBindableLabels[eGBC_NavigateLeft]=NAVIGATE LEFT
m_arrGeneralBindableLabels[eGBC_NavigateRight]=NAVIGATE RIGHT
m_arrTacticalBindableLabels[eTBC_EnterShotHUD_Confirm]=OPEN SHOT HUD / CONFIRM ACTION
m_arrTacticalBindableLabels[eTBC_Pause]=CANCEL / PAUSE
m_arrTacticalBindableLabels[eTBC_Path]=MOVE UNIT TO CURSOR
m_arrTacticalBindableLabels[eTBC_Interact]=INTERACT WITH OBJECTS
m_arrTacticalBindableLabels[eTBC_Chat]=TEXT CHAT
m_arrTacticalBindableLabels[eTBC_MoreInfo]=MORE INFO
m_arrTacticalBindableLabels[eTBC_SwapWeapon]=SWAP WEAPON
m_arrTacticalBindableLabels[eTBC_EndTurn]=END TURN
m_arrTacticalBindableLabels[eTBC_CamCenterOnActiveUnit]=CENTER CAMERA ON ACTIVE UNIT
m_arrTacticalBindableLabels[eTBC_CamMoveLeft]=CAMERA MOVE LEFT
m_arrTacticalBindableLabels[eTBC_CamMoveRight]=CAMERA MOVE RIGHT
m_arrTacticalBindableLabels[eTBC_CamMoveUp]=CAMERA MOVE UP
m_arrTacticalBindableLabels[eTBC_CamMoveDown]=CAMERA MOVE DOWN
m_arrTacticalBindableLabels[eTBC_CamRotateLeft]=CAMERA ROTATE LEFT
m_arrTacticalBindableLabels[eTBC_CamRotateRight]=CAMERA ROTATE RIGHT
m_arrTacticalBindableLabels[eTBC_CamZoomIn]=CAMERA ZOOM IN
m_arrTacticalBindableLabels[eTBC_CamZoomOut]=CAMERA ZOOM OUT
m_arrTacticalBindableLabels[eTBC_CamFreeZoom]=CAMERA FREE ZOOM
m_arrTacticalBindableLabels[eTBC_CamToggleZoomLevel]=TOGGLE ZOOM LEVEL
m_arrTacticalBindableLabels[eTBC_CursorUp]=ASCEND FLOOR
m_arrTacticalBindableLabels[eTBC_CursorDown]=DESCEND FLOOR
m_arrTacticalBindableLabels[eTBC_PrevUnit]=PREVIOUS UNIT / TARGET
m_arrTacticalBindableLabels[eTBC_NextUnit]=NEXT UNIT / TARGET
m_arrTacticalBindableLabels[eTBC_AbilityOverwatch]=OVERWATCH
m_arrTacticalBindableLabels[eTBC_AbilityReload]=RELOAD
m_arrTacticalBindableLabels[eTBC_AbilityHunkerDown]=HUNKER DOWN
m_arrTacticalBindableLabels[eTBC_Ability1]=ABILITY 1
m_arrTacticalBindableLabels[eTBC_Ability2]=ABILITY 2
m_arrTacticalBindableLabels[eTBC_Ability3]=ABILITY 3
m_arrTacticalBindableLabels[eTBC_Ability4]=ABILITY 4
m_arrTacticalBindableLabels[eTBC_Ability5]=ABILITY 5
m_arrTacticalBindableLabels[eTBC_Ability6]=ABILITY 6
m_arrTacticalBindableLabels[eTBC_Ability7]=ABILITY 7
m_arrTacticalBindableLabels[eTBC_Ability8]=ABILITY 8
m_arrTacticalBindableLabels[eTBC_Ability9]=ABILITY 9
m_arrTacticalBindableLabels[eTBC_Ability0]=ABILITY 10
m_arrTacticalBindableLabels[eTBC_Target1]=TARGET 1
m_arrTacticalBindableLabels[eTBC_Target2]=TARGET 2
m_arrTacticalBindableLabels[eTBC_Target3]=TARGET 3
m_arrTacticalBindableLabels[eTBC_Target4]=TARGET 4
m_arrTacticalBindableLabels[eTBC_Target5]=TARGET 5
m_arrTacticalBindableLabels[eTBC_Target6]=TARGET 6
m_arrTacticalBindableLabels[eTBC_Target7]=TARGET 7
m_arrTacticalBindableLabels[eTBC_Target8]=TARGET 8
m_arrTacticalBindableLabels[eTBC_Target9]=TARGET 9
m_arrTacticalBindableLabels[eTBC_Target0]=TARGET 10
m_arrTacticalBindableLabels[eTBC_QuickSave]=QUICK SAVE
m_arrLocalizedKeyNames[eLKN_Tab]=TAB
m_arrLocalizedKeyNames[eLKN_Home]=Home
m_arrLocalizedKeyNames[eLKN_CapsLock]=Caps Lock
m_arrLocalizedKeyNames[eLKN_Enter]=Enter
m_arrLocalizedKeyNames[eLKN_Escape]=Escape
m_arrLocalizedKeyNames[eLKN_End]=End
m_arrLocalizedKeyNames[eLKN_Delete]=Delete
m_arrLocalizedKeyNames[eLKN_BackSpace]=Backspace
m_arrLocalizedKeyNames[eLKN_Insert]=Insert
m_arrLocalizedKeyNames[eLKN_NumLock]=Num Lock
m_arrLocalizedKeyNames[eLKN_Spacebar]=Spacebar
m_arrLocalizedKeyNames[eLKN_LeftShift]=Left Shift
m_arrLocalizedKeyNames[eLKN_RightShift]=Right Shift
m_arrLocalizedKeyNames[eLKN_LeftAlt]=Left Alt
m_arrLocalizedKeyNames[eLKN_RightAlt]=Right Alt
m_arrLocalizedKeyNames[eLKN_LeftControl]=Left Control
m_arrLocalizedKeyNames[eLKN_RightControl]=Right Control
m_arrLocalizedKeyNames[eLKN_RightMouseButton]=Right Mouse Button
m_arrLocalizedKeyNames[eLKN_LeftMouseButton]=Left Mouse Button
m_arrLocalizedKeyNames[eLKN_MiddleMouseButton]=Middle Mouse Button
m_arrLocalizedKeyNames[eLKN_MouseScrollUp]=Mouse Scroll Up
m_arrLocalizedKeyNames[eLKN_MouseScrollDown]=Mouse Scroll Down
m_arrLocalizedKeyNames[eLKN_ThumbMouseButton]=Thumb Mouse Button
m_arrLocalizedKeyNames[eLKN_ThumbMouseButton2]=Thumb Mouse Button 2
m_arrLocalizedKeyNames[eLKN_Up]=Up
m_arrLocalizedKeyNames[eLKN_Down]=Down
m_arrLocalizedKeyNames[eLKN_Left]=Left
m_arrLocalizedKeyNames[eLKN_Right]=Right
m_arrLocalizedKeyNames[eLKN_ScrollLock]=Scroll Lock
m_arrLocalizedKeyNames[eLKN_LeftBracket]=[
m_arrLocalizedKeyNames[eLKN_RightBracket]=]
m_arrLocalizedKeyNames[eLKN_PageUp]=Page Up
m_arrLocalizedKeyNames[eLKN_PageDown]=Page Down
m_arrLocalizedKeyNames[eLKN_Divide]=/
m_arrLocalizedKeyNames[eLKN_Multiply]=*
m_arrLocalizedKeyNames[eLKN_Subtract]=-
m_arrLocalizedKeyNames[eLKN_Semicolon]=;
m_arrLocalizedKeyNames[eLKN_Underscore]=-
m_arrLocalizedKeyNames[eLKN_Equals]==
m_arrLocalizedKeyNames[eLKN_Add]=+
m_arrLocalizedKeyNames[eLKN_Tilde]=~
m_arrLocalizedKeyNames[eLKN_Quote]='
m_arrLocalizedKeyNames[eLKN_Slash]=/
m_arrLocalizedKeyNames[eLKN_Backslash]=\
m_arrLocalizedKeyNames[eLKN_Comma]=,
m_arrLocalizedKeyNames[eLKN_Period]=.
m_arrLocalizedKeyNames[eLKN_Decimal]=.
m_arrLocalizedKeyNames[eLKN_Pause]=Pausa

[UICredits]
m_arrCredits[0]=<h0>CREDITS</h0>
m_arrCredits[1]=
m_arrCredits[2]=
m_arrCredits[3]=<h1>Firaxis Games</h1>
m_arrCredits[4]=
m_arrCredits[5]=<h2>Design Team</h2>
m_arrCredits[6]=
m_arrCredits[7]=<h3>Designed By</h3>
m_arrCredits[8]=Jake Solomon
m_arrCredits[9]=
m_arrCredits[10]=<h3>Sr. Game Designer</h3>
m_arrCredits[11]=Ananda Gupta
m_arrCredits[12]=
m_arrCredits[13]=<h3>Lead Level Designer</h3>
m_arrCredits[14]=Todd Broadwater
m_arrCredits[15]=
m_arrCredits[16]=<h3>Level/Tech Designer</h3>
m_arrCredits[17]=Liam Collins
m_arrCredits[18]=
m_arrCredits[19]=<h3>Level Designer</h3>
m_arrCredits[20]=Orion Burcham
m_arrCredits[21]=
m_arrCredits[22]=<h3>Additional Level Design</h3>
m_arrCredits[23]=Ed Piper
m_arrCredits[24]=Garth DeAngelis
m_arrCredits[25]=Patrick Miller
m_arrCredits[26]=
m_arrCredits[27]=<h3>Lead Writer</h3>
m_arrCredits[28]=Scott Wittbecker
m_arrCredits[29]=
m_arrCredits[30]=<h3>Additional Writing</h3>
m_arrCredits[31]=Liam Collins
m_arrCredits[32]=
m_arrCredits[33]=<h2>Production Team</h2>
m_arrCredits[34]=
m_arrCredits[35]=<h3>Lead Producer</h3>
m_arrCredits[36]=Garth DeAngelis
m_arrCredits[37]=
m_arrCredits[38]=<h3>Producers</h3>
m_arrCredits[39]=Clint McCaul
m_arrCredits[40]=Amber Hinden
m_arrCredits[41]=
m_arrCredits[42]=<h3>Associate Producer</h3>
m_arrCredits[43]=Pete Murray
m_arrCredits[44]=
m_arrCredits[45]=<h3>Additional Production</h3>
m_arrCredits[46]=Barry Caudill
m_arrCredits[47]=Jesse Smith
m_arrCredits[48]=Lisa Miller
m_arrCredits[49]=David McDonough
m_arrCredits[50]=Michelle Menard
m_arrCredits[51]=
m_arrCredits[52]=<h2>Engineering Team</h2>
m_arrCredits[53]=
m_arrCredits[54]=<h3>Lead Engineer</h3>
m_arrCredits[55]=Casey O'Toole
m_arrCredits[56]=
m_arrCredits[57]=<h3>Lead Systems Engineer</h3>
m_arrCredits[58]=Justin Boswell
m_arrCredits[59]=
m_arrCredits[60]=<h3>Systems Engineers</h3>
m_arrCredits[61]=Ryan McFall
m_arrCredits[62]=Eric Jordan
m_arrCredits[63]=
m_arrCredits[64]=<h3>Systems/Tools Engineer</h3>
m_arrCredits[65]=Scott Ramsay
m_arrCredits[66]=
m_arrCredits[67]=<h3>Lead Graphics Engineer</h3>
m_arrCredits[68]=Jeremy Shopf
m_arrCredits[69]=
m_arrCredits[70]=<h3>Graphics Engineer</h3>
m_arrCredits[71]=Scott Boeckmann
m_arrCredits[72]=
m_arrCredits[73]=<h3>Co-Lead User Interface Engineers</h3>
m_arrCredits[74]=Brittany Steiner
m_arrCredits[75]=Tronster
m_arrCredits[76]=
m_arrCredits[77]=<h3>User Interface Engineers</h3>
m_arrCredits[78]=Sam Batista
m_arrCredits[79]=David Burchanowski
m_arrCredits[80]=
m_arrCredits[81]=<h3>Gameplay Engineers</h3>
m_arrCredits[82]=Joshua Bouscher
m_arrCredits[83]=Don Wuenschell
m_arrCredits[84]=
m_arrCredits[85]=<h3>Gameplay/AI Engineer</h3>
m_arrCredits[86]=Alex Cheng
m_arrCredits[87]=
m_arrCredits[88]=<h3>Lead Multiplayer Engineer</h3>
m_arrCredits[89]=Todd Smith
m_arrCredits[90]=
m_arrCredits[91]=<h3>Multiplayer Engineer</h3>
m_arrCredits[92]=Tim Talley
m_arrCredits[93]=
m_arrCredits[94]=<h3>Additional Engineering</h3>
m_arrCredits[95]=Mustafa Thamer
m_arrCredits[96]=Alex Mantzaris
m_arrCredits[97]=Dominic Cerquetti
m_arrCredits[98]=Marc Meyer
m_arrCredits[99]=Erik Walle
m_arrCredits[100]=Tom Whittaker
m_arrCredits[101]=Jason Winokur
m_arrCredits[102]=Elliot Pace
m_arrCredits[103]=Marc Giordano
m_arrCredits[104]=Mark Hu
m_arrCredits[105]=Chris Page
m_arrCredits[106]=Chris Doyle
m_arrCredits[107]=Will Miller
m_arrCredits[108]=Scott Lewis
m_arrCredits[109]=Katie Hirsch\nJosh Barczak\nGreg Osefo\nTim Kipp\nDan Baker\nBradley Olson\nMike Springer\nMarek Vojtko\nNed Way
m_arrCredits[110]=
m_arrCredits[111]=<h2>Art Team</h2>
m_arrCredits[112]=
m_arrCredits[113]=<h3>Project Art Director</h3>
m_arrCredits[114]=Greg Foertsch
m_arrCredits[115]=
m_arrCredits[116]=<h3>Lead Animator</h3>
m_arrCredits[117]=Dennis Moellers
m_arrCredits[118]=
m_arrCredits[119]=<h3>Senior Animator</h3>
m_arrCredits[120]=Justin Thomas
m_arrCredits[121]=
m_arrCredits[122]=<h3>Animators</h3>
m_arrCredits[123]=Hector Antunez
m_arrCredits[124]=John Stewart
m_arrCredits[125]=Bryan Twomey
m_arrCredits[126]=Mark Thomas
m_arrCredits[127]=
m_arrCredits[128]=<h3>Lead Cinematic Artist</h3>
m_arrCredits[129]=Andrew Currie
m_arrCredits[130]=
m_arrCredits[131]=<h3>Lead Character Artist</h3>
m_arrCredits[132]=Chris Sulzbach
m_arrCredits[133]=
m_arrCredits[134]=<h3>Weapons/Items & Outsourcing Manager</h3>
m_arrCredits[135]=Brian Theodore
m_arrCredits[136]=
m_arrCredits[137]=<h3>Lead Environment Artist</h3>
m_arrCredits[138]=Matt Demaray
m_arrCredits[139]=
m_arrCredits[140]=<h3>Environment Artists</h3>
m_arrCredits[141]=Toby Franklin
m_arrCredits[142]=Brian Mahoney
m_arrCredits[143]=Andrew Kincaid
m_arrCredits[144]=Justin Rodriguez
m_arrCredits[145]=Stephanie Iannone
m_arrCredits[146]=John Ward
m_arrCredits[147]=Zack Fowler
m_arrCredits[148]=Todd Bergantz
m_arrCredits[149]=Arne Schmidt
m_arrCredits[150]=David Jones
m_arrCredits[151]=
m_arrCredits[152]=<h3>Lead Technical/HQ Artist</h3>
m_arrCredits[153]=David Black
m_arrCredits[154]=
m_arrCredits[155]=<h3>Technical Artist</h3>
m_arrCredits[156]=Zeljko Strkalj
m_arrCredits[157]=
m_arrCredits[158]=<h3>Lead Effects Artist</h3>
m_arrCredits[159]=Stephen Jameson
m_arrCredits[160]=
m_arrCredits[161]=<h3>Effects Artist</h3>
m_arrCredits[162]=Brian Feldges
m_arrCredits[163]=
m_arrCredits[164]=<h3>User Interface Artists</h3>
m_arrCredits[165]=Steve Ogden
m_arrCredits[166]=Lauren Snyder
m_arrCredits[167]=Whitney Bell
m_arrCredits[168]=
m_arrCredits[169]=<h3>Concept Artists</h3>
m_arrCredits[170]=Piero Macgowan
m_arrCredits[171]=Aaron Yamada-Hanff
m_arrCredits[172]=Bryce Homick
m_arrCredits[173]=
m_arrCredits[174]=<h3>Additional Artists</h3>
m_arrCredits[175]=Kenji Bliss
m_arrCredits[176]=Sang Han
m_arrCredits[177]=Eric Ehoff
m_arrCredits[178]=Robb Gibbs
m_arrCredits[179]=Kevin Bradley
m_arrCredits[180]=Stephen Dautner
m_arrCredits[181]=Suzana Kilic
m_arrCredits[182]=Nick Rusko-Berger
m_arrCredits[183]=Adam Goodrich
m_arrCredits[184]=Erik DeVault
m_arrCredits[185]=David Pacanowsky
m_arrCredits[186]=Ryan Murray
m_arrCredits[187]=Mike Bazzell
m_arrCredits[188]=El Medina
m_arrCredits[189]=
m_arrCredits[190]=<h2>Audio Team</h2>
m_arrCredits[191]=
m_arrCredits[192]=<h3>Lead Audio Designer</h3>
m_arrCredits[193]=Roland Rizzo
m_arrCredits[194]=
m_arrCredits[195]=<h3>Additional Audio</h3>
m_arrCredits[196]=Dan Price
m_arrCredits[197]=Ian Smith
m_arrCredits[198]=Paul Heitsch
m_arrCredits[199]=
m_arrCredits[200]=<h2>Quality Assurance Team</h2>
m_arrCredits[201]=
m_arrCredits[202]=<h3>QA Supervisor</h3>
m_arrCredits[203]=Griffin Funk
m_arrCredits[204]=
m_arrCredits[205]=<h3>QA Lead</h3>
m_arrCredits[206]=Sarah Barrett
m_arrCredits[207]=
m_arrCredits[208]=<h3>Additional QA Lead</h3>
m_arrCredits[209]=Patrick Glascoe
m_arrCredits[210]=
m_arrCredits[211]=<h3>Testers</h3>
m_arrCredits[212]=Daron Carlock
m_arrCredits[213]=Beth Petrovich
m_arrCredits[214]=Kelsey Swearman
m_arrCredits[215]=Kevin Schultz
m_arrCredits[216]=Carlton Harrison
m_arrCredits[217]=Gabriel Shaw
m_arrCredits[218]=Mike Lemon\nMatt Geckle
m_arrCredits[219]=
m_arrCredits[220]=<h3>Additional Testing</h3>
m_arrCredits[221]=Scott Wittbecker
m_arrCredits[222]=Jim Crawley
m_arrCredits[223]=Mike Argo
m_arrCredits[224]=Alex Poling
m_arrCredits[225]=
m_arrCredits[226]=<h2>Firaxis Management</h2>
m_arrCredits[227]=
m_arrCredits[228]=<h3>CEO/President</h3>
m_arrCredits[229]=Steve Martin
m_arrCredits[230]=
m_arrCredits[231]=<h3>Creative Director</h3>
m_arrCredits[232]=Sid Meier
m_arrCredits[233]=
m_arrCredits[234]=<h3>Art Director</h3>
m_arrCredits[235]=Steve Ogden
m_arrCredits[236]=
m_arrCredits[237]=<h3>Additional Art Direction</h3>
m_arrCredits[238]=Seth Spaulding
m_arrCredits[239]=
m_arrCredits[240]=<h3>Director of Software Development</h3>
m_arrCredits[241]=Steve Meyer
m_arrCredits[242]=
m_arrCredits[243]=<h3>Executive Producer & Marketing Director</h3>
m_arrCredits[244]=Kelley Gilmore
m_arrCredits[245]=
m_arrCredits[246]=<h3>Director of Gameplay Development</h3>
m_arrCredits[247]=Barry Caudill
m_arrCredits[248]=
m_arrCredits[249]=<h3>Marketing</h3>
m_arrCredits[250]=Peter Murray
m_arrCredits[251]=
m_arrCredits[252]=<h3>Human Resources Director</h3>
m_arrCredits[253]=Shawn Kohn
m_arrCredits[254]=
m_arrCredits[255]=<h3>Office Manager</h3>
m_arrCredits[256]=Donna Milesky
m_arrCredits[257]=
m_arrCredits[258]=<h3>Accounting Assistant</h3>
m_arrCredits[259]=Joanne Miller
m_arrCredits[260]=
m_arrCredits[261]=<h3>IT Manager</h3>
m_arrCredits[262]=Josh Scanlan
m_arrCredits[263]=
m_arrCredits[264]=<h3>Systems/Network Technician</h3>
m_arrCredits[265]=Matt Baros
m_arrCredits[266]=
m_arrCredits[267]=<h3>Special Projects Coordinator</h3>
m_arrCredits[268]=Susan Meier
m_arrCredits[269]=
m_arrCredits[270]=<h3>Production Babies</h3>
m_arrCredits[271]=Anna Black - David Black
m_arrCredits[272]=Wynter Broadwater - Todd Broadwater
m_arrCredits[273]=Matthew Caudill - Barry Caudill
m_arrCredits[274]=Zachary Cheng - Alex Cheng
m_arrCredits[275]=Ellyson Currie - Andrew Currie
m_arrCredits[276]=Parker DeAngelis - Garth DeAngelis
m_arrCredits[277]=Jet Demaray - Matt Demaray
m_arrCredits[278]=Jack Feldges - Brian Feldges
m_arrCredits[279]=Anna & Kara Foertsch - Greg Foertsch
m_arrCredits[280]=Charlotte Franklin - Toby Franklin
m_arrCredits[281]=Archer Funk - Griffin Funk
m_arrCredits[282]=Cameo McCaul - Clint McCaul
m_arrCredits[283]=Fiona & Jack Moellers - Dennis Moellers
m_arrCredits[284]=Heera Murray - Ryan Murray
m_arrCredits[285]=Allison Shopf - Jeremy Shopf
m_arrCredits[286]=Sarah Jane Solomon - Jake Solomon
m_arrCredits[287]=Shepherd Sulzbach - Chris Sulzbach
m_arrCredits[288]=Kai Thomas - Justin Thomas
m_arrCredits[289]=Libby Kohn - Shawn Kohn
m_arrCredits[290]=
m_arrCredits[291]=<h1>2K Games</h1>
m_arrCredits[292]=
m_arrCredits[293]=<h3>Writer/Experience Designer</h3>
m_arrCredits[294]=Jack Scalici
m_arrCredits[295]=
m_arrCredits[296]=<h3>Dialogue Supervisor</h3>
m_arrCredits[297]=Adam Dolin
m_arrCredits[298]=
m_arrCredits[299]=<h3>Lead Dialogue Editor</h3>
m_arrCredits[300]=Garrett Montgomery
m_arrCredits[301]=
m_arrCredits[302]=<h3>Additional Writing</h3>
m_arrCredits[303]=Zach Sherman
m_arrCredits[304]=
m_arrCredits[305]=<h3>Additional Sound Design</h3>
m_arrCredits[306]=Dante Fazio
m_arrCredits[307]=
m_arrCredits[308]=<h1>2K China</h1>
m_arrCredits[309]=
m_arrCredits[310]=<h3>Production Assistants</h3>
m_arrCredits[311]=Liu Shen
m_arrCredits[312]=Ren Ye Qing
m_arrCredits[313]=
m_arrCredits[314]=<h3>Associate Producer</h3>
m_arrCredits[315]=Su Lu
m_arrCredits[316]=
m_arrCredits[317]=<h3>Chief Lead Animator</h3>
m_arrCredits[318]=Shen Hui
m_arrCredits[319]=
m_arrCredits[320]=<h3>Animation Lead</h3>
m_arrCredits[321]=Yuan Shi Wei
m_arrCredits[322]=
m_arrCredits[323]=<h3>Sr. Animator</h3>
m_arrCredits[324]=Xu Jie
m_arrCredits[325]=
m_arrCredits[326]=<h3>Animators</h3>
m_arrCredits[327]=Shen Yi Xin
m_arrCredits[328]=Du Xia
m_arrCredits[329]=Du Wen Jun
m_arrCredits[330]=
m_arrCredits[331]=<h3>Chief Lead Artist</h3>
m_arrCredits[332]=Tang Zhi
m_arrCredits[333]=
m_arrCredits[334]=<h3>Modeling Leads</h3>
m_arrCredits[335]=Fang Pin
m_arrCredits[336]=Li Ying Jun
m_arrCredits[337]=
m_arrCredits[338]=<h3>Artists</h3>
m_arrCredits[339]=Chen Yang
m_arrCredits[340]=Huang Xian Feng
m_arrCredits[341]=Wei Wei
m_arrCredits[342]=Cui Ying
m_arrCredits[343]=Hu Jia Jing
m_arrCredits[344]=Liu Lei
m_arrCredits[345]=Wang Jiao
m_arrCredits[346]=Zhang Sheng Tao
m_arrCredits[347]=Wang Yu
m_arrCredits[348]=Hu Jia Zhuo
m_arrCredits[349]=
m_arrCredits[350]=<h3>General Manager</h3>
m_arrCredits[351]=Julien Bares
m_arrCredits[352]=
m_arrCredits[353]=<h3>VP of Production</h3>
m_arrCredits[354]=Liu Jing
m_arrCredits[355]=
m_arrCredits[356]=<h2>Blind Squirrel Games</h2>
m_arrCredits[357]=
m_arrCredits[358]=<h3>Chief Executive Officer</h3>
m_arrCredits[359]=Brad Hendricks
m_arrCredits[360]=
m_arrCredits[361]=<h3>Engineers</h3>
m_arrCredits[362]=Matthew Fawcett
m_arrCredits[363]=John Plou
m_arrCredits[364]=Luke Mordaski
m_arrCredits[365]=Mike Winfield
m_arrCredits[366]=Arthur Donovan
m_arrCredits[367]=Jason Neal
m_arrCredits[368]=
m_arrCredits[369]=<h3>Lighter</h3>
m_arrCredits[370]=John Heeter
m_arrCredits[371]=
m_arrCredits[372]=<h3>Level Artist</h3>
m_arrCredits[373]=Trystan Snodgrass
m_arrCredits[374]=
m_arrCredits[375]=<h2>Additional Programming Support</h2>
m_arrCredits[376]=
m_arrCredits[377]=<h3>Digital Extremes</h3>
m_arrCredits[378]=Ryan Baker
m_arrCredits[379]=
m_arrCredits[380]=<h3>Additional Special Effects by FXVILLE, INC.</h3>
m_arrCredits[381]=Joe Olson
m_arrCredits[382]=Jonathan Peters
m_arrCredits[383]=Garrett Smith
m_arrCredits[384]=John Scrapper
m_arrCredits[385]=Lindsay Ruiz
m_arrCredits[386]=Reed Shingledecker
m_arrCredits[387]=
m_arrCredits[388]=<h3>Additional Effects by REZLAB ENTERTAINMENT</h3>
m_arrCredits[389]=Carlos Flores
m_arrCredits[390]=
m_arrCredits[391]=<h3>Additional Animation by STARBOARD MOTION</h3>
m_arrCredits[392]=Scott Dossett
m_arrCredits[393]=
m_arrCredits[394]=<h3>Additional Programming Support by DARKSIDE</h3>
m_arrCredits[395]=Hugh Falk
m_arrCredits[396]=Boris Batkin
m_arrCredits[397]=Vadim Scherbakov
m_arrCredits[398]=
m_arrCredits[399]=<h3>Additional Programming Support by HAVOK</h3>
m_arrCredits[400]=Ross O'Dwyer
m_arrCredits[401]=Sean Thurston
m_arrCredits[402]=Tyler Shaub
m_arrCredits[403]=Max Abernethy
m_arrCredits[404]=
m_arrCredits[405]=<h3>Additional Modeling by EXIS INTERACTIVE</h3>
m_arrCredits[406]=
m_arrCredits[407]=<h3>Additional Cinematics Support by IMAGINATION STUDIOS</h3>
m_arrCredits[408]=
m_arrCredits[409]=<h3>Published by 2K Games</h3>
m_arrCredits[410]=<h3>2K Games is a Division of 2K, a publishing label of Take-Two Interactive Software, Inc.</h3>
m_arrCredits[411]=
m_arrCredits[412]=<H1>2K Publishing</h1>
m_arrCredits[413]=
m_arrCredits[414]=<h3>President</h3>
m_arrCredits[415]=Christoph Hartmann
m_arrCredits[416]=
m_arrCredits[417]=<h3>C.O.O.</h3>
m_arrCredits[418]=David Ismailer
m_arrCredits[419]=
m_arrCredits[420]=<h3>SVP, Product Development</h3>
m_arrCredits[421]=Greg Gobbi
m_arrCredits[422]=
m_arrCredits[423]=<h3>Director of Product Development</h3>
m_arrCredits[424]=John Chowanec
m_arrCredits[425]=
m_arrCredits[426]=<h3>Sr. Director of PD Operations</h3>
m_arrCredits[427]=Kate Kellogg
m_arrCredits[428]=
m_arrCredits[429]=<h3>Director of Technology</h3>
m_arrCredits[430]=Jacob Hawley
m_arrCredits[431]=
m_arrCredits[432]=<h3>Online Systems Architect</h3>
m_arrCredits[433]=Louis Ewens
m_arrCredits[434]=
m_arrCredits[435]=<h3>Online Engineer</h3>
m_arrCredits[436]=Adam Lupinacci
m_arrCredits[437]=
m_arrCredits[438]=<h3>Producer</h3>
m_arrCredits[439]=V. Garrett Bittner Jr.
m_arrCredits[440]=
m_arrCredits[441]=<h3>Associate Producers</h3>
m_arrCredits[442]=Josh Morton
m_arrCredits[443]=Tiffany Nagano
m_arrCredits[444]=
m_arrCredits[445]=<h3>Production Assistants</h3>
m_arrCredits[446]=Doug MacLeod
m_arrCredits[447]=Anton Maslennikov
m_arrCredits[448]=
m_arrCredits[449]=<h3>User Testing Assistants</h3>
m_arrCredits[450]=Jordan Limor
m_arrCredits[451]=William Gale
m_arrCredits[452]=
m_arrCredits[453]=<h3>Operations Coordinator</h3>
m_arrCredits[454]=Ben Kvalo
m_arrCredits[455]=
m_arrCredits[456]=<h3>Director of Creative Production</h3>
m_arrCredits[457]=Jack Scalici
m_arrCredits[458]=
m_arrCredits[459]=<h3>Senior Manager of Creative Production</h3>
m_arrCredits[460]=Chad Rocco
m_arrCredits[461]=
m_arrCredits[462]=<h3>Manager of Creative Production</h3>
m_arrCredits[463]=Josh Orellana
m_arrCredits[464]=
m_arrCredits[465]=<h3>SVP, Marketing</h3>
m_arrCredits[466]=Sarah Anderson
m_arrCredits[467]=
m_arrCredits[468]=<h3>VP, Marketing</h3>
m_arrCredits[469]=Matt Gorman
m_arrCredits[470]=
m_arrCredits[471]=<h3>VP, International Marketing</h3>
m_arrCredits[472]=Matthias Wehner
m_arrCredits[473]=
m_arrCredits[474]=<h3>Director of Marketing</h3>
m_arrCredits[475]=Tom Bass
m_arrCredits[476]=
m_arrCredits[477]=<h3>Director of Public Relations, North America</h3>
m_arrCredits[478]=Ryan Jones
m_arrCredits[479]=
m_arrCredits[480]=<h3>Director, Marketing Production</h3>
m_arrCredits[481]=Jackie Truong
m_arrCredits[482]=
m_arrCredits[483]=<h3>Art Director, Marketing</h3>
m_arrCredits[484]=Lesley Zinn Abarcar
m_arrCredits[485]=
m_arrCredits[486]=<h3>Web Director</h3>
m_arrCredits[487]=Gabe Abarcar
m_arrCredits[488]=
m_arrCredits[489]=<h3>Senior Manager, Interactive Marketing</h3>
m_arrCredits[490]=Elizabeth Tobey
m_arrCredits[491]=
m_arrCredits[492]=<h3>Community Managers</h3>
m_arrCredits[493]=Greg Laabs
m_arrCredits[494]=David Eggers
m_arrCredits[495]=
m_arrCredits[496]=<h3>Web Designer</h3>
m_arrCredits[497]=Keith Echevarria
m_arrCredits[498]=
m_arrCredits[499]=<h3>Jr. Graphic Designer</h3>
m_arrCredits[500]=Christopher Maas
m_arrCredits[501]=
m_arrCredits[502]=<h3>Marketing Production Assistant</h3>
m_arrCredits[503]=Ham Nguyen
m_arrCredits[504]=
m_arrCredits[505]=<h3>Video Production Manager</h3>
m_arrCredits[506]=J. Mateo Baker
m_arrCredits[507]=
m_arrCredits[508]=<h3>Video Editor</h3>
m_arrCredits[509]=Kenny Crosbie
m_arrCredits[510]=
m_arrCredits[511]=<h3>Associate Video Editor</h3>
m_arrCredits[512]=Michael Howard
m_arrCredits[513]=
m_arrCredits[514]=<h3>Associate Video Editor</h3>
m_arrCredits[515]=Doug Tyler
m_arrCredits[516]=
m_arrCredits[517]=<h3>Marketing Project Manager</h3>
m_arrCredits[518]=Renee Ward
m_arrCredits[519]=
m_arrCredits[520]=<h3>VP, Business Development</h3>
m_arrCredits[521]=Kris Severson
m_arrCredits[522]=
m_arrCredits[523]=<h3>VP, Legal</h3>
m_arrCredits[524]=Peter Welch
m_arrCredits[525]=
m_arrCredits[526]=<h3>Director of Operations</h3>
m_arrCredits[527]=Dorian Rehfield
m_arrCredits[528]=
m_arrCredits[529]=<h3>Director of Research and Planning</h3>
m_arrCredits[530]=Mike Salmon
m_arrCredits[531]=
m_arrCredits[532]=<h3>Licensing/Operations Specialist</h3>
m_arrCredits[533]=Xenia Mul
m_arrCredits[534]=
m_arrCredits[535]=<h3>Marketing Manager, Partner Relations</h3>
m_arrCredits[536]=Dawn Burnell
m_arrCredits[537]=
m_arrCredits[538]=<h3>Marketing Assistant</h3>
m_arrCredits[539]=Rebecca Euphrat
m_arrCredits[540]=
m_arrCredits[541]=<h1>2K QUALITY ASSURANCE</h1>
m_arrCredits[542]=
m_arrCredits[543]=<h3>VP of Quality Assurance</h3>
m_arrCredits[544]=Alex Plachowski
m_arrCredits[545]=
m_arrCredits[546]=<h3>Quality Assurance Test Manager (Projects)</h3>
m_arrCredits[547]=Grant Bryson
m_arrCredits[548]=
m_arrCredits[549]=<h3>Quality Assurance Test Manager (Support Team)</h3>
m_arrCredits[550]=Alexis Ladd
m_arrCredits[551]=Doug Rothman
m_arrCredits[552]=
m_arrCredits[553]=<h3>Lead Tester</h3>
m_arrCredits[554]=Michael Gilmore
m_arrCredits[555]=
m_arrCredits[556]=<h3>Lead Tester (Support Team)</h3>
m_arrCredits[557]=Nathan Bell
m_arrCredits[558]=Casey Ferrell
m_arrCredits[559]=Scott Sanford
m_arrCredits[560]=
m_arrCredits[561]=<h3>Senior Testers</h3>
m_arrCredits[562]=Joe Bettis
m_arrCredits[563]=Brian Salazar
m_arrCredits[564]=Ruben Gonzalez
m_arrCredits[565]=Marc Perret
m_arrCredits[566]=Justin Waller
m_arrCredits[567]=Shant Boyatzian
m_arrCredits[568]=Josh Lagerson
m_arrCredits[568]=Matt Newhouse\nEvan Jackson
m_arrCredits[569]=
m_arrCredits[570]=<h3>Quality Assurance Team</h3>
m_arrCredits[571]=Chris Adams
m_arrCredits[572]=Angela Berry
m_arrCredits[573]=Dale Bertheola
m_arrCredits[574]=Justin Bonaccorso
m_arrCredits[575]=Jonathan Castro
m_arrCredits[576]=Joe Chavez
m_arrCredits[577]=Nick Chavez
m_arrCredits[578]=Helmo Cardenas
m_arrCredits[579]=Paul Carrion
m_arrCredits[580]=Alex Coffin
m_arrCredits[581]=Duane Cunningham Jr.
m_arrCredits[582]=James Elrick
m_arrCredits[583]=Eric Ferbrache
m_arrCredits[584]=Ashley Fountaine
m_arrCredits[585]=Andrew Garrett
m_arrCredits[586]=Joshua Glover
m_arrCredits[587]=Lauren Hacaga
m_arrCredits[588]=Imad Haddad
m_arrCredits[589]=Amanda Hagen
m_arrCredits[590]=James Hagen
m_arrCredits[591]=Mike Harmon
m_arrCredits[592]=Andrew Haymes
m_arrCredits[593]=Ryan Heller
m_arrCredits[594]=Pele Henderson
m_arrCredits[595]=Kyle Hertz
m_arrCredits[596]=Brian Hibbard
m_arrCredits[597]=Amanda Höehn
m_arrCredits[598]=Daniel Hossa
m_arrCredits[599]=Art Intapatana
m_arrCredits[600]=Evan Jackson
m_arrCredits[601]=J Karesh
m_arrCredits[602]=Carol Kim
m_arrCredits[603]=Eric Kiraly
m_arrCredits[604]=Davis Krieghoff
m_arrCredits[605]=Daniel Kurtz
m_arrCredits[606]=Bill Lanker
m_arrCredits[607]=Harold Laparra Jr.
m_arrCredits[608]=Nicolas Lesec
m_arrCredits[609]=Kat (Matthew) Littel
m_arrCredits[610]=Cris Maurera
m_arrCredits[611]=Patrick McDonnell
m_arrCredits[612]=Antonio Monteverde-Talarico
m_arrCredits[613]=Christopher Morgan
m_arrCredits[614]=Joycelyn Minor
m_arrCredits[615]=Thomas Murrin
m_arrCredits[616]=Obed Navas
m_arrCredits[617]=Luis Nieves
m_arrCredits[618]=Tom Park
m_arrCredits[619]=Laura Portner
m_arrCredits[620]=Chris Rosney
m_arrCredits[621]=Travis Rowland
m_arrCredits[622]=Noah Ryan-Stout
m_arrCredits[623]=Dylan Santizo
m_arrCredits[624]=Erin Morgan Sears
m_arrCredits[625]=Wilson Sheppard
m_arrCredits[626]=Tyler Sherman
m_arrCredits[627]=Gregg Silberman
m_arrCredits[628]=Kevin Skorcz
m_arrCredits[629]=Michael Speiler
m_arrCredits[630]=Thomas St. Clair
m_arrCredits[631]=Ian Tharp
m_arrCredits[632]=Jeremy Thompson
m_arrCredits[633]=Ronald Tolie
m_arrCredits[634]=Scott Trono
m_arrCredits[635]=Dominick Tuchscherer
m_arrCredits[636]=Aman Wali
m_arrCredits[637]=Alexander Weldon
m_arrCredits[638]=Dewayne Wilbert
m_arrCredits[639]=Luke Williams
m_arrCredits[640]=Jessica Wolff
m_arrCredits[641]=Sanji Yapa
m_arrCredits[642]=Steve Yun\nMichael Bayne\nJacki Gutierrez
m_arrCredits[643]=
m_arrCredits[644]=<h1>2K CHINA QUALITY ASSURANCE</h1>
m_arrCredits[645]=
m_arrCredits[646]=<h3>QA Manager</h3>
m_arrCredits[647]=Zhang Xi Kun
m_arrCredits[648]=
m_arrCredits[649]=<h3>QA Supervisor</h3>
m_arrCredits[650]=Steve Manners
m_arrCredits[651]=
m_arrCredits[652]=<h3>Lead Tester</h3>
m_arrCredits[653]=Shen Wei
m_arrCredits[654]=
m_arrCredits[655]=<h3>Senior Tester</h3>
m_arrCredits[656]=Li Sheng Qiang
m_arrCredits[657]=
m_arrCredits[658]=<h3>Quality Assurance Team</h3>
m_arrCredits[659]=Yi Wei
m_arrCredits[660]=Zhu Ling Si
m_arrCredits[661]=
m_arrCredits[662]=<h1>2K INTERNATIONAL</h1>
m_arrCredits[663]=
m_arrCredits[664]=<h3>General Manager</h3>
m_arrCredits[665]=Neil Ralley
m_arrCredits[666]=
m_arrCredits[667]=<h3>International Marketing Manager</h3>
m_arrCredits[668]=Sian Evans
m_arrCredits[669]=
m_arrCredits[670]=<h3>International Product Manager</h3>
m_arrCredits[671]=David Halse
m_arrCredits[672]=
m_arrCredits[673]=<h3>Senior Director, International PR</h3>
m_arrCredits[674]=Markus Wilding
m_arrCredits[675]=
m_arrCredits[676]=<h3>Assistant International PR Manager</h3>
m_arrCredits[677]=Sam Woodward
m_arrCredits[678]=
m_arrCredits[679]=<h3>International PR Executive</h3>
m_arrCredits[680]=Megan Rex
m_arrCredits[681]=
m_arrCredits[682]=<h3>International Digital Marketing Manager</h3>
m_arrCredits[683]=Martin Moore
m_arrCredits[684]=
m_arrCredits[685]=<h1>2K INTERNATIONAL PRODUCT DEVELOPMENT</h1>
m_arrCredits[686]=
m_arrCredits[687]=<h3>International Producer</h3>
m_arrCredits[688]=Sajjad Majid
m_arrCredits[689]=
m_arrCredits[690]=<h3>International Production Support</h3>
m_arrCredits[691]=Scott Morrow
m_arrCredits[692]=
m_arrCredits[693]=<h3>Localization Manager</h3>
m_arrCredits[694]=Nathalie Mathews
m_arrCredits[695]=
m_arrCredits[696]=<h3>Assistant Localization Manager</h3>
m_arrCredits[697]=Arsenio Formoso
m_arrCredits[698]=
m_arrCredits[699]=<h3>External Localization Teams </h3>
m_arrCredits[700]=Around the Word
m_arrCredits[701]=Synthesis International Srl
m_arrCredits[702]=Synthesis Iberia
m_arrCredits[703]=Code Entertainment GmbH
m_arrCredits[704]=
m_arrCredits[705]=<h3>Localization tools and support provided by XLOC Inc.</h3>
m_arrCredits[706]=
m_arrCredits[707]=<h1>2K INTERNATIONAL QUALITY ASSURANCE</h1>
m_arrCredits[708]=
m_arrCredits[709]=<h3>Localization QA Supervisor</h3>
m_arrCredits[710]=José Miñana
m_arrCredits[711]=
m_arrCredits[712]=<h3>Mastering Engineer</h3>
m_arrCredits[713]=Wayne Boyce
m_arrCredits[714]=
m_arrCredits[715]=<h3>Mastering Technician</h3>
m_arrCredits[716]=Alan Vincent
m_arrCredits[717]=
m_arrCredits[718]=<h3>Localization QA Project Lead</h3>
m_arrCredits[719]=Luigi Di Domenico
m_arrCredits[720]=
m_arrCredits[721]=<h3>Localisation QA Leads </h3>
m_arrCredits[722]=Karim Cherif
m_arrCredits[723]=Oscar Pereira
m_arrCredits[724]=
m_arrCredits[725]=<h3>Senior Localization QA Technicians</h3>
m_arrCredits[726]=Florian Genthon
m_arrCredits[727]=Fabrizio Mariani
m_arrCredits[728]=Jose Olivares
m_arrCredits[729]=Stefan Rossi
m_arrCredits[730]=Elmar Schubert
m_arrCredits[731]=
m_arrCredits[732]=<h3>Localization QA Technicians</h3>
m_arrCredits[733]=Andrea De Luna Romero
m_arrCredits[734]=Carine Freund
m_arrCredits[735]=Chau Doan
m_arrCredits[736]=Christopher Funke
m_arrCredits[737]=Cristina La Mura
m_arrCredits[738]=Dimitri Gerard
m_arrCredits[739]=Enrico Sette
m_arrCredits[740]=Harald Raschen
m_arrCredits[741]=Javier Vidal
m_arrCredits[742]=Pablo Menéndez
m_arrCredits[743]=Sergio Accettura
m_arrCredits[744]=
m_arrCredits[745]=<h3>Design Team</h3>
m_arrCredits[746]=James Crocker
m_arrCredits[747]=Tom Baker
m_arrCredits[748]=
m_arrCredits[749]=<h3>2K International Team</h3>
m_arrCredits[750]=Agnès Rosique
m_arrCredits[751]=Ben Lawrence
m_arrCredits[752]=Ben Seccombe
m_arrCredits[753]=Dan Cooke
m_arrCredits[754]=Diana Freitag
m_arrCredits[755]=Dominique Connelly
m_arrCredits[756]=Erica Denning
m_arrCredits[757]=Jan Sturm
m_arrCredits[758]=Jean-Paul Hardy
m_arrCredits[759]=Lieke Mandemakers
m_arrCredits[760]=Matt Roche
m_arrCredits[761]=Olivier Troit
m_arrCredits[762]=Richie Churchill
m_arrCredits[763]=Ross Purdy
m_arrCredits[764]=Sandra Melero
m_arrCredits[765]=Simon Turner
m_arrCredits[766]=Solenne Antien
m_arrCredits[767]=Stefan Eder
m_arrCredits[768]=
m_arrCredits[769]=<h3>Take-Two International Operations</h3>
m_arrCredits[770]=Anthony Dodd
m_arrCredits[771]=Martin Alway
m_arrCredits[772]=Rickin Martin
m_arrCredits[773]=Nisha Verma
m_arrCredits[774]=Phil Anderton
m_arrCredits[775]=Robert Willis
m_arrCredits[776]=Denisa Polcerova
m_arrCredits[777]=
m_arrCredits[778]=<h1>TAKE-TWO ASIA</h1>
m_arrCredits[779]=
m_arrCredits[780]=<h3>2K Asia Marketing </h3>
m_arrCredits[781]=Karen Teo
m_arrCredits[782]=Diana Tan
m_arrCredits[783]=Chris Jennings
m_arrCredits[784]=Takahiro Morita (Japan)
m_arrCredits[785]=
m_arrCredits[786]=<h3>2K Asia Localization Manager</h3>
m_arrCredits[787]=Yosuke Yano
m_arrCredits[788]=
m_arrCredits[789]=<h3>Take-Two Asia Operations </h3>
m_arrCredits[790]=Eileen Chong
m_arrCredits[791]=Veron Khuan
m_arrCredits[792]=Chermine Tan
m_arrCredits[793]=Fumiko Okura
m_arrCredits[794]=
m_arrCredits[795]=<h3>Take-Two Asia Business Development</h3>
m_arrCredits[796]=Julian Corbett
m_arrCredits[797]=Andrew Donovan
m_arrCredits[798]=Ellen Hsu
m_arrCredits[799]=Henry Park
m_arrCredits[800]=Satoshi Kashiwazaki
m_arrCredits[801]=
m_arrCredits[802]=<H1>Cast</H1>
m_arrCredits[803]=
m_arrCredits[804]=<h3>Composer</h3>
m_arrCredits[805]=Michael McCann
m_arrCredits[806]=
m_arrCredits[807]=<h3>English Cast</h3>
m_arrCredits[808]=Jon Bailey
m_arrCredits[809]=John Bentley
m_arrCredits[810]=Brian Bloom
m_arrCredits[811]=Mac Brandt
m_arrCredits[812]=Kimberly Brooks
m_arrCredits[813]=Julianne Buescher
m_arrCredits[814]=Bonnie Cahoon
m_arrCredits[815]=Francois Chau
m_arrCredits[816]=Vic Chao
m_arrCredits[817]=Chris Cox
m_arrCredits[818]=Chris Emerson
m_arrCredits[819]=Anna Graves
m_arrCredits[820]=David Hoffman
m_arrCredits[821]=Dale Inghram
m_arrCredits[822]=Matt Yang King
m_arrCredits[823]=Tara Platt
m_arrCredits[824]=Mark Quirk
m_arrCredits[825]=Ari Rubin
m_arrCredits[826]=Roy Samuelson
m_arrCredits[827]=Courtenay Taylor
m_arrCredits[828]=
m_arrCredits[829]=<h3>French Cast</h3>
m_arrCredits[830]=Patrice Baudrier
m_arrCredits[831]=Barbara Berretta
m_arrCredits[832]=Hélène Bizot
m_arrCredits[833]=Bernard Bollet
m_arrCredits[834]=Paul Borne
m_arrCredits[835]=Laurence Bréheret
m_arrCredits[836]=Pierre Dourlens
m_arrCredits[837]=Frantz Confiac
m_arrCredits[838]=Pascal Germain
m_arrCredits[839]=David Kruger
m_arrCredits[840]=Guillaume Lebon
m_arrCredits[841]=Virginie Ledieu
m_arrCredits[842]=Laetitia Lefebvre
m_arrCredits[843]=Martial Leminoux
m_arrCredits[844]=Marc Lesser
m_arrCredits[845]=Bertrand Liebert
m_arrCredits[846]=Agnès Manoury
m_arrCredits[847]=Patrice Melennec
m_arrCredits[848]=Céline Melloul
m_arrCredits[849]=Cyrille Monge
m_arrCredits[850]=Laurent Morteau
m_arrCredits[851]=Natacha Muller
m_arrCredits[852]=Eric Peter
m_arrCredits[853]=Yann Pichon
m_arrCredits[854]=Sophie Riffont
m_arrCredits[855]=Stéphane Ronchewsky
m_arrCredits[856]=Marc Saez
m_arrCredits[857]=Odile Schmitt
m_arrCredits[858]=Pierre Tessier
m_arrCredits[859]=Sybille Tureau
m_arrCredits[860]=Pierre-Emmanuel Vos
m_arrCredits[861]=Marie Zidi
m_arrCredits[862]=
m_arrCredits[863]=<h3>Italian Cast</h3>
m_arrCredits[864]=Bongiorni Alice
m_arrCredits[865]=Testa Alessandro
m_arrCredits[866]=Gobbi Angiolina
m_arrCredits[867]=Bolognini Andrea
m_arrCredits[868]=De Nisco Andrea
m_arrCredits[869]=Failla Andrea
m_arrCredits[870]=Mazza Anna
m_arrCredits[871]=Colombo Claudio
m_arrCredits[872]=Molos Eleni
m_arrCredits[873]=Zannetti Emilio
m_arrCredits[874]=Mei Francesco
m_arrCredits[875]=Viola Federico
m_arrCredits[876]=De Cesarei Jenny
m_arrCredits[877]=Patrignani Leonardo
m_arrCredits[878]=De Luca Lorella
m_arrCredits[879]=De Caro Ludovica
m_arrCredits[880]=Angella Lucia
m_arrCredits[881]=Matera Lucy
m_arrCredits[882]=Benedetti Marco
m_arrCredits[883]=Scarabelli Mario
m_arrCredits[884]=Cozzi Martina
m_arrCredits[885]=Radice Michele
m_arrCredits[886]=Ciravolo Natale
m_arrCredits[887]=Nedjari Omar
m_arrCredits[888]=De Santis Paolo
m_arrCredits[889]=Sesana Paolo
m_arrCredits[890]=Rivetti Walter
m_arrCredits[891]=
m_arrCredits[892]=<h3>German Cast</h3>
m_arrCredits[893]=Gerd Acktun
m_arrCredits[894]=Andreas Borcherding
m_arrCredits[895]=Jacques Breuer
m_arrCredits[896]=Mike Carl
m_arrCredits[897]=Manfred Erdmann
m_arrCredits[898]=Uli Frank
m_arrCredits[899]=Claudia Jacobacci
m_arrCredits[900]=Gerd Jilka
m_arrCredits[901]=Christian Jungwirth
m_arrCredits[902]=Anna Kiss
m_arrCredits[903]=Crock Krumbiegel
m_arrCredits[904]=Mathias Kupfer
m_arrCredits[905]=Maximillian Laprell
m_arrCredits[906]=Torben Liebrecht
m_arrCredits[907]=Thomas Limpinsel
m_arrCredits[908]=Shirin Lotze
m_arrCredits[909]=Miriam Mahir
m_arrCredits[910]=Dirk Meyer
m_arrCredits[911]=Sonja Reichelt
m_arrCredits[912]=Jakob Riedl
m_arrCredits[913]=Wolfgang Schatz
m_arrCredits[914]=Claudia Schmidt
m_arrCredits[915]=Patrick Schröder
m_arrCredits[916]=Katrin Simon
m_arrCredits[917]=Sven von Strauch
m_arrCredits[918]=Michele Tichawsky
m_arrCredits[919]=Josef Vossenkuhl
m_arrCredits[920]=Angela Wiederhut
m_arrCredits[921]=
m_arrCredits[922]=<h3>Spanish Cast</h3>
m_arrCredits[923]=Ángel Amorós
m_arrCredits[924]=Rafael Azcárraga
m_arrCredits[925]=Gema Carballedo
m_arrCredits[926]=Óscar Castellanos
m_arrCredits[927]=Iñaki Crespo
m_arrCredits[928]=Roberto Cuadrado
m_arrCredits[929]=Celia de Diego
m_arrCredits[930]=Arantxa Franco de Sarabia
m_arrCredits[931]=Inma Gallego
m_arrCredits[932]=Javier Gámir
m_arrCredits[933]=Chus Gil
m_arrCredits[934]=Vicente Gil
m_arrCredits[935]=Sergio Goicoechea
m_arrCredits[936]=Ana Jiménez
m_arrCredits[937]=Arturo López
m_arrCredits[938]=Alfredo Martínez
m_arrCredits[939]=Marta Méndez
m_arrCredits[940]=Miguel Ángel Montero
m_arrCredits[941]=Alma Naranjo
m_arrCredits[942]=Juan Navarro
m_arrCredits[943]=Miguel Ángel Pérez
m_arrCredits[944]=Ana Plaza
m_arrCredits[945]=Juan Rueda
m_arrCredits[946]=Juan Antonio Sáinz de la Maza
m_arrCredits[947]=Salvador Serrano
m_arrCredits[948]=Enrique Suárez
m_arrCredits[949]=Rosa Vivas
m_arrCredits[950]=
m_arrCredits[951]=<h3>Polish Cast</h3>
m_arrCredits[952]=Piotr Bajtlik
m_arrCredits[953]=Waldemar Barwiński
m_arrCredits[954]=Monika Chrząstowska
m_arrCredits[955]=Paweł Cukierski
m_arrCredits[956]=Jerzy Dominik
m_arrCredits[957]=Anna Gajewska
m_arrCredits[958]=Janusz German
m_arrCredits[959]=Joanna Jabłczyńska
m_arrCredits[960]=Robert Jarociński
m_arrCredits[961]=Stefan Knothe
m_arrCredits[962]=Maciej Kowalik
m_arrCredits[963]=Maciej Kowalski
m_arrCredits[964]=Jacek Król
m_arrCredits[965]=Grzegorz Kwiecień
m_arrCredits[966]=Aagnieszka Kunikowska
m_arrCredits[967]=Elżbieta Mazur
m_arrCredits[968]=Józef Pawłowski
m_arrCredits[969]=Monika Pikuła
m_arrCredits[970]=Bąk Piotr
m_arrCredits[971]=Michał Podsiadło
m_arrCredits[972]=Artur Pontek
m_arrCredits[973]=Miłogost Reczek
m_arrCredits[974]=Iwona Rulewicz
m_arrCredits[975]=Marta Ścisłowicz
m_arrCredits[976]=Anna Sroka
m_arrCredits[977]=Monika Szalaty
m_arrCredits[978]=Jakub Szydłowski
m_arrCredits[979]=Łukasz Talik
m_arrCredits[980]=Borkowski Tomasz
m_arrCredits[981]=Robert Tondera
m_arrCredits[982]=Anna Ułas
m_arrCredits[983]=Piotr Warszawski
m_arrCredits[984]=Monika Węgiel
m_arrCredits[985]=Jakub Wieczorek
m_arrCredits[986]=Janusz Zadura
m_arrCredits[987]=Leszek Zduń
m_arrCredits[988]=
m_arrCredits[989]=
m_arrCredits[990]=<h3>Russian Cast</h3>
m_arrCredits[991]=Valentina Abramova
m_arrCredits[992]=Olga Abramova
m_arrCredits[993]=Andrei Barhudarov
m_arrCredits[994]=Svetlana Bogatskaja
m_arrCredits[995]=Larisa Brohman
m_arrCredits[996]=Alexander Chernjavskij
m_arrCredits[997]=Maxim Dahnenko
m_arrCredits[998]=Vasilij Dahnenko
m_arrCredits[999]=Nikolaj Denisov
m_arrCredits[1000]=Alexander Doronin
m_arrCredits[1001]=Dmitrij Evstratov
m_arrCredits[1002]=Darja Frolova
m_arrCredits[1003]=Mikhail Guldan
m_arrCredits[1004]=Alexander Hoshabaev
m_arrCredits[1005]=Alexander Hmelnitskij
m_arrCredits[1006]=Ilja Isaev
m_arrCredits[1007]=Ramilja Iskander
m_arrCredits[1008]=Konstantin Karasik
m_arrCredits[1009]=Bella Ko
m_arrCredits[1010]=Vladislav Kopp
m_arrCredits[1011]=Sergej Lavygin
m_arrCredits[1012]=Ivan Litvinov
m_arrCredits[1013]=Mikhail Lukashov
m_arrCredits[1014]=Aleksej Potapkin
m_arrCredits[1015]=Alexander Pozharov
m_arrCredits[1016]=Maria Ryschenkova
m_arrCredits[1017]=Nika Sarkisova
m_arrCredits[1018]=Darja Semyonova
m_arrCredits[1019]=Denis Shvedov
m_arrCredits[1020]=Elena Svanidze
m_arrCredits[1021]=Nona Vinogradova
m_arrCredits[1022]=Ivan Zharkov
m_arrCredits[1023]=Vasilij Zotov
m_arrCredits[1024]=
m_arrCredits[1025]=<h1>Special Thanks</h1>
m_arrCredits[1026]=Ken Levine
m_arrCredits[1027]=Jordan Katz
m_arrCredits[1028]=David Cox
m_arrCredits[1029]=Jakob Hill
m_arrCredits[1030]=Hank Diamond
m_arrCredits[1031]=Alan Lewis
m_arrCredits[1032]=Daniel Einzig
m_arrCredits[1033]=Christopher Fiumano
m_arrCredits[1034]=Pedram Rahbari
m_arrCredits[1035]=Jenn Kolbe
m_arrCredits[1036]=Seth Krauss
m_arrCredits[1037]=Siobhan Boes
m_arrCredits[1038]=Greg Gibson
m_arrCredits[1039]=Jonathan Washburn
m_arrCredits[1040]=David Boutry
m_arrCredits[1041]=Ryan Dixon
m_arrCredits[1042]=Michael Lightner
m_arrCredits[1043]=Gail Hamrick
m_arrCredits[1044]=Sharon Hunter
m_arrCredits[1045]=Michele Shadid
m_arrCredits[1046]=Merja Reed
m_arrCredits[1047]=Rick Shawalker
m_arrCredits[1048]=Daisy Amescua
m_arrCredits[1049]=Lori Durrant
m_arrCredits[1050]=Chris Jones
m_arrCredits[1051]=Eric Lane
m_arrCredits[1052]=Todd Ingram
m_arrCredits[1053]=Pedro Villa
m_arrCredits[1054]=Gwendoline Oliviero\nJakob Hill\nJerome Atherholt\nLena Brenk\nDave Taylor
m_arrCredits[1055]=The Kelly Family
m_arrCredits[1056]=Notch
m_arrCredits[1057]=Take-Two Digital Sales Team
m_arrCredits[1058]=Take-Two Sales Team
m_arrCredits[1059]=Take-Two Channel Marketing Team
m_arrCredits[1060]=Take-Two Legal Team
m_arrCredits[1061]=2K IS Team
m_arrCredits[1062]=Art Machine
m_arrCredits[1063]=Access PR
m_arrCredits[1064]=KD&E
m_arrCredits[1065]=Psyonix
m_arrCredits[1066]=Blindlight
m_arrCredits[1067]=Tactical Media
m_arrCredits[1068]=Our friends, our families, and our fans!
m_arrCredits[1069]=
m_arrCredits[1070]=<H1>XCOM: ENEMY UNKNOWN</h1>

[UIDialogueBox]
m_strDefaultAcceptLabel=ACCEPT
m_strDefaultCancelLabel=CANCEL

[UIMissionSummary]
m_strContinue=CONTINUE

[UIMissionSummary_Factors]
m_strResults=RESULTS:
m_strRating=RATING:

[UIUnitGermanMode]
m_strCloseGermanModeLabel=CLOSE
m_strPassivePerkListTitle=ABILITIES
m_strBonusesListTitle=BONUSES
m_strPenaltiesListTitle=PENALTIES
m_strHealthLabel=Health:
m_strWillLabel=Will:
m_strOffenseLabel=Offense:
m_strDefenseLabel=Defense:
m_strCivilianNickname=Civilian

[UIUnitGermanMode_ShotInfo]
m_sCriticalLabel=Chance to Crit:
m_sShotChanceLabel=Chance to Hit:

[UIPauseMenu]
m_sPauseMenu=Pause Menu
m_sReturnToGame=Return to Game
m_sSaveGame=Save Game
m_sSaveAndExitGame=Save And Exit
m_sLoadGame=Load Game
m_sControllerMap=View Controller Map
m_sInputOptions=Edit Options
m_sXComDatabase=XCOM Database
m_sAbortMission=Abort Mission & Return to HQ
m_sExitGame=Exit to Main Menu
m_sQuitGame=Quit to Desktop
m_sAccept=Accept
m_sCancel=Cancel
m_sAcceptInvitations=View Invites
m_kSaveAndExitGameDialogue_title=Save and Exit to Main Menu?
m_kSaveAndExitGameDialogue_body=Are you sure you want to save and exit now?
m_kExitGameDialogue_title=Exit to Main Menu?
m_kExitGameDialogue_body=Any unsaved progress will be lost.\n\nDo you want to exit now?
m_kExitMPRankedGameDialogue_body=You will lose the match and negatively impact your ranking if you exit the game.\nAre you sure you want to exit?
m_kExitMPUnrankedGameDialogue_body=You will lose the match if you exit the game.\nAre you sure you want to exit?
m_kQuitGameDialogue_title=Quit to Desktop?
m_kQuitGameDialogue_body=Any unsaved progress will be lost.\n\nDo you want to quit now?
m_kQuitMPRankedGameDialogue_body=You will lose the match and negatively impact your ranking if you quit the game.\nAre you sure you want to quit?
m_kQuitMPUnrankedGameDialogue_body=You will lose the match if you quit the game.\nAre you sure you want to quit?
m_sRestartLevel=Restart Mission
m_sRestartConfirm_title=Restart Mission
m_sRestartConfirm_body=Any unsaved progress will be lost.\n\nAre you sure you want to restart the mission?
m_sChangeDifficulty=Change Difficulty
m_sUnableToSaveTitle=Saving Disabled
m_sUnableToSaveBody=Saving is not allowed at this time.
m_sSavingIsInProgress=A save is already in progress, please wait.
m_sUnableToAbortTitle=Cannot Abort
m_sUnableToAbortBody=You cannot abort the mission while\n units are performing actions.

[UIInputOptions]
m_sTitle=EDIT OPTIONS
m_sMouseActiveInTactical=Mouse active in Tactical
m_sMousePansCamera=Mouse pans camera when it reaches the edge of the screen
m_strExit=EXIT OPTIONS

[UIMultiplayerPlayerStats]
m_strPlayerStats=PLAYER STATS
m_strWins=WINS:
m_strLosses=LOSSES:
m_strDisconnects=DISCONNECTS:
m_strFavoriteUnit=FAVORITE UNIT:
m_strTotalDamageDone=TOTAL DAMAGE DONE:
m_strTotalDamageTaken=TOTAL DAMAGE TAKEN:
m_strUnitWithMostKills=UNIT WITH MOST KILLS:
m_strUnitWithMostDamage=UNIT WITH MOST DAMAGE:
m_strFavoriteMap=FAVORITE MAP:
m_strFavoriteAbility=FAVORITE ABILITY:
m_strViewGamerCard=View Gamer Card
m_strViewProfile=View Profile
m_strBack=Back

[UIMultiplayerPostMatchSummary]
m_strMatchSummary=MATCH SUMMARY
m_strGame=GAME:
m_strPoints=POINTS:
m_strMap=MAP:
m_strTurns=TURNS:
m_strTime=TIME:
m_strViewGamerCard=View Gamer Card
m_strClickToView=Click to view
m_strWin=WIN
m_strLose=LOSE
m_strReadyForRematch=READY FOR REMATCH!
m_strContinue=CONTINUE
m_strRematch=REMATCH

[UINarrativeMgr]
m_stNarrativeOk=Ok

[UITurnOverlay]
m_sXComTurn=YOUR TURN
m_sAlienTurn=ALIEN ACTIVITY
m_sOtherTurn=OPPONENT'S TURN

[UISaveGame]
m_sSaveTitle=Save Game
m_sEmptySlot=(Empty Slot)
m_sRefreshingSaveGameList=REFRESHING SAVE GAME LIST
m_sSavingInProgress=Saving content. Please don't turn off your console.
m_sSavingInProgressPS3=Saving content. Please don't turn off your system.
m_sOverwriteSaveTitle=CONFIRM SAVE OVERWRITE
m_sOverwriteSaveText=Are you sure you want to overwrite this save file?
m_sDeleteSaveTitle=CONFIRM DELETE SAVE
m_sDeleteSaveText=Are you sure you want to delete this save file?
m_sSaveFailedTitle=SAVE FAILED
m_sSaveFailedText=Failed to write save file
m_sStorageFull=Storage Full
m_sSelectStorage=Would you like to select a new storage device?
m_sFreeUpSpace=Do you wish to free up space?

[UIShellDifficulty]
m_strSelectDifficulty=SELECT DIFFICULTY
m_strChangeDifficulty=CHANGE DIFFICULTY
m_arrDifficultyTypeStrings[ALT]=Easy
m_arrDifficultyTypeStrings[0]=Easy
m_arrDifficultyTypeStrings[1]=Normal
m_arrDifficultyTypeStrings[2]=Classic
m_arrDifficultyTypeStrings[3]=Impossible
m_arrDifficultyDescStrings[0]=Appropriate for players new to tactical games or XCOM in general.
m_arrDifficultyDescStrings[1]=For players familiar with tactical games.  Challenging, but fair.
m_arrDifficultyDescStrings[2]=An extreme challenge for experienced XCOM players only.
m_arrDifficultyDescStrings[3]=For players who find joy in suffering.
m_strDifficultyEnableIronman=Enable Ironman?
m_strDifficultyIronmanDesc=Play with a single save that is updated automatically as you progress through the game.  In an Ironman game your choices, and their consequences, are permanent.
m_strDifficultyEnableTutorial=Enable Tutorial?
m_strDifficultyTutorialDesc=Learn how to effectively command your squad and manage headquarters.
m_strTutorialOnImpossible=The Tutorial will not be enabled for the Impossible difficulty.
m_strDifficulty_Back=BACK
m_strDifficulty_ToggleAdvanced=ADVANCED OPTIONS
m_strDifficulty_ToggleAdvancedExit=EXIT ADVANCED OPTIONS
m_strDifficulty_Accept=ACCEPT
m_strDifficulty_SecondWaveButtonLabel=SECOND WAVE
m_strControlTitle=Disable Tutorial Experience?
m_strControlBody=If you have never played XCOM: Enemy Unknown before, it is strongly recommended that you leave the tutorial experience enabled, as it provides a strong narrative and gameplay introduction for players of all skill levels.
m_strControlOK=Disable Tutorial
m_strControlCancel=Nevermind
m_strIronmanTitle=Enable Ironman Mode?
m_strIronmanBody=In an 'Ironman' game, you cannot reload earlier saves, adding a significant level of challenge to the experience. Ironman mode is only recommended for experienced players.
m_strIronmanOK=Enable Ironman
m_strIronmanCancel=Nevermind
m_strIronmanLabel=Ironman Mode
m_strTutorialLabel=Tutorial Experience

[UIGameplayToggles]
m_strTitle=The Second Wave: Advanced Gameplay Options
m_strWarning=Note: These gameplay options will significantly increase the challenge of the game!
m_arrGameplayToggleTitle[eGO_RandomDamage]=Damage Roulette
m_arrGameplayToggleTitle[eGO_LoseGearOnDeath]=Total Loss
m_arrGameplayToggleTitle[eGO_WoundsAffectStats]=Red Fog
m_arrGameplayToggleTitle[eGO_RandomRookieStats]=Not Created Equally
m_arrGameplayToggleTitle[eGO_RandomStatProgression]=Hidden Potential
m_arrGameplayToggleTitle[eGO_PanicAffectsFunding]=Results Driven
m_arrGameplayToggleTitle[eGO_RandomFunding]=New Economy
m_arrGameplayToggleTitle[eGO_DecliningFunding]=War Weariness
m_arrGameplayToggleTitle[eGO_VariableAbductionRewards]=High Stakes
m_arrGameplayToggleTitle[eGO_EscalatingSatelliteCosts]=Diminishing Returns
m_arrGameplayToggleTitle[eGO_DegradingElerium]=E-115
m_arrGameplayToggleTitle[eGO_MoreAbductionSites]=The Blitz
m_arrGameplayToggleTitle[eGO_CritOnFlank]=Absolutely Critical
m_arrGameplayToggleTitle[eGO_UltraRarePsionics]=More Than Human
m_arrGameplayToggleTitle[eGO_InterrogateForPsi]=The Greater Good
m_arrGameplayToggleTitle[eGO_Marathon]=Marathon
m_arrGameplayToggleTitle[eGO_MorePower]=Alternate Sources
m_arrGameplayToggleDesc[eGO_RandomDamage]=Weapons have a much wider range of damage.
m_arrGameplayToggleDesc[eGO_LoseGearOnDeath]=Lose all gear from soldiers who die in combat.
m_arrGameplayToggleDesc[eGO_WoundsAffectStats]=Any wounds taken in combat will degrade a soldier's stats for that mission.
m_arrGameplayToggleDesc[eGO_RandomRookieStats]=Rookies will have random starting stats.
m_arrGameplayToggleDesc[eGO_RandomStatProgression]=As a soldier is promoted, their stats will increase randomly.
m_arrGameplayToggleDesc[eGO_PanicAffectsFunding]=A country will offer less funding as its panic increases.
m_arrGameplayToggleDesc[eGO_RandomFunding]=The funding offered by individual council members is randomized.
m_arrGameplayToggleDesc[eGO_DecliningFunding]=Overall funding levels drop inexorably with every month that passes.
m_arrGameplayToggleDesc[eGO_VariableAbductionRewards]=The rewards granted for stopping alien abductions are randomized.
m_arrGameplayToggleDesc[eGO_EscalatingSatelliteCosts]=The cost of satellites increases with every one that is built.
m_arrGameplayToggleDesc[eGO_DegradingElerium]=Elerium stores will degrade over time.
m_arrGameplayToggleDesc[eGO_MoreAbductionSites]=The aliens will target a larger number of cities every time they launch an abduction attack.
m_arrGameplayToggleDesc[eGO_CritOnFlank]=A flanking shot will guarantee a critical hit.
m_arrGameplayToggleDesc[eGO_UltraRarePsionics]=The psionic gift is extremely rare.
m_arrGameplayToggleDesc[eGO_InterrogateForPsi]=The secret of psionics can only be learned by interrogating a psionic alien.
m_arrGameplayToggleDesc[eGO_Marathon]=The game takes considerably longer to complete.
m_arrGameplayToggleDesc[eGO_MorePower]=The power requirements of all facilities are increased.

[UITacticalHUD_ObjectivesList]
m_strObjectivesListTitle=OBJECTIVES

[UITacticalHUD_AbilityContainer]
m_sNoTargetsHelp=No targets available.
m_sNoAmmoHelp=Out of ammo.
m_sNewDefensiveLabel=New defensive ability:
m_sNewOffensiveLabel=New offensive ability:
m_sCanFreeAimHelp=to free aim.
m_sHowToFreeAimHelp=to aim weapon.
m_strHitFriendliesTitle=WARNING: FRIENDLY FIRE
m_strHitFriendliesBody=This action will cause damage to a friendly!\n\nAre you sure you want to do this?
m_strHitFriendliesAccept=CONFIRM
m_strHitFriendliesCancel=CANCEL
m_sNoMedikitTargetsHelp=No targets in Medikit range.
m_sNoMedikitChargesHelp=No more Medikit applications.
m_sNoTarget=No Target
m_strAbilityHoverConfirm=OK
m_strMeleeAttackName=Melee Attack
m_strCooldownPrefix=T-
m_strChargePrefix=x

[UITargetingReticle]
m_strShotIsBlocked=Shot is blocked.

[UITacticalHUD_InfoPanel]
m_sMessageShotUnavailable=This ability is not available for this target.
m_sNoTargetsHelp=There are no enemies in range of this shot.
m_sNoAmmoHelp=This weapon is out of ammo. You must reload.
m_sOverheatedHelp=This weapon is overheated. You must wait for it to cool down.
m_sMoveLimitedHelp=You may not move and use this ability in the same turn.
m_sCriticalLabel=critical
m_sUnavailable=Unavailable
m_sFreeAimingTitle=Free Aiming
m_sShotChanceLabel=to hit
m_strMoreInfo=MORE INFO

[UITacticalHUD_MouseControls]
m_strPrevSoldier=PREV SOLDIER
m_strNextSoldier=NEXT SOLDIER
m_strSoldierInfo=SOLDIER INFO
m_strEndTurn=END TURN
m_strNoKeyBoundString=NO SHORTCUT BOUND

[UITacticalHUD_SoldierStatsContainer]
m_sHealthLabel=HP

[UITacticalHUD_WeaponContainer]
m_strHelpReloadWeapon=RELOAD
m_strHelpSwapWeapon=HOLD

[UIMultiplayerHUD_TurnTimer]
m_strPlayerTurnLabel=Your Turn
m_strOpponentTurnLabel=Opponent's Turn

[UITacticalTutorialMgr]
m_strCursorHelpDashActive=Dashing!
m_strCursorHelpSprintActive=Dashing!
m_strCursorHelpFlyActive=Flying!
m_strCursorHelpRevive=Can be revived
m_strCursorHelpStabilize=Can be stabilized or revived
m_strCursorHelpStunned=Stunned
m_strCursorHelpDead=Deceased
m_strCursorHelpDestroyed=Destroyed
m_strCursorHelpNoFuel=Not enough fuel left to hover!

[UITerrorInfo]
m_sCivsRemaining=Remaining
m_sCivsSaved=Saved
m_sCivsLost=Lost

[UISpecialMissionHUD]
m_strBombMessage=to disarm

[UIItemCards]
m_strCloseCardLabel=CLOSE
m_strRateSlow=Slow
m_strRateMedium=Medium
m_strRateRapid=Rapid
m_strRangeShort=Short
m_strRangeMedium=Medium
m_strRangeLong=Long
m_strGenericScaleLow=Low
m_strGenericScaleMedium=Medium
m_strGenericScaleHigh=High
m_strHealthBonusLabel=Health Bonus:
m_strChargesLabel=Uses Per Mission:
m_strEffectiveRangeLabel=Effective Range:
m_strBaseDamageLabel=Base Damage:
m_strBaseCriticalDamageLabel=Critical Chance:
m_strCriticalDamageLabel=Critical Damage:
m_strFireRateLabel=Fire Rate:
m_strHitChanceLabel=Hit Chance:
m_strRangeLabel=Range:
m_strDamageLabel=Damage:
m_strArmorPenetrationLabel=Armor Penetration:
m_strWeaponTypeLabel=Weapon Type:
m_strChassisTypeLabel=Chassis Type:
m_strChassisTypeNormal=STANDARD
m_strChassisTypeAlloy=ALLOY
m_strChassisTypeHover=HOVER
m_strSHIVWeaponAbilitiesListHeader=WEAPON ABILITIES
m_strHumanTacticalInfoTitle=HUMAN
m_strAlienInfoTitle=ALIEN
m_strHPLabel=Health:
m_strWillLabel=Will:
m_strAimLabel=Aim:
m_strDefenseLabel=Defense:
m_strTacticalInfoHeader=TACTICAL INFO
m_strAbilitiesListHeader=ABILITIES
m_strPerksListHeader=PERKS
m_strItemCardAbilityName[eICA_Ghost]=Ghost Mode
m_strItemCardAbilityName[eICA_ArchangelFlight]=Flight
m_strItemCardAbilityName[eICA_Grapple]=Grapple
m_strItemCardAbilityName[eICA_Cover]=SHIV Cover
m_strItemCardAbilityName[eICA_SHIVFlight]=SHIV Flight
m_strItemCardAbilityDesc[eICA_Ghost]=A Ghost Armor wearer can activate a special mode that makes him or her invisible to enemies.
m_strItemCardAbilityDesc[eICA_ArchangelFlight]=This armor is fitted with a jet pack that permits the wearer to fly for a limited period of time.
m_strItemCardAbilityDesc[eICA_Grapple]=This armor mounts a grappling hook and cable on the left arm, permitting rapid elevation change and access to tactically advantageous positions.
m_strItemCardAbilityDesc[eICA_Cover]=SHIVs with enhanced hulls can provide hard cover to soldiers.
m_strItemCardAbilityDesc[eICA_SHIVFlight]=SHIVs with hover technology can fly for a limited period of time.
m_strItemCardAbilityDesc[eICA_DestroyCover]=This weapon is powerful enough to directly target cover and blocking terrain, reducing it to debris and dust.

[XComDLCManager]
m_sCheckingForDLC=Checking for downloadable content
m_sDLCCorrupt=The downloadable content "%DLC_PACKAGE" appears to be damaged and cannot be loaded.
m_sDLCCorruptPS3=Corrupt or unauthorized downloadable content was found.

[XComMultiplayerUI]
m_aMainMenuOptionStrings[eMPMainMenu_Ranked]=RANKED MATCH
m_aMainMenuOptionStrings[eMPMainMenu_QuickMatch]=QUICK MATCH
m_aMainMenuOptionStrings[eMPMainMenu_CustomMatch]=CUSTOM MATCH
m_aMainMenuOptionStrings[eMPMainMenu_Leaderboards]=LEADERBOARDS
m_aMainMenuOptionStrings[eMPMainMenu_EditSquad]=EDIT SQUAD
m_aMainMenuOptionStrings[eMPMainMenu_AcceptInvite]=VIEW INVITES
m_strMPCustomMatchPointsValue=<XGParam:IntValue0/> Points
m_strCustomMatch=Custom Match
m_strPublicRanked=Public Ranked
m_strPublicUnranked=Public Unranked
m_strViewGamerCard=VIEW GAMER CARD
m_strViewProfile=VIEW PROFILE
m_strUnlimitedLabel=UNLIMITED

[XComMultiplayerTacticalUI]

[XComPresentationLayer]
m_sLevelUp=%sRANK %sNAME has earned a promotion!
m_sAbortTitle=Do you wish to abort the mission?
m_strAbortAlienBase=We cannot abort this mission- all soldiers will be lost!
m_strAbortWithMissingSoldiers=Soldiers outside the extraction zone: %NumOutsideDropship. If we abort the mission now, all soldiers outside the extraction zone will be lost!
m_strAbortWithAllSoldiers=All soldiers are inside the extraction zone. Ready to Abort.
m_strAbortAccept=ABORT MISSION
m_strAbortCancel=CONTINUE MISSION
m_strSuppressed=Suppressed!
m_strItemDestroyed=<XGParam:StrValue0/> is damaged beyond repair!
m_strItemExplodeFragments=<XGParam:StrValue0/> explodes into fragments!
m_strArmorExplodeFragments=<XGParam:StrValue0/> armor explodes into fragments!
m_strUnitPanicked=<XGParam:StrValue0/> has panicked!

[XComPresentationLayerBase]
m_strSaveWarning=SAVING DISABLED
m_strSelectSaveDeviceForLoadPrompt=You have not selected a storage device. You will need to select a storage device in order to load saved game progress. Do you want to select one now?
m_strSelectSaveDeviceForSavePrompt=You have not selected a storage device. You will need to select a storage device in order to save game progress. Do you want to select one now?
m_strOK=Ok
m_strErrHowToPlayNotAvailable=How to Play screen is not available.
m_strPleaseReconnectController=Please Reconnect Controller %CONTROLLER_NUM
m_strPleaseReconnectControllerPS3=Please Reconnect Wireless Controller %CONTROLLER_NUM
m_strPleaseReconnectControllerPC=Please Reconnect Controller or [ESC] to continue using the Mouse
m_strPlayerEnteredUnfriendlyTitle=ENTERED TEXT NOT USED
m_strPlayerEnteredUnfriendlyText=Some of the text entered is considered unfriendly and can not be used.
m_strShutdownOnlineGame=Preparing to exit online match ...
;m_sSystemMessageTitles_TU1[SystemMessage_InviteRankedError]
m_sSystemMessageTitles_TU1[0]=INVITE FAILURE
m_sSystemMessageStrings_TU1[0]=The game invite you attempted to accept was for a ranked match, which is not allowed.  Please use the Quick Match or Custom Match features for invitable games.
;m_sSystemMessageTitles_TU1[SystemMessage_SystemLinkClientVersionNewer]
m_sSystemMessageTitles_TU1[1]=
m_sSystemMessageStrings_TU1[1]=Game hosts with older game versions have been excluded from the search results. They require the latest game update.
m_sSystemMessageStringsXBOX_TU1[1]=Game hosts with older game versions have been excluded from the search results. They require the latest update from Xbox LIVE.
m_sSystemMessageStringsPS3_TU1[1]=Game hosts with older game versions have been excluded from the search results. They require the latest update from PlayStation®Network.
;m_sSystemMessageTitles_TU1[SystemMessage_SystemLinkClientVersionOlder]
m_sSystemMessageTitles_TU1[2]=
m_sSystemMessageStrings_TU1[2]=Game hosts with newer game versions have been excluded from the search results. Please download the latest game update.
m_sSystemMessageStringsXBOX_TU1[2]=Game hosts with newer game versions have been excluded from the search results. Please download the latest update from Xbox LIVE.
m_sSystemMessageStringsPS3_TU1[2]=Game hosts with newer game versions have been excluded from the search results. Please download the latest update from PlayStation®Network.
;m_sSystemMessageTitles_TU1[SystemMessage_SystemLinkServerVersionNewer]
m_sSystemMessageTitles_TU1[3]=
m_sSystemMessageStrings_TU1[3]=A game client with an older game version has failed to join your match. They require the latest game update.
m_sSystemMessageStringsXBOX_TU1[3]=A game client with an older game version has failed to join your match. They require the latest update from Xbox LIVE.
m_sSystemMessageStringsPS3_TU1[3]=A game client with an older game version has failed to join your match. They require the latest update from PlayStation®Network.
;m_sSystemMessageTitles_TU1[SystemMessage_SystemLinkServerVersionOlder]
m_sSystemMessageTitles_TU1[4]=
m_sSystemMessageStrings_TU1[4]=A game client with a newer game version has failed to join your match.  Please download the latest game update.
m_sSystemMessageStringsXBOX_TU1[4]=A game client with a newer game version has failed to join your match.  Please download the latest update from Xbox LIVE.
m_sSystemMessageStringsPS3_TU1[4]=A game client with a newer game version has failed to join your match.  Please download the latest update from PlayStation®Network.

[XComTacticalInput]
m_sHelpNoAbilitiesAvailable=No abilities currently available.

[XComPerkManager]
m_strPassiveTitle[ePerk_AutopsyRequired]=Autopsy Required
m_strPassiveTxt[ePerk_AutopsyRequired]=Enemy unknown: perform an autopsy to learn more.
m_strPenaltyTitle[ePerk_FallenComrades]=Fallen Comrades
m_strPenaltyTxt[ePerk_FallenComrades]=An ally has fallen, weakening this unit's Will.
m_strPenaltyTitle[ePerk_BattleFatigue]=Battle Fatigue
m_strPenaltyTxt[ePerk_BattleFatigue]=This unit has suffered combat wounds, weakening its Will.
m_strBattleFatigueSecondWave=This unit has suffered combat wounds, weakening its Will, Aim, and Mobility.
m_strPassiveTitle[ePerk_Sprinter]=Sprinter
m_strBonusTitle[ePerk_Sprinter]=Sprinter
m_strPassiveTxt[ePerk_Sprinter]=Allows the Support to move <XGAbility:SprinterBonusDistanceInTiles/> additional tiles.
m_strPassiveTitle[ePerk_HeightAdvantage]=Elevated Ground
m_strBonusTitle[ePerk_HeightAdvantage]=Elevated Ground
m_strPenaltyTitle[ePerk_HeightAdvantage]=Elevated Ground
m_strPassiveTxt[ePerk_HeightAdvantage]=Elevated Ground
m_strBonusTxt[ePerk_HeightAdvantage]=All units receive offensive bonuses against enemies on lower ground.
m_strPenaltyTxt[ePerk_HeightAdvantage]=An enemy unit has elevated position and can see this unit.
m_strPassiveTitle[ePerk_Sentinel]=Sentinel
m_strBonusTitle[ePerk_Sentinel]=Sentinel
m_strPenaltyTitle[ePerk_Sentinel]=Sentinel
m_strPassiveTxt[ePerk_Sentinel]=Allows two reaction shots during Overwatch, instead of only one.
m_strBonusTxt[ePerk_Sentinel]=Sentinel
m_strPenaltyTxt[ePerk_Sentinel]=Sentinel
m_strPassiveTitle[ePerk_Rocketeer]=Rocketeer
m_strBonusTitle[ePerk_Rocketeer]=Rocketeer
m_strPenaltyTitle[ePerk_Rocketeer]=Rocketeer
m_strPassiveTxt[ePerk_Rocketeer]=Allows <XGAbility:RocketeerExtraRockets/> additional standard rocket to be fired per battle.
m_strBonusTxt[ePerk_Rocketeer]=Rocketeer ERROR
m_strPenaltyTxt[ePerk_Rocketeer]=Rocketeer ERROR
m_strPassiveTitle[ePerk_Mayhem]=Mayhem
m_strBonusTitle[ePerk_Mayhem]=Mayhem
m_strPenaltyTitle[ePerk_Mayhem]=Mayhem
m_strPassiveTxt[ePerk_Mayhem]=Confers additional damage based on weapon tech level to Suppression and all area-effect abilities.
m_strBonusTxt[ePerk_Mayhem]=Mayhem ERROR
m_strPenaltyTxt[ePerk_Mayhem]=Mayhem ERROR
m_strPassiveTitle[ePerk_SmokeAndMirrors]=Smoke and Mirrors
m_strBonusTitle[ePerk_SmokeAndMirrors]=Smoke and Mirrors
m_strPenaltyTitle[ePerk_SmokeAndMirrors]=Smoke and Mirrors
m_strPassiveTxt[ePerk_SmokeAndMirrors]=Allows <XGAbility:SmokeAndMirrorsExtraSmokeBombs/> additional use of Smoke Grenade each mission.
m_strBonusTxt[ePerk_SmokeAndMirrors]=Smoke and Mirrors
m_strPenaltyTxt[ePerk_SmokeAndMirrors]=Smoke and Mirrors
m_strPassiveTitle[ePerk_DisablingShot]=Disabling Shot
m_strBonusTitle[ePerk_DisablingShot]=Disabling Shot
m_strPenaltyTitle[ePerk_DisablingShot]=Disabling Shot
m_strPassiveTxt[ePerk_DisablingShot]=Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. <XGAbility:DisablingShotCooldown/> turn cooldown.
m_strBonusTxt[ePerk_DisablingShot]=Disabling Shot ERROR
m_strPenaltyTxt[ePerk_DisablingShot]=Disabling Shot ERROR
m_strPassiveTitle[ePerk_SuppressedActive]=Suppressed
m_strBonusTitle[ePerk_SuppressedActive]=Suppressed
m_strPenaltyTitle[ePerk_SuppressedActive]=Suppressed
m_strPassiveTxt[ePerk_SuppressedActive]=Suppressed
m_strBonusTxt[ePerk_SuppressedActive]=Suppressed ERROR
m_strPenaltyTxt[ePerk_SuppressedActive]=Suppressed units suffer a penalty to Aim and, if they move, will be shot at by the suppressing unit.
m_strPassiveTitle[ePerk_CriticallyWounded]=Critically Wounded
m_strBonusTitle[ePerk_CriticallyWounded]=Critically Wounded
m_strPenaltyTitle[ePerk_CriticallyWounded]=Critically Wounded
m_strPassiveTxt[ePerk_CriticallyWounded]=Critically Wounded
m_strBonusTxt[ePerk_CriticallyWounded]=Critically Wounded ERROR
m_strPenaltyTxt[ePerk_CriticallyWounded]=Critically wounded units will bleed out after a short time unless Stabilized or Revived by a Medikit.
m_strPassiveTitle[ePerk_Flying]=Airborne
m_strBonusTitle[ePerk_Flying]=Airborne
m_strPenaltyTitle[ePerk_Flying]=Airborne
m_strPassiveTxt[ePerk_Flying]=Airborne
m_strBonusTxt[ePerk_Flying]=Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.
m_strPenaltyTxt[ePerk_Flying]=Airborne ERROR
m_strPassiveTitle[ePerk_Stealth]=Stealth
m_strBonusTitle[ePerk_Stealth]=Ghost Mode: Active
m_strPenaltyTitle[ePerk_Stealth]=Stealth
m_strPassiveTxt[ePerk_Stealth]=The Ghost Armor's stealth systems can be activated up to 4 times per battle. Activating Ghost Mode does not cost an action or end the wearer's turn. The wearer becomes invisible to enemies, but must re-activate Ghost Mode each turn to remain so. Firing from stealth confers a large bonus to critical hit chance.
m_strBonusTxt[ePerk_Stealth]=Stealthed units are much harder for enemies to see, and receive a bonus to their critical chance.
m_strPenaltyTxt[ePerk_Stealth]=Stealth ERROR
m_strPassiveTitle[ePerk_GreaterMindMerge]=Greater Mind Merge
m_strBonusTitle[ePerk_GreaterMindMerge]=Mind Merged
m_strPenaltyTitle[ePerk_GreaterMindMerge]=Greater Mind Merge
m_strPassiveTxt[ePerk_GreaterMindMerge]=Merge minds with all lesser allies of the same species nearby, granting them +<XGAbility:MindMergeCritBonus/>% critical chance and +<XGAbility:MindMergeHealthBonus/> health.
m_strBonusTxt[ePerk_GreaterMindMerge]=Receiving psionic assistance from an ally, gaining +<XGAbility:MindMergeCritBonus/>% critical chance and +<XGAbility:MindMergeHealthBonus/> health.
m_strBonusTitle[ePerk_GreaterMindMerger]=Greater Mind Merge
m_strBonusTxt[ePerk_GreaterMindMerger]=Psionically assisting any nearby Sectoids, granting them +<XGAbility:MindMergeCritBonus/>% critical chance and +<XGAbility:MindMergeHealthBonus/> health.
m_strPassiveTitle[ePerk_ClusterBomb]=Cluster Bomb
m_strBonusTitle[ePerk_ClusterBomb]=Cluster Bomb ERROR
m_strPenaltyTitle[ePerk_ClusterBomb]=Cluster Bomb ERROR
m_strPassiveTxt[ePerk_ClusterBomb]=Mark a large area, and after one turn, saturate it with a barrage of explosive mini-bombs.
m_strBonusTxt[ePerk_ClusterBomb]=Cluster Bomb ERROR
m_strPenaltyTxt[ePerk_ClusterBomb]=Cluster Bomb ERROR
m_strPassiveTitle[ePerk_PsiLance]=Psi Lance
m_strBonusTitle[ePerk_PsiLance]=Psi Lance
m_strPenaltyTitle[ePerk_PsiLance]=ERROR
m_strPassiveTxt[ePerk_PsiLance]=Project a bolt of pure psi force at an enemy.
m_strBonusTxt[ePerk_PsiLance]=ERROR
m_strPenaltyTxt[ePerk_PsiLance]=ERROR
m_strPassiveTitle[ePerk_Overload]=Overload
m_strBonusTitle[ePerk_Overload]=ERROR
m_strPenaltyTitle[ePerk_Overload]=ERROR
m_strPassiveTxt[ePerk_Overload]=Overload the unit's own power source, destroying the unit but causing explosive damage similar to a grenade's.
m_strBonusTxt[ePerk_Overload]=ERROR
m_strPenaltyTxt[ePerk_Overload]=ERROR
m_strPassiveTitle[ePerk_PsiControl]=Mind Control
m_strBonusTitle[ePerk_PsiControl]=Mind Control
m_strPenaltyTitle[ePerk_PsiControl]=Mind Controlled
m_strPassiveTxt[ePerk_PsiControl]=Very difficult psi technique that, if successful, grants control of the target for 3 turns. Does not work on robotic enemies.
m_strBonusTxt[ePerk_PsiControl]=Controlling an enemy unit's behavior.
m_strPenaltyTxt[ePerk_PsiControl]=Mentally dominated by an enemy psi unit!
m_strPassiveTitle[ePerk_PsiDrain]=Psi Drain
m_strBonusTitle[ePerk_PsiDrain]=Psi Drain
m_strPenaltyTitle[ePerk_PsiDrain]=Psi Drain
m_strPassiveTxt[ePerk_PsiDrain]=Drain health from an ally.
m_strBonusTxt[ePerk_PsiDrain]=ERROR
m_strPenaltyTxt[ePerk_PsiDrain]=ERROR
m_strPassiveTitle[ePerk_Repair]=Repair
m_strBonusTitle[ePerk_Repair]=Repair
m_strPenaltyTitle[ePerk_Repair]=Repair
m_strPassiveTxt[ePerk_Repair]=Repairs robotic units.
m_strBonusTxt[ePerk_Repair]=ERROR
m_strPenaltyTxt[ePerk_Repair]=ERROR
m_strPassiveTitle[ePerk_CannonFire]=Cannon Fire
m_strBonusTitle[ePerk_CannonFire]=Cannon Fire
m_strPenaltyTitle[ePerk_CannonFire]=Cannon Fire
m_strPassiveTxt[ePerk_CannonFire]=Beam attack that causes high damage and grants free Overwatch. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies).
m_strBonusTxt[ePerk_CannonFire]=ERROR
m_strPenaltyTxt[ePerk_CannonFire]=ERROR
m_strPassiveTitle[ePerk_Implant]=Implant
m_strBonusTitle[ePerk_Implant]=Implant
m_strPenaltyTitle[ePerk_Implant]=Implant
m_strPassiveTxt[ePerk_Implant]=Victims are implanted with a Chryssalid egg if they are killed by a Chryssalid's attack (not from poison caused by Poisonous Claws).
m_strBonusTxt[ePerk_Implant]=ERROR
m_strPenaltyTxt[ePerk_Implant]=ERROR
m_strPassiveTitle[ePerk_StunImmune]=Stun Immune
m_strBonusTitle[ePerk_StunImmune]=Stun Immune
m_strPenaltyTitle[ePerk_StunImmune]=Stun Immune
m_strPassiveTxt[ePerk_StunImmune]=This unit cannot be stunned with the Arc Thrower; taking a live specimen is not possible.
m_strBonusTxt[ePerk_StunImmune]=ERROR
m_strPenaltyTxt[ePerk_StunImmune]=ERROR
m_strPassiveTitle[ePerk_OnlyForGermanModeStrings_ItemRangeBonus]=Range
m_strBonusTitle[ePerk_OnlyForGermanModeStrings_ItemRangeBonus]=Range
m_strPenaltyTitle[ePerk_OnlyForGermanModeStrings_ItemRangeBonus]=Range
m_strPassiveTxt[ePerk_OnlyForGermanModeStrings_ItemRangeBonus]=Range
m_strBonusTxt[ePerk_OnlyForGermanModeStrings_ItemRangeBonus]=Range
m_strPenaltyTxt[ePerk_OnlyForGermanModeStrings_ItemRangeBonus]=Range
m_strPassiveTitle[ePerk_OnlyForGermanModeStrings_ItemRangePenalty]=Range
m_strBonusTitle[ePerk_OnlyForGermanModeStrings_ItemRangePenalty]=Range
m_strPenaltyTitle[ePerk_OnlyForGermanModeStrings_ItemRangePenalty]=Range
m_strPassiveTxt[ePerk_OnlyForGermanModeStrings_ItemRangePenalty]=Range
m_strBonusTxt[ePerk_OnlyForGermanModeStrings_ItemRangePenalty]=Range
m_strPenaltyTxt[ePerk_OnlyForGermanModeStrings_ItemRangePenalty]=Range
m_strPassiveTitle[ePerk_ChryssalidSpawn]=Chryssalid Spawn
m_strBonusTitle[ePerk_ChryssalidSpawn]=Chryssalid Spawn
m_strPenaltyTitle[ePerk_ChryssalidSpawn]=Chryssalid Spawn
m_strPassiveTxt[ePerk_ChryssalidSpawn]=Implanted Chryssalid eggs hatch into Chryssalids after 3 turns if the Zombie host is not killed.
m_strBonusTxt[ePerk_ChryssalidSpawn]=ERROR
m_strPenaltyTxt[ePerk_ChryssalidSpawn]=ERROR
m_strPassiveTitle[ePerk_MindMerge]=Mind Merge
m_strBonusTitle[ePerk_MindMerge]=Mind Merged
m_strPenaltyTitle[ePerk_MindMerge]=Mind Merge ERROR
m_strPassiveTxt[ePerk_MindMerge]=Merge minds with the target, granting the target +<XGAbility:MindMergeCritBonus/>% critical chance and +<XGAbility:MindMergeHealthBonus/> health.
m_strBonusTxt[ePerk_MindMerge]=Receiving psionic assistance from an ally, gaining +<XGAbility:MindMergeCritBonus/>% critical chance and +<XGAbility:MindMergeHealthBonus/> health.
m_strBonusTitle[ePerk_MindMerger]=Mind Merge
m_strBonusTxt[ePerk_MindMerger]=Psionically assisting an ally, granting the ally an array of stat bonuses.
m_strPassiveTitle[ePerk_Hardened]=Hardened
m_strBonusTitle[ePerk_Hardened]=Hardened
m_strPenaltyTitle[ePerk_Hardened]=Hardened ERROR
m_strPassiveTxt[ePerk_Hardened]=Confers extra protection against critical hits. Enemies suffer a -<XGAbility:HardenedCritPenalty/>% chance to inflict critical hits.
m_strBonusTxt[ePerk_Hardened]=Hardened units receive extra protection against critical hits.
m_strPenaltyTxt[ePerk_Hardened]=Hardened ERROR
m_strPassiveTitle[ePerk_ChitinPlating]=Chitin Plating
m_strBonusTitle[ePerk_ChitinPlating]=Chitin Plating
m_strPenaltyTitle[ePerk_ChitinPlating]=Chitin Plating
m_strPassiveTxt[ePerk_ChitinPlating]=Confers extra protection that reduces incoming melee damage by <XGAbility:ChitinPlatingDamageReduction/>% and grants +<XGAbility:ChitinPlatingHealthBonus/> health.
m_strBonusTxt[ePerk_ChitinPlating]=Units with Chitin Plating suffer <XGAbility:ChitinPlatingDamageReduction/>% less melee damage and receive +<XGAbility:ChitinPlatingHealthBonus/> bonus health.
m_strPenaltyTxt[ePerk_ChitinPlating]=ERROR
m_strPassiveTitle[ePerk_CombatStimActive]=Combat Stimmed
m_strBonusTitle[ePerk_CombatStimActive]=Combat Stimmed
m_strPenaltyTitle[ePerk_CombatStimActive]=Combat Stimmed
m_strPassiveTxt[ePerk_CombatStimActive]=Combat Stimmed
m_strBonusTxt[ePerk_CombatStimActive]=Units under the influence of Combat Stims are less likely to panic, move faster, and take <XGAbility:CombatStimsDamageReduction/>% less damage from all sources.
m_strPenaltyTxt[ePerk_CombatStimActive]=ERROR
m_strPassiveTitle[ePerk_Panicked]=Panicked
m_strBonusTitle[ePerk_Panicked]=Panicked
m_strPenaltyTitle[ePerk_Panicked]=Panicked
m_strPassiveTxt[ePerk_Panicked]=Panicked
m_strBonusTxt[ePerk_Panicked]=ERROR
m_strPenaltyTxt[ePerk_Panicked]=Panicked units have a chance to move or act unpredictably.
m_strPassiveTitle[ePerk_PrecisionShot]=Headshot
m_strBonusTitle[ePerk_PrecisionShot]=Headshot
m_strPenaltyTitle[ePerk_PrecisionShot]=Headshot
m_strPassiveTxt[ePerk_PrecisionShot]=Fire a shot with +<XGAbility:HeadshotCritBonus/>% critical chance and extra damage on critical hits, based on the tech level of the sniper rifle. <XGAbility:HeadshotCooldown/> turn cooldown.
m_strBonusTxt[ePerk_PrecisionShot]=Description of bonus
m_strPenaltyTxt[ePerk_PrecisionShot]=Description of penalty
m_strPassiveTitle[ePerk_SquadSight]=Squadsight
m_strBonusTitle[ePerk_SquadSight]=Squadsight
m_strPenaltyTitle[ePerk_SquadSight]=Squadsight
m_strPassiveTxt[ePerk_SquadSight]=Allows firing at targets in any ally's sight radius.
m_strBonusTxt[ePerk_SquadSight]=Description of bonus
m_strPenaltyTxt[ePerk_SquadSight]=Description of penalty
m_strPassiveTitle[ePerk_TooCloseForComfort]=Too Close For Comfort
m_strBonusTitle[ePerk_TooCloseForComfort]=Too Close For Comfort
m_strPenaltyTitle[ePerk_TooCloseForComfort]=Too Close For Comfort
m_strPassiveTxt[ePerk_TooCloseForComfort]=Aim penalty for close proximity is halved.
m_strBonusTxt[ePerk_TooCloseForComfort]=Description of bonus
m_strPenaltyTxt[ePerk_TooCloseForComfort]=Description of penalty
m_strPassiveTitle[ePerk_Gunslinger]=Gunslinger
m_strBonusTitle[ePerk_Gunslinger]=Gunslinger
m_strPenaltyTitle[ePerk_Gunslinger]=Gunslinger
m_strPassiveTxt[ePerk_Gunslinger]=Confers <XGAbility:GunslingerPistolDamageBonus/> bonus damage with pistols.
m_strBonusTxt[ePerk_Gunslinger]=Description of bonus
m_strPenaltyTxt[ePerk_Gunslinger]=Description of penalty
m_strPassiveTitle[ePerk_DamnGoodGround]=Damn Good Ground
m_strBonusTitle[ePerk_DamnGoodGround]=Damn Good Ground
m_strPenaltyTitle[ePerk_DamnGoodGround]=Damn Good Ground
m_strPassiveTxt[ePerk_DamnGoodGround]=Confers +<XGAbility:DamnGoodGroundAimBonus/> Aim and +<XGAbility:DamnGoodGroundDefenseBonus/> Defense against enemies at lower elevation, in addition to the usual elevation bonuses.
m_strBonusTxt[ePerk_DamnGoodGround]=Units with Damn Good Ground take greater advantage of elevated ground, and receive extra offensive bonuses.
m_strPenaltyTxt[ePerk_DamnGoodGround]=DGG ERROR
m_strPassiveTitle[ePerk_SnapShot]=Snap Shot
m_strBonusTitle[ePerk_SnapShot]=Snap Shot
m_strPenaltyTitle[ePerk_SnapShot]=Snap Shot: Offensive Penalty
m_strPassiveTxt[ePerk_SnapShot]=Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -<XGAbility:SnapShotAimPenalty/> Aim penalty.
m_strBonusTxt[ePerk_SnapShot]=Snap Shot ERROR
m_strPenaltyTxt[ePerk_SnapShot]=Units with Snap Shot that move before firing suffer an Aim penalty on sniper rifle shots.
m_strPassiveTitle[ePerk_Opportunist]=Opportunist
m_strBonusTitle[ePerk_Opportunist]=Opportunist
m_strPenaltyTitle[ePerk_Opportunist]=Opportunist
m_strPassiveTxt[ePerk_Opportunist]=Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
m_strBonusTxt[ePerk_Opportunist]=Description of bonus
m_strPenaltyTxt[ePerk_Opportunist]=Description of penalty
m_strPassiveTitle[ePerk_Executioner]=Executioner
m_strBonusTitle[ePerk_Executioner]=Executioner
m_strPenaltyTitle[ePerk_Executioner]=Executioner
m_strPassiveTxt[ePerk_Executioner]=Confers +<XGAbility:ExecutionerAimBonus/> Aim against targets with less than <XGAbility:ExecutionerHealthThreshold/>% health.
m_strBonusTxt[ePerk_Executioner]=Description of bonus
m_strPenaltyTxt[ePerk_Executioner]=Description of penalty
m_strPassiveTitle[ePerk_LowProfile]=Low Profile
m_strBonusTitle[ePerk_LowProfile]=Low Profile
m_strPenaltyTitle[ePerk_LowProfile]=Low Profile
m_strPassiveTxt[ePerk_LowProfile]=Makes partial cover count as full.
m_strBonusTxt[ePerk_LowProfile]=Units with Low Profile treat partial cover as full.
m_strPenaltyTxt[ePerk_LowProfile]=Low Profile ERROR
m_strPassiveTitle[ePerk_DoubleTap]=Double Tap
m_strBonusTitle[ePerk_DoubleTap]=Double Tap: Available
m_strPenaltyTitle[ePerk_DoubleTap]=Double Tap
m_strPassiveTxt[ePerk_DoubleTap]=Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. <XGAbility:DoubleTapCooldown/> turn cooldown.
m_strBonusTxt[ePerk_DoubleTap]=Unit has not yet moved this turn and may therefore fire the sniper rifle twice.
m_strPenaltyTxt[ePerk_DoubleTap]=Description of penalty
m_strPassiveTitle[ePerk_BattleScanner]=Battle Scanner
m_strBonusTitle[ePerk_BattleScanner]=Battle Scanner
m_strPenaltyTitle[ePerk_BattleScanner]=Battle Scanner
m_strPassiveTxt[ePerk_BattleScanner]=Scanning device that, when thrown, creates a new source of vision for <XGAbility:BattleScannerDuration/> turns. Can only be used <XGAbility:BattleScannerCharges/> times per battle.
m_strBonusTxt[ePerk_BattleScanner]=Description of bonus
m_strPenaltyTxt[ePerk_BattleScanner]=Description of penalty
m_strPassiveTitle[ePerk_InTheZone]=In The Zone
m_strBonusTitle[ePerk_InTheZone]=In The Zone
m_strPenaltyTitle[ePerk_InTheZone]=In The Zone
m_strPassiveTxt[ePerk_InTheZone]=Killing a flanked or uncovered target with the sniper rifle does not cost an action.
m_strBonusTxt[ePerk_InTheZone]=Description of bonus
m_strPenaltyTxt[ePerk_InTheZone]=Description of penalty
m_strPassiveTitle[ePerk_RunAndGun]=Run & Gun
m_strBonusTitle[ePerk_RunAndGun]=Running & Gunning
m_strPenaltyTitle[ePerk_RunAndGun]=Run & Gun
m_strPassiveTxt[ePerk_RunAndGun]=Allows firing or Overwatch after Dashing on the turn Run & Gun is activated. <XGAbility:RunAndGunCooldown/> turn cooldown.
m_strBonusTxt[ePerk_RunAndGun]=Units under the effect of Run & Gun may fire after Dashing.
m_strPenaltyTxt[ePerk_RunAndGun]=Description of penalty
m_strPassiveTitle[ePerk_Aggression]=Aggression
m_strBonusTitle[ePerk_Aggression]=Aggression
m_strPenaltyTitle[ePerk_Aggression]=Aggression
m_strPassiveTxt[ePerk_Aggression]=Confers +<XGAbility:AggressionCritBonusPerEnemy/>% critical chance per enemy in sight (max +<XGAbility:AggressionCritBonusMax/>%).
m_strBonusTxt[ePerk_Aggression]=Units with Aggression receive a bonus to critical hit chance for each enemy in sight.
m_strPenaltyTxt[ePerk_Aggression]=Description of penalty
m_strPassiveTitle[ePerk_TacticalSense]=Tactical Sense
m_strBonusTitle[ePerk_TacticalSense]=Tactical Sense: Active
m_strPenaltyTitle[ePerk_TacticalSense]=Tactical Sense
m_strPassiveTxt[ePerk_TacticalSense]=Confers +<XGAbility:TacticalSenseDefenseBonusPerEnemy/> Defense per enemy in sight (max +<XGAbility:TacticalSenseDefenseBonusMax/>).
m_strBonusTxt[ePerk_TacticalSense]=Units with Tactical Sense receive a defensive bonus for each enemy in sight.
m_strPenaltyTxt[ePerk_TacticalSense]=Description of penalty
m_strPassiveTitle[ePerk_CloseAndPersonal]=Close and Personal
m_strBonusTitle[ePerk_CloseAndPersonal]=Close and Personal
m_strPenaltyTitle[ePerk_CloseAndPersonal]=Close and Personal
m_strPassiveTxt[ePerk_CloseAndPersonal]=Confers +<XGAbility:CloseAndPersonalMaxCritBonus/>% critical chance against adjacent targets. The bonus declines with distance from the target.
m_strBonusTxt[ePerk_CloseAndPersonal]=Bonus to critical hit chance that increases with proximity to target.
m_strPenaltyTxt[ePerk_CloseAndPersonal]=C&P ERROR
m_strPassiveTitle[ePerk_LightningReflexes]=Lightning Reflexes
m_strBonusTitle[ePerk_LightningReflexes]=Lightning Reflexes
m_strPenaltyTitle[ePerk_LightningReflexes]=Lightning Reflexes
m_strPassiveTxt[ePerk_LightningReflexes]=Forces the first reaction shot against this unit each turn to miss.
m_strBonusTxt[ePerk_LightningReflexes]=Description of bonus
m_strPenaltyTxt[ePerk_LightningReflexes]=Description of penalty
m_strPassiveTitle[ePerk_BringEmOn]=Bring 'Em On
m_strBonusTitle[ePerk_BringEmOn]=Bring 'Em On: Active
m_strPenaltyTitle[ePerk_BringEmOn]=Bring 'Em On
m_strPassiveTxt[ePerk_BringEmOn]=Adds <XGAbility:BringEmOnCritDamageBonus/> damage on critical hits for each enemy the squad can see (up to <XGAbility:BringEmOnMaxCritDamageBonus/>).
m_strBonusTxt[ePerk_BringEmOn]=Enemies in sight! +<XGAbility:BringEmOnCritDamageBonus/> damage on critical hits for each such enemy.
m_strPenaltyTxt[ePerk_BringEmOn]=Description of penalty
m_strPassiveTitle[ePerk_Flush]=Flush
m_strBonusTitle[ePerk_Flush]=Flush
m_strPenaltyTitle[ePerk_Flush]=Flushed
m_strPassiveTxt[ePerk_Flush]=Fire a shot that causes enemies to run out of cover. The shot is easy to hit with, but does reduced damage.
m_strBonusTxt[ePerk_Flush]=Description of bonus
m_strPenaltyTxt[ePerk_Flush]=Description of penalty
m_strPassiveTitle[ePerk_Evade]=Evasion
m_strBonusTitle[ePerk_Evade]=Evade
m_strPenaltyTitle[ePerk_Evade]=Evade
m_strPassiveTxt[ePerk_Evade]=Enemies targeting this unit when it is airborne suffer a -<XGAbility:EvasionDefenseBonus/> Aim penalty.
m_strBonusTxt[ePerk_Evade]=Evade
m_strPenaltyTxt[ePerk_Evade]=Evade
m_strPassiveTitle[ePerk_BloodCall]=Blood Call
m_strBonusTitle[ePerk_BloodCall]=Blood Frenzied
m_strPenaltyTitle[ePerk_BloodCall]=Blood Call
m_strPassiveTxt[ePerk_BloodCall]=Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for <XGAbility:BloodCallDuration/> turns. <XGAbility:BloodCallCooldown/> turn cooldown.
m_strBonusTxt[ePerk_BloodCall]=Units frenzied by Blood Call have bonuses to Aim, Will, and mobility.
m_strPenaltyTxt[ePerk_BloodCall]=Blood Call
m_strPassiveTitle[ePerk_Intimidate]=Intimidate
m_strBonusTitle[ePerk_Intimidate]=Intimidate
m_strPenaltyTitle[ePerk_Intimidate]=Intimidate
m_strPassiveTxt[ePerk_Intimidate]=Reacts unpredictably when wounded, provoking panic in enemies.
m_strBonusTxt[ePerk_Intimidate]=Intimidate
m_strPenaltyTxt[ePerk_Intimidate]=Intimidate
m_strPassiveTitle[ePerk_BullRush]=Bull Rush
m_strBonusTitle[ePerk_BullRush]=Bull Rush
m_strPenaltyTitle[ePerk_BullRush]=Bull Rush
m_strPassiveTxt[ePerk_BullRush]=Charge in a straight line through cover to unleash a devastating melee attack.
m_strBonusTxt[ePerk_BullRush]=Bull Rush
m_strPenaltyTxt[ePerk_BullRush]=Bull Rush
m_strPassiveTitle[ePerk_BloodLust]=Bloodlust
m_strBonusTitle[ePerk_BloodLust]=Bloodlust
m_strPenaltyTitle[ePerk_BloodLust]=Bloodlust
m_strPassiveTxt[ePerk_BloodLust]=Allows the Berserker to charge an enemy that wounds it.
m_strBonusTxt[ePerk_BloodLust]=Bloodlust
m_strPenaltyTxt[ePerk_BloodLust]=Bloodlust
m_strPassiveTitle[ePerk_DeathBlossom]=Death Blossom
m_strBonusTitle[ePerk_DeathBlossom]=Death Blossom
m_strPenaltyTitle[ePerk_DeathBlossom]=Death Blossom
m_strPassiveTxt[ePerk_DeathBlossom]=Project an intense energy field from Closed position, damaging all nearby enemies. <XGAbility:DeathBlossomCooldown/> turn cooldown.
m_strBonusTxt[ePerk_DeathBlossom]=Death Blossom
m_strPenaltyTxt[ePerk_DeathBlossom]=Death Blossom
m_strPassiveTitle[ePerk_Launch]=Launch
m_strBonusTitle[ePerk_Launch]=Launch
m_strPenaltyTitle[ePerk_Launch]=Launch
m_strPassiveTxt[ePerk_Launch]=Move anywhere on the battlefield in a single turn. Launch cannot be used indoors.
m_strBonusTxt[ePerk_Launch]=Launch
m_strPenaltyTxt[ePerk_Launch]=Launch
m_strPassiveTitle[ePerk_Bombard]=Bombard
m_strBonusTitle[ePerk_Bombard]=Bombard
m_strPenaltyTitle[ePerk_Bombard]=Bombard
m_strPassiveTxt[ePerk_Bombard]=Throw or launch grenades over exceptionally long distances.
m_strBonusTxt[ePerk_Bombard]=Bombard
m_strPenaltyTxt[ePerk_Bombard]=Bombard
m_strPassiveTitle[ePerk_Poison]=Poisonous Claws
m_strBonusTitle[ePerk_Poison]=Claw Poisoned ERROR
m_strPenaltyTitle[ePerk_Poison]=Poisoned
m_strPassiveTxt[ePerk_Poison]=Poison enemies wounded with melee attacks.
m_strBonusTxt[ePerk_Poison]=Claw Poisoned ERROR
m_strPenaltyTxt[ePerk_Poison]=Poisoned units take damage over time. The poison wears off after a few turns and can be removed by a Medikit.
m_strPassiveTitle[ePerk_Leap]=Leap
m_strBonusTitle[ePerk_Leap]=Leap
m_strPenaltyTitle[ePerk_Leap]=Leap
m_strPassiveTxt[ePerk_Leap]=Allows vertical leaps onto elevated surfaces during movement.
m_strBonusTxt[ePerk_Leap]=Leap
m_strPenaltyTxt[ePerk_Leap]=Leap
m_strPassiveTitle[ePerk_Plague]=Poison Spit
m_strBonusTitle[ePerk_Plague]=spit poison ERROR
m_strPenaltyTitle[ePerk_Plague]=Poisoned
m_strPassiveTxt[ePerk_Plague]=Spit poison at long range, causing a noxious cloud to remain briefly on the battlefield.
m_strBonusTxt[ePerk_Plague]=spit poison ERROR
m_strPenaltyTxt[ePerk_Plague]=Poisoned units take damage over time. The poison wears off after a few turns, and can be removed by a Medikit.
m_strPassiveTitle[ePerk_RapidFire]=Rapid Fire
m_strBonusTitle[ePerk_RapidFire]=Rapid Fire
m_strPenaltyTitle[ePerk_RapidFire]=Rapid Fire
m_strPassiveTxt[ePerk_RapidFire]=Take two shots against a single target in quick succession. Each shot carries a -<XGAbility:RapidFireAimPenalty/> penalty to Aim.
m_strBonusTxt[ePerk_RapidFire]=Description of bonus
m_strPenaltyTxt[ePerk_RapidFire]=Description of penalty
m_strPassiveTitle[ePerk_CloseCombatSpecialist]=Close Combat Specialist
m_strBonusTitle[ePerk_CloseCombatSpecialist]=Close Combat Specialist
m_strPenaltyTitle[ePerk_CloseCombatSpecialist]=Close Combat Specialist
m_strPassiveTxt[ePerk_CloseCombatSpecialist]=Confers a reaction shot against any enemy who closes to within 4 tiles. Does not require overwatch.
m_strBonusTxt[ePerk_CloseCombatSpecialist]=Description of bonus
m_strPenaltyTxt[ePerk_CloseCombatSpecialist]=Description of penalty
m_strPassiveTitle[ePerk_WillToSurvive]=Will to Survive
m_strBonusTitle[ePerk_WillToSurvive]=Will to Survive: Active
m_strPenaltyTitle[ePerk_WillToSurvive]=Will to Survive
m_strPassiveTxt[ePerk_WillToSurvive]=Reduces all normal damage taken by <XGAbility:WillToSurviveProtection/> if in cover and not flanked.
m_strBonusTxt[ePerk_WillToSurvive]=In cover and not flanked: incoming damage is reduced by <XGAbility:WillToSurviveProtection/>.
m_strPenaltyTxt[ePerk_WillToSurvive]=Description of penalty
m_strPassiveTitle[ePerk_KillerInstinct]=Killer Instinct
m_strBonusTitle[ePerk_KillerInstinct]=Killer Instinct
m_strPenaltyTitle[ePerk_KillerInstinct]=Killer Instinct
m_strPassiveTxt[ePerk_KillerInstinct]=Activating Run & Gun now also grants +<XGAbility:KillerInstinctCritDamageBonus/>% critical damage for the rest of the turn.
m_strBonusTxt[ePerk_KillerInstinct]=+<XGAbility:KillerInstinctCritDamageBonus/>% critical damage for the rest of this turn.
m_strPenaltyTxt[ePerk_KillerInstinct]=Description of penalty
m_strPassiveTitle[ePerk_Resilience]=Resilience
m_strBonusTitle[ePerk_Resilience]=Resilience
m_strPenaltyTitle[ePerk_Resilience]=Resilience
m_strPassiveTxt[ePerk_Resilience]=Confers immunity to critical hits.
m_strBonusTxt[ePerk_Resilience]=Description of bonus
m_strPenaltyTxt[ePerk_Resilience]=Description of penalty
m_strPassiveTitle[ePerk_FireRocket]=Fire Rocket
m_strBonusTitle[ePerk_FireRocket]=Fire Rocket
m_strPenaltyTitle[ePerk_FireRocket]=Fire Rocket
m_strPassiveTxt[ePerk_FireRocket]=Fire a rocket using an equipped launcher. This ability cannot be used after moving, nor more than once per mission.
m_strBonusTxt[ePerk_FireRocket]=Description of bonus
m_strPenaltyTxt[ePerk_FireRocket]=Description of penalty
m_strPassiveTitle[ePerk_TracerBeams]=Holo-Targeting
m_strBonusTitle[ePerk_TracerBeams]=Holo-Targeting
m_strPenaltyTitle[ePerk_TracerBeams]=Holo-Targeting: Active
m_strPassiveTxt[ePerk_TracerBeams]=Shooting at or suppressing enemies also confers +<XGAbility:TracerBeamsAimBonus/> Aim to any allies' attacks on those enemies.
m_strBonusTxt[ePerk_TracerBeams]=Description of bonus
m_strPenaltyTxt[ePerk_TracerBeams]=Marked with Holo-Targeting: easier for all enemies to hit.
m_strPassiveTitle[ePerk_HEATAmmo]=HEAT Ammo
m_strBonusTitle[ePerk_HEATAmmo]=HEAT Ammo
m_strPenaltyTitle[ePerk_HEATAmmo]=HEAT Ammo
m_strPassiveTxt[ePerk_HEATAmmo]=Confers +<XGAbility:HEATAmmoDamageBonusVsRobots/>% damage against robotic enemies.
m_strBonusTxt[ePerk_HEATAmmo]=Description of bonus
m_strPenaltyTxt[ePerk_HEATAmmo]=Description of penalty
m_strPassiveTitle[ePerk_FocusedSuppression]=Suppression
m_strBonusTitle[ePerk_FocusedSuppression]=Suppression
m_strPenaltyTitle[ePerk_FocusedSuppression]=Suppression
m_strPassiveTxt[ePerk_FocusedSuppression]=Can fire a special shot that grants reaction fire at a single target. The target also suffers a -<XGAbility:CalcSuppression/> Aim penalty.
m_strBonusTxt[ePerk_FocusedSuppression]=Suppressing an enemy: will get a reaction shot if that enemy moves.
m_strPenaltyTxt[ePerk_FocusedSuppression]=Suppressed: large penalties to Aim, and will receive a reaction shot from the suppressing enemy.
m_strPassiveTitle[ePerk_ShredderRocket]=Shredder Rocket
m_strBonusTitle[ePerk_ShredderRocket]=Shredder Rocket
m_strPenaltyTitle[ePerk_ShredderRocket]=Shredded
m_strPassiveTxt[ePerk_ShredderRocket]=Fire a rocket that causes all enemies hit to take +<XGAbility:ShredderRocketDamageEffect/>% damage from all sources for the next <XGAbility:ShredderRocketDamageEffectDuration/> turns. The rocket's blast is weaker than a standard rocket's.
m_strBonusTxt[ePerk_ShredderRocket]=Description of bonus
m_strPenaltyTxt[ePerk_ShredderRocket]=Units hit by a Shredder Rocket take increased damage from all sources for <XGAbility:ShredderRocketDamageEffectDuration/> turns.
m_strPassiveTitle[ePerk_RapidReaction]=Rapid Reaction
m_strBonusTitle[ePerk_RapidReaction]=Rapid Reaction
m_strPenaltyTitle[ePerk_RapidReaction]=Rapid Reaction
m_strPassiveTxt[ePerk_RapidReaction]=Confers a second reaction shot, if on Overwatch and the first reaction shot is a hit.
m_strBonusTxt[ePerk_RapidReaction]=Description of bonus
m_strPenaltyTxt[ePerk_RapidReaction]=Description of penalty
m_strPassiveTitle[ePerk_Grenadier]=Grenadier
m_strBonusTitle[ePerk_Grenadier]=Grenadier
m_strPenaltyTitle[ePerk_Grenadier]=Grenadier
m_strPassiveTxt[ePerk_Grenadier]=Allows <XGAbility:GrenadierCharges/> grenades in a single inventory slot.
m_strBonusTxt[ePerk_Grenadier]=Description of bonus
m_strPenaltyTxt[ePerk_Grenadier]=Description of penalty
m_strPassiveTitle[ePerk_DangerZone]=Danger Zone
m_strBonusTitle[ePerk_DangerZone]=Danger Zone
m_strPenaltyTitle[ePerk_DangerZone]=Danger Zone
m_strPassiveTxt[ePerk_DangerZone]=Increases area of effect on Suppression and all rocket attacks by <XGAbility:DangerZoneAOEIncrease/> tiles.
m_strBonusTxt[ePerk_DangerZone]=Description of bonus
m_strPenaltyTxt[ePerk_DangerZone]=Description of penalty
m_strPassiveTitle[ePerk_BulletSwarm]=Bullet Swarm
m_strBonusTitle[ePerk_BulletSwarm]=Bullet Swarm
m_strPenaltyTitle[ePerk_BulletSwarm]=Bullet Swarm
m_strPassiveTxt[ePerk_BulletSwarm]=Firing the primary weapon as the first action no longer ends the turn.
m_strBonusTxt[ePerk_BulletSwarm]=Description of bonus
m_strPenaltyTxt[ePerk_BulletSwarm]=Description of penalty
m_strPassiveTitle[ePerk_ExtraConditioning]=Extra Conditioning
m_strBonusTitle[ePerk_ExtraConditioning]=Extra Conditioning
m_strPenaltyTitle[ePerk_ExtraConditioning]=Extra Conditioning
m_strPassiveTxt[ePerk_ExtraConditioning]=Confers bonus health based on which type of armor is equipped. Heavier armor increases the bonus.
m_strBonusTxt[ePerk_ExtraConditioning]=Description of bonus
m_strPenaltyTxt[ePerk_ExtraConditioning]=Description of penalty
m_strPassiveTitle[ePerk_FirstBlood]=Rocketeer
m_strBonusTitle[ePerk_FirstBlood]=Rocketeer
m_strPenaltyTitle[ePerk_FirstBlood]=Rocketeer
m_strPassiveTxt[ePerk_FirstBlood]=Allows a second use of Fire Rocket in each mission.
m_strBonusTxt[ePerk_FirstBlood]=Description of bonus
m_strPenaltyTxt[ePerk_FirstBlood]=Description of penalty
m_strPassiveTitle[ePerk_SmokeBomb]=Smoke Grenade
m_strBonusTitle[ePerk_SmokeBomb]=Smoke Coverage
m_strPenaltyTitle[ePerk_SmokeBomb]=Smoke Grenade
m_strPassiveTxt[ePerk_SmokeBomb]=Deploy a smoke grenade once per mission. The smoke confers +<XGAbility:SmokeBombDefenseBonus/> defense to all units, not just allies, and lasts through the enemy turn.
m_strBonusTxt[ePerk_SmokeBomb]=Units in smoke receive +<XGAbility:SmokeBombDefenseBonus/> Defense.
m_strPenaltyTxt[ePerk_SmokeBomb]=Description of penalty
m_strPassiveTitle[ePerk_CoveringFire]=Covering Fire
m_strBonusTitle[ePerk_CoveringFire]=Covering Fire
m_strPenaltyTitle[ePerk_CoveringFire]=Covering Fire
m_strPassiveTxt[ePerk_CoveringFire]=Allows reaction shots to trigger on enemy attacks, not just movement.
m_strBonusTxt[ePerk_CoveringFire]=Description of bonus
m_strPenaltyTxt[ePerk_CoveringFire]=Description of penalty
m_strPassiveTitle[ePerk_FieldMedic]=Field Medic
m_strBonusTitle[ePerk_FieldMedic]=Field Medic
m_strPenaltyTitle[ePerk_FieldMedic]=Field Medic
m_strPassiveTxt[ePerk_FieldMedic]=Allows medikits to be used <XGAbility:FieldMedicCharges/> times per battle instead of once.
m_strBonusTxt[ePerk_FieldMedic]=Description of bonus
m_strPenaltyTxt[ePerk_FieldMedic]=Description of penalty
m_strPassiveTitle[ePerk_CombatDrugs]=Combat Drugs
m_strBonusTitle[ePerk_CombatDrugs]=Combat Drugs
m_strPenaltyTitle[ePerk_CombatDrugs]=Combat Drugs
m_strPassiveTxt[ePerk_CombatDrugs]=Smoke Grenades now contain powerful stimulants that grant +<XGAbility:CombatDrugsWillBonus/> Will and +<XGAbility:CombatDrugsCritBonus/>% critical chance for all units in the cloud.
m_strBonusTxt[ePerk_CombatDrugs]=Units in smoke that has been infused with Combat Drugs receive +<XGAbility:CombatDrugsWillBonus/> Will and +<XGAbility:CombatDrugsCritBonus/> critical chance.
m_strPenaltyTxt[ePerk_CombatDrugs]=Description of penalty
m_strPassiveTitle[ePerk_DenseSmoke]=Dense Smoke
m_strBonusTitle[ePerk_DenseSmoke]=Dense Smoke
m_strPenaltyTitle[ePerk_DenseSmoke]=Dense Smoke
m_strPassiveTxt[ePerk_DenseSmoke]=Smoke Grenades have increased area of effect and further increase units' Defense by <XGAbility:DenseSmokeDefenseBonus/>.
m_strBonusTxt[ePerk_DenseSmoke]=Units in dense smoke receive an additional +<XGAbility:DenseSmokeDefenseBonus/> Defense.
m_strPenaltyTxt[ePerk_DenseSmoke]=Description of penalty
m_strPassiveTitle[ePerk_DeepPockets]=Deep Pockets
m_strBonusTitle[ePerk_DeepPockets]=Deep Pockets
m_strPenaltyTitle[ePerk_DeepPockets]=Deep Pockets
m_strPassiveTxt[ePerk_DeepPockets]=Confers an additional item slot in inventory.
m_strBonusTxt[ePerk_DeepPockets]=Description of bonus
m_strPenaltyTxt[ePerk_DeepPockets]=Description of penalty
m_strPassiveTitle[ePerk_RifleSuppression]=Rifle Suppression
m_strBonusTitle[ePerk_RifleSuppression]=Rifle Suppression
m_strPenaltyTitle[ePerk_RifleSuppression]=Rifle Suppression
m_strPassiveTxt[ePerk_RifleSuppression]=Fire a barrage that pins down a target, granting reaction fire against it and imposing a <XGAbility:CalcSuppression/> penalty to Aim.
m_strBonusTxt[ePerk_RifleSuppression]=A units that is suppressing an enemy will get a reaction fire opportunity against that enemy if it moves.
m_strPenaltyTxt[ePerk_RifleSuppression]=Suppressed units suffer a -<XGAbility:CalcSuppression/> penalty to Aim, and will be fired upon if they move.
m_strPassiveTitle[ePerk_Revive]=Revive
m_strBonusTitle[ePerk_Revive]=Revive
m_strPenaltyTitle[ePerk_Revive]=Revive
m_strPassiveTxt[ePerk_Revive]=Allows Medikits to revive critically wounded soldiers at <XGAbility:ReviveHealthPercent/>% of maximum health, instead of just stabilizing them.
m_strBonusTxt[ePerk_Revive]=Description of bonus
m_strPenaltyTxt[ePerk_Revive]=Description of penalty
m_strPassiveTitle[ePerk_Savior]=Savior
m_strBonusTitle[ePerk_Savior]=Savior
m_strPenaltyTitle[ePerk_Savior]=Savior
m_strPassiveTxt[ePerk_Savior]=Medikits restore <XGAbility:SaviorMedikitHealIncrease/> more health per use.
m_strBonusTxt[ePerk_Savior]=Description of bonus
m_strPenaltyTxt[ePerk_Savior]=Description of penalty
m_strPassiveTitle[ePerk_MindFray]=Mindfray
m_strBonusTitle[ePerk_MindFray]=Mindfray
m_strPenaltyTitle[ePerk_MindFray]=Hallucinating
m_strPassiveTxt[ePerk_MindFray]=Use psi abilities in combat to unlock further psi training. Causes the target to lose grip on reality, inflicting penalties to Aim, Will, and mobility, and doing <XGAbility:MindfrayDamage/> base damage. Robotic units are immune. Lasts <XGAbility:MindfrayDuration/> turns. <XGAbility:MindfrayCooldown/> turn cooldown.
m_strBonusTxt[ePerk_MindFray]=Description of bonus
m_strPenaltyTxt[ePerk_MindFray]=Units subject to Mindfray suffer penalties to Aim, Will, and mobility.
m_strPassiveTitle[ePerk_TelekineticField]=Telekinetic Field
m_strBonusTitle[ePerk_TelekineticField]=Inside Telekinetic Field
m_strPenaltyTitle[ePerk_TelekineticField]=Telekinetic Field
m_strPassiveTxt[ePerk_TelekineticField]=Create an immobile telekinetic field that lasts through the enemy turn. The field distorts and deflects incoming attacks, granting +<XGAbility:TKFieldDefenseBonus/> Defense to both allies and enemies within the field. <XGAbility:TelekineticFieldCooldown/> turn cooldown.
m_strBonusTxt[ePerk_TelekineticField]=Units protected by a Telekinetic Field receive +<XGAbility:TKFieldDefenseBonus/> Defense.
m_strPenaltyTxt[ePerk_TelekineticField]=Description of penalty
m_strPassiveTitle[ePerk_PsiInspiration]=Psi Inspiration
m_strBonusTitle[ePerk_PsiInspiration]=Inspired
m_strPenaltyTitle[ePerk_PsiInspiration]=Psi Inspiration
m_strPassiveTxt[ePerk_PsiInspiration]=Removes Mindfray and panic from all allies within 3 tiles, and strengthen their Will by +<XGAbility:PsiInspirationWillBonus/> for <XGAbility:PsiInspirationDuration/> turns. <XGAbility:PsiInspirationCooldown/> turn cooldown.
m_strBonusTxt[ePerk_PsiInspiration]=Will increased by the inspiration of a psionic ally.
m_strPenaltyTxt[ePerk_PsiInspiration]=Description of penalty
m_strPassiveTitle[ePerk_MindControl]=Mind Control
m_strBonusTitle[ePerk_MindControl]=Mind Control
m_strPenaltyTitle[ePerk_MindControl]=Mind Controlled
m_strPassiveTxt[ePerk_MindControl]=Very difficult psi technique that, if successful, grants control of the target for <XGAbility:MindControlDuration/> turns. Robotic enemies are immune. <XGAbility:MindControlCooldown/> turn cooldown.
m_strBonusTxt[ePerk_MindControl]=Using Mind Control allows control of an enemy unit.
m_strPenaltyTxt[ePerk_MindControl]=Mind Controlled units are under the enemy side's control.
m_strPassiveTitle[ePerk_PsiPanic]=Psi Panic
m_strBonusTitle[ePerk_PsiPanic]=Psi Panic
m_strPenaltyTitle[ePerk_PsiPanic]=Psi Panicked
m_strPassiveTxt[ePerk_PsiPanic]=Cause target to panic on its following turn, if the target's Will is overcome. Robotic enemies are immune. <XGAbility:PsiPanicCooldown/> turn cooldown.
m_strBonusTxt[ePerk_PsiPanic]=An enemy has used psi capability to make this unit panic.
m_strPenaltyTxt[ePerk_PsiPanic]=Panicked units have a chance to move or act unpredictably.
m_strPassiveTitle[ePerk_Rift]=Rift
m_strBonusTitle[ePerk_Rift]=Rift
m_strPenaltyTitle[ePerk_Rift]=Rift
m_strPassiveTxt[ePerk_Rift]=Devastate an area with a storm of psi energy. The rift does more damage against targets with low Will, and reduced damage against targets with high Will. <XGAbility:RiftCooldown/> turn cooldown.
m_strBonusTxt[ePerk_Rift]=ERROR
m_strPenaltyTxt[ePerk_Rift]=Units in a Rift take moderate damage during the first turn and much more on the next turn if they remain in the affected area. High Will can reduce the damage; low Will can make it worse.
m_strPassiveTitle[ePerk_MindShield]=Mind Shield
m_strBonusTitle[ePerk_MindShield]=Mind Shield
m_strPenaltyTitle[ePerk_MindShield]=Mind Shield
m_strPassiveTxt[ePerk_MindShield]=A device that protects the wearer's mind, increasing their Will.
m_strBonusTxt[ePerk_MindShield]=Description of bonus
m_strPenaltyTxt[ePerk_MindShield]=Description of penalty
m_strPassiveTitle[ePerk_CivilianCover]=Head Down
m_strBonusTitle[ePerk_CivilianCover]=Head Down
m_strPenaltyTitle[ePerk_CivilianCover]=Head Down
m_strPassiveTxt[ePerk_CivilianCover]=Civilians can duck their heads and crouch for a small Defense bonus, even when not in cover.
m_strBonusTxt[ePerk_CivilianCover]=This civilian is keeping his or her head down, in an effort to avoid enemy attacks.
m_strPenaltyTxt[ePerk_CivilianCover]=Description of penalty

[XGAction_Fire]
m_sTargetMissDamageDisplay=Missed!
m_sTracerBeamDamageDisplay=Holo-Targeting
m_sChitinPlatingDamageDisplay=
m_sCombatStimesDamageDisplay=
m_strTargetNameEnemy=Enemy
m_strTargetNameFriend=Friend
m_strTargetNameCivilian=Civilian
m_sShotHasTarget=Shot has <XGParam:IntValue0/> target!
m_sShotHasTargets=Shot has <XGParam:IntValue0/> targets!

[XGAction_FireOverwatchExecuting]
m_strReactionFire=
m_strAlienReactionFire=

[XComProjectile_FragGrenade]

[XGAmmo]
m_strType=Ammo

[XGWeapon]
m_strMedikitII=Medikit II
m_strArcThrowerII=Arc Thrower II

[XGAmmo_AlienGrenade]
m_strWeapon=Alien Grenade

[XGAmmo_ArcThrower]
m_strWeapon=Arc Thrower

[XGAmmo_AssaultRifle]
m_strName=Assault Rifle Clip
m_strWeapon=Assault Rifle
m_strNotes=Ammo for the assault rifle.

[XGAmmo_BaitGrenade]

[XGAmmo_BlasterLauncher]
m_strName=Blaster Bomb
m_strWeapon=Blaster Launcher
m_strNotes=Blaster Bombs are the programmable, pinpoint warheads fired by the Blaster Launcher.  Exceedingly large, exceedingly expensive and devastatingly efficient.

[XGAmmo_FragGrenade]
m_strName=Frag Grenade Ammo
m_strWeapon=Frag Grenade
m_strNotes=This should never be displayed.

[XGAmmo_HeavyLaser]
m_strWeapon=Heavy Laser

[XGAmmo_HeavyPlasma]
m_strWeapon=Heavy Plasma

[XGAmmo_LaserAssaultRifle]
m_strWeapon=Laser Assault Rifle

[XGAmmo_LaserPistol]
m_strWeapon=Laser Pistol

[XGAmmo_LaserSniperRifle]
m_strWeapon=Laser Sniper Rifle

[XGAmmo_PlasmaAssaultRifle]
m_strWeapon=Plasma Assault Rifle

[XGAmmo_PlasmaBlade]
m_strWeapon=Plasma Blade

[XGAmmo_PlasmaPistol]
m_strName=Plasma Pistol Clip
m_strWeapon=Plasma Pistol
m_strNotes=Ammo for the plasma pistol.

[XGAmmo_PlasmaSniperRifle]
m_strWeapon=Plasma Sniper Rifle

[XGAmmo_Pistol]
m_strName=Pistol Clip
m_strWeapon=Pistol
m_strNotes=Ammo for the pistol.

[XGAmmo_RocketLauncher]
m_strName=Rocket
m_strWeapon=Rocket Launcher
m_strNotes=Required by the rocket launcher, rockets are bulky and expensive, but effective.

[XGAmmo_ScienceDevice]

[XGAmmo_Shotgun]
m_strName=Shotgun Clip
m_strWeapon=Tactical Shotgun
m_strNotes=Ammo for the shotgun.

[XGAmmo_SmokeGrenade]
m_strWeapon=Smoke Grenade

[XGAmmo_SniperRifle]
m_strName=Sniper Rifle Clip
m_strWeapon=Sniper Rifle
m_strNotes=Ammo for the sniper rifle.

[XGAmmo_Stun Rod]

[XGArmor]
m_strType=Armor

[XGArmor_LevelIMedium]
m_strName=Kevlar Body Armor

[XGArmor_LevelIIHeavy]
m_strName=Heavy Carapace Armor
m_strNotes=The Heavy Carapace Armor allows a soldier to withstand heavy damage while wielding two weapons at once.  Inventory and mobility, however, are severly restricted.

[XGArmor_LevelIILight]
m_strName=Light Carapace Armor
m_strNotes=The Light Carapace Armor is extremely light and flexible, while still offering a significant defense against alien weapons.  A soldier in this armor can climb almost any surface, though they cannot carry as much gear.

[XGArmor_LevelIIMedium]
m_strName=Carapace Armor
m_strNotes=The Carapace Armor is both stronger and lighter than our conventional armor, allowing soldiers to carry more gear even as they withstand greater damage.

[XGArmor_LevelIIIHeavy]
m_strName=Golem Armor
m_strNotes=The Golem is impervious to damage.

[XGArmor_LevelIIILight]
m_strName=Ghost Armor
m_strNotes=The Ghost is capable of vanishing from sight.

[XGArmor_LevelIIIMedium]
m_strName=Titan Armor
m_strNotes=The Titan armor provides an excellent defense against alien weapons.

[XGArmor_LevelIIIMediumAir]
m_strName=Archangel Armor
m_strNotes=The Archangel is capable of flight.

[XGArmor_Psionic]
m_strName=Psionic
m_strNotes=Bring powers of the mind to the battlefield.

[XGArtifact_AlienAlloys]
m_strName=Alien Alloys
m_strNotes=

[XGArtifact_AlienIntelligence]
m_strName=Alien Intelligence
m_strNotes=

[XGArtifact_Elerium115]
m_strName=Elerium-115
m_strNotes=

[XGArtifact_Navigation]
m_strName=UFO Navigation Hardware
m_strNotes=

[XGArtifact_PowerSource]
m_strName=UFO Power Source
m_strNotes=

[XGArtifact_SectoidCorpse]
m_strName=Sectoid Corpse
m_strNotes=

[XGArtifact_FloaterCorpse]
m_strName=Floater Corpse
m_strNotes=

[XGArtifact_MutonCorpse]
m_strName=Muton Corpse
m_strNotes=

[XGArtifact_SectopodDroneCorpse]
m_strName=Drone Wreck
m_strNotes=

[XGArtifact_MummyPod]
m_strName=Mummy Pod
m_strNotes=

[XGArtifact_Technology]
m_strName=Alien Technology
m_strNotes=

[XGArtifact_CommunicationsDevice]
m_strName=Alien Communication Device
m_strNotes=
m_strHelp=Using this loot will give +2 to the soldiers TAC for the remainder of combat.  If not used, loot can be disassembled for parts back at HQ.

[XGArtifact_AlienSalvage_Food]
m_strName=Alien Salvage Food
m_strNotes=
m_strHelp=

[XGArtifact_AlienSalvage_Technology]
m_strName=Alien Salvage Technology
m_strNotes=
m_strHelp=

[XGArtifact_AlienSalvage_Entertainment]
m_strName=Alien Salvage Entertainment
m_strNotes=
m_strHelp=

[XGArtifact_AlienSalvage_Elerium115]
m_strName=Alien Salvage Elerium115
m_strNotes=
m_strHelp=

[XGArtifact_MedicalStation]
m_strName=Alien Medical Station
m_strNotes=
m_strHelp=Using this loot will fully restore a soldier's hit points. If not used, loot can be disassembled for parts back at HQ.

[XGArtifact_Alien_Beacon]
m_strName=Alien Beacon
m_strNotes=
m_strHelp=Use this beacon to deactivate the power core.

[XGArtifact_Interact]
m_strName=Alien Console
m_strNotes=
m_strHelp=Hack this console.

[XGArtifact_Salvage]
m_strName=Alien Salvage
m_strNotes=
m_strHelp=Take this salvage back to your base.

[XGArtifact_UFO_I]
m_strName=UFO Hull Section
m_strNotes=
m_strHelp=

[XGArtifact_UFO_II]
m_strName=Hyperwave Transmitter
m_strNotes=
m_strHelp=

[XGArtifact_UFO_III]
m_strName=Plasma Cannons
m_strNotes=
m_strHelp=

[XGArtifact_UFO_IV]
m_strName=UFO Power Core
m_strNotes=
m_strHelp=

[XGArtifact_UFO_V]
m_strName=Psi Link
m_strNotes=
m_strHelp=

[XGBattleDesc]
m_strSkirmishOpName=Tactical Skirmish
m_sLocation=%sCITY, %sSTATE %sCOUNTRY
m_aCities[0]=Animosa
m_aCities[1]=Liberty
m_aCities[2]=Grapevine
m_aCities[3]=Gallop
m_aCities[4]=Kearney
m_aCities[5]=Neosho
m_aCities[6]=Oxford
m_aCities[7]=Enid
m_aCities[8]=Hayes
m_aCities[9]=Woodall
m_aCities[10]=Goodland
m_aCities[11]=Excelsior Springs
m_aCities[12]=Lexington
m_aCities[13]=Empire Falls
m_aStates[0]=Missouri
m_aStates[1]=Iowa
m_aStates[2]=Kansas
m_aStates[3]=Nebraska
m_aStates[4]=Minnesota
m_aStates[5]=Michigan
m_aStates[6]=Wisconsin
m_aStates[7]=Oklahoma
m_aStates[8]=Arkansas
m_aStates[9]=Texas
m_aStates[10]=Colorado
m_aStates[11]=Utah
m_aStates[12]=Idaho
m_aCountries[0]=U.S.A
m_aCountries[1]=U.S.A

[XGBattleResult_SP]
m_strUFO=UFO Intercepted!
m_strTerror=City Defended!
m_strActI=Alien Base Destroyed!
m_strActII=Alien Destroyer Neutralized!
m_sAliensKilled=Aliens killed:
m_sXComKilled=XCOM Casualties:
m_strPanicReduced=Panic Level Reduced by
m_strPanicUnchanged=Panic Level Unchanged.
m_sBonusShortMission=Mission completed in 10 turns:
m_sBonusNoCasualties=No XCOM Casualties:
m_strBonus=Bonus!
m_strPaniHelp=Shooting down UFOs is the easiest way to reduce panic.
m_sArtifactsRecovered=Total Alien Artifacts Recovered:
m_sArtifactTip=The Engineering facility can break down Alien Artifacts into parts.
m_sSquadStatus=Squad Status:
m_sKIA=KIA
m_sWounded=Wounded
m_sReady=Ready
m_sPromoted=Promoted!
m_sDamaged=Damaged
m_sDestroyed=Destroyed
m_sSoldierTip=Go the Barracks facility to upgrade your newly promoted soldiers.
m_sChooseReward=Choose a Mission Reward

[XGCharacter_Civilian]
m_sCivilian=Civilian
m_sRandom=Random

[XGTacticalGameCoreNativeBase]
m_aRankNames[0]=Rookie
m_aRankNames[1]=Squaddie
m_aRankNames[2]=Corporal
m_aRankNames[3]=Sergeant
m_aRankNames[4]=Lieutenant
m_aRankNames[5]=Captain
m_aRankNames[6]=Major
m_aRankNames[7]=Colonel
m_aRankAbbr[0]=Rk.
m_aRankAbbr[1]=Sq.
m_aRankAbbr[2]=Cpl.
m_aRankAbbr[3]=Sgt.
m_aRankAbbr[4]=Lt.
m_aRankAbbr[5]=Cpt.
m_aRankAbbr[6]=Maj.
m_aRankAbbr[7]=Col.
m_aPsiRankNames[0]=None
m_aPsiRankNames[1]=Trainee
m_aPsiRankNames[2]=Specialist
m_aPsiRankNames[3]=Operative
m_aPsiRankNames[4]=Volunteer
m_aPsiRankAbbr[0]=None
m_aPsiRankAbbr[1]=Trne.
m_aPsiRankAbbr[2]=Spc.
m_aPsiRankAbbr[3]=Opr.
m_aPsiRankAbbr[4]=Vol.
m_strYearSuffix=
m_strMonthSuffix=
m_strDaySuffix=

[XGTacticalGameCore]
m_sClassName=Soldier
m_sNickName=F.N.G
m_aUnexpandedLocalizedStrings[eULS_Speed]=Speed!
m_aUnexpandedLocalizedStrings[eULS_LightningReflexesUsed]=Lightning Reflexes!
m_aUnexpandedLocalizedStrings[eULS_UnitNotStunned]=Stun failed!
m_aUnexpandedLocalizedStrings[eULS_Panicking]=Panicked!
m_aUnexpandedLocalizedStrings[eULS_Poisoned]=Poisoned!
m_aUnexpandedLocalizedStrings[eULS_Shredded]=Shredded
m_aUnexpandedLocalizedStrings[eULS_TracerBeam]=Holo-Targeting
m_aUnexpandedLocalizedStrings[eULS_AbilityErrMultiShotFail]=ERROR- MULTISHOT FAILURE!
m_aUnexpandedLocalizedStrings[eULS_AbilityCurePoisonFlyover]=Poison Cured
m_aUnexpandedLocalizedStrings[eULS_AbilityOpportunistFlyover]=Opportunist
m_aUnexpandedLocalizedStrings[eULS_ReactionFireActive]=Reaction Fire status: Active
m_aUnexpandedLocalizedStrings[eULS_ReactionFireDisabled]=Reaction Fire status: Disabled
m_aUnexpandedLocalizedStrings[eULS_InTheZoneProc]=In The Zone!
m_aUnexpandedLocalizedStrings[eULS_DoubleTapProc]=Double Tap!
m_aUnexpandedLocalizedStrings[eULS_ExecutionerProc]=Executioner
m_aExpandedLocalizedStrings[eELS_UnitHoverFuel]=Flight Fuel(<XGParam:IntValue0/>/<XGParam:IntValue1/>)
m_aExpandedLocalizedStrings[eELS_UnitHoverEnabled]=Fuel: <XGParam:IntValue0/>/<XGParam:IntValue1/>
m_aExpandedLocalizedStrings[eELS_UnitReflectedAttack]=<XGParam:StrValue0/> reflected attack!
m_aExpandedLocalizedStrings[eELS_WeaponOverheated]=<XGWeapon:Name/> OVERHEAT!
m_aExpandedLocalizedStrings[eELS_WeaponCooledDown]=<XGWeapon:Name/> cooled down!
m_aExpandedLocalizedStrings[eELS_AbilityErrFailed]=<XGAbility:FailIcon/> <XGAbility:Name/> FAILED!
m_aExpandedLocalizedStrings[eELS_UnitInCloseCombat]=NOT USED ANYMORE: <XGParam:StrValue0/> entered close combat!
m_aExpandedLocalizedStrings[eELS_UnitReactionShot]=<XGParam:StrValue0/> takes a reaction shot!
m_aExpandedLocalizedStrings[eELS_UnitCriticallyWounded]=<XGParam:StrValue0/> is critically wounded! Use a Medikit to stabilize!
m_aExpandedLocalizedStrings[eELS_SoldierDied]=<XGParam:StrValue0/> was killed!
m_aExpandedLocalizedStrings[eELS_TankDied]=<XGParam:StrValue0/> was destroyed!
m_aExpandedLocalizedStrings[eELS_UnitIsStunned]=<XGParam:StrValue0/> is stunned!
m_aExpandedLocalizedStrings[eELS_UnitRecovered]=<XGParam:StrValue0/> recovered from critical wound!
m_aExpandedLocalizedStrings[eELS_UnitStabilized]=<XGParam:StrValue0/> has been stabilized!
m_aExpandedLocalizedStrings[eELS_UnitBleedOut]=Turns remaining until <XGParam:StrValue0/> bleeds out: <XGParam:IntValue0/>
m_aExpandedLocalizedStrings[eELS_UnitBledOut]=<XGParam:StrValue0/> bled out!
m_aExpandedLocalizedStrings[eELS_UnitReturnDeath]=<XGParam:StrValue0/> has been revived!
m_aSoldierClassNames[eSC_None]=Rookie
m_aSoldierClassNames[eSC_Sniper]=Sniper
m_aSoldierClassNames[eSC_HeavyWeapons]=Heavy
m_aSoldierClassNames[eSC_Support]=Support
m_aSoldierClassNames[eSC_Assault]=Assault
m_aSoldierClassNames[eSC_Psi]=Psionic
m_aSoldierMPTemplate[eMPT_None]=None
m_aSoldierMPTemplate[eMPT_AssaultCaptainOffense]=Gunner
m_aSoldierMPTemplate[eMPT_SniperCaptainAim]=Dead Eye
m_aSoldierMPTemplate[eMPT_SniperCaptainMobile]=Hunter
m_aSoldierMPTemplate[eMPT_HeavyCaptainBullets]=Machine Gunner
m_aSoldierMPTemplate[eMPT_HeavyCaptainExplosive]=Demolitionist
m_aSoldierMPTemplate[eMPT_SupportCaptainSuppression]=Tac Officer
m_aSoldierMPTemplate[eMPT_SupportCaptainHealing]=Medic
m_aSoldierMPTemplate[eMPT_SupportSquaddie]=Smokejumper
m_aSoldierMPTemplate[eMPT_AssaultSquaddie]=Recon
m_aSoldierMPTemplate[eMPT_HeavySquaddie]=Rocketman
m_aSoldierMPTemplate[eMPT_SniperSquaddie]=Marksman
m_aSoldierMPTemplate[eMPT_SupportColonel]=Imperator
m_aSoldierMPTemplate[eMPT_AssaultColonel]=Commando
m_aSoldierMPTemplate[eMPT_HeavyColonel]=Juggernaut
m_aSoldierMPTemplate[eMPT_SniperColonel]=Agent
m_aSoldierMPTemplate[eMPT_PsiSniperMajor]=Psi Assassin
m_aSoldierMPTemplate[eMPT_PsiSupportMajor]=Psi Guardian
m_aSoldierMPTemplate[eMPT_PsiAssaultMajor]=Psi Warrior
m_aSoldierMPTemplateTacticalText[eMPT_None]=None
m_aSoldierMPTemplateTacticalText[eMPT_AssaultCaptainOffense]=<Bullet/> The Gunner is an offense-oriented Assault soldier\n<Bullet/> His training set maximizes mobility and damage
m_aSoldierMPTemplateTacticalText[eMPT_SniperCaptainAim]=<Bullet/> This Sniper build emphasizes squad positioning and accuracy\n<Bullet/> Best on maps with a lot of elevated positions and places to hide
m_aSoldierMPTemplateTacticalText[eMPT_SniperCaptainMobile]=<Bullet/> The Hunter template opts for mobility and flexibility over pure offense\n<Bullet/> The Executioner ability, however, makes this soldier great at finishing off wounded enemies
m_aSoldierMPTemplateTacticalText[eMPT_HeavyCaptainBullets]=<Bullet/> The Machine Gunner retains the use of the rocket launcher, but training is focused on LMG abilities\n<Bullet/> Use this build for focused damage and area denial
m_aSoldierMPTemplateTacticalText[eMPT_HeavyCaptainExplosive]=<Bullet/> Use this build if you like to blow things up a lot\n<Bullet/> Note that the Grenadier training on this template is useless if the soldier has no grenade in the Item slot, so make sure to save enough points for one
m_aSoldierMPTemplateTacticalText[eMPT_SupportCaptainSuppression]=<Bullet/> This version of the Support soldier focuses on offensive buffs and area protection with the Smoke Grenade ability\n<Bullet/> Healing capacity is minimal, but a medikit is still not out of place on this soldier
m_aSoldierMPTemplateTacticalText[eMPT_SupportCaptainHealing]=<Bullet/> The Medic build takes all the training that improves Medikit use\n<Bullet/> If this soldier does not equip a Medikit in the Item slot, two of the abilities will be wasted
m_aSoldierMPTemplateTacticalText[eMPT_SupportSquaddie]=<Bullet/> A basic Support soldier with the Smoke Grenade ability\n<Bullet/> Smoke Grenade can turn the tide of a battle if timed correctly
m_aSoldierMPTemplateTacticalText[eMPT_AssaultSquaddie]=<Bullet/> This Assault soldier has only the Run & Gun ability, improving mobility and quick strike capability, but lacks other offensive training
m_aSoldierMPTemplateTacticalText[eMPT_HeavySquaddie]=<Bullet/> The Rocketman is the Heavy soldier with only the Fire Rocket ability\n<Bullet/> The LMG is still useful once the rocket is fired
m_aSoldierMPTemplateTacticalText[eMPT_SniperSquaddie]=<Bullet/> Headshot is the only ability in this build\n<Bullet/> This option can be an economical way to threaten individual high value enemy targets
m_aSoldierMPTemplateTacticalText[eMPT_SupportColonel]=<Bullet/> A Colonel-rank Support with an emphasis on area control (not healing), the Imperator is a versatile fighter and force multiplier
m_aSoldierMPTemplateTacticalText[eMPT_AssaultColonel]=<Bullet/> The Commando is a balanced, high-rank Assault build\n<Bullet/> Resilience provides immunity to critical hits, which can dramatically undermine certain enemy squad compositions<Bullet/> This soldier has Extra Conditioning, which awards bonus health based on armor; it may be useful to save points for good armor
m_aSoldierMPTemplateTacticalText[eMPT_HeavyColonel]=<Bullet/> The Grenadier ability is wasted if no grenade is equipped\n<Bullet/> This soldier's training has several repeated-fire abilities; be sure to manage ammo carefully
m_aSoldierMPTemplateTacticalText[eMPT_SniperColonel]=<Bullet/> The Agent is a balanced Sniper build at max rank\n<Bullet/> The blend of abilities allows a large variety of ways to deal damage to various target types
m_aSoldierMPTemplateTacticalText[eMPT_PsiSniperMajor]=<Bullet/> A high level Sniper build with offensive psi abilities, the Psi Assassin is lethal in almost any one-on-one matchup
m_aSoldierMPTemplateTacticalText[eMPT_PsiSupportMajor]=<Bullet/> The Psi Guardian combines conventional healing with defensive psi abilities\n<Bullet/> A team with a well-used Psi Guardian will be very hard to kill
m_aSoldierMPTemplateTacticalText[eMPT_PsiAssaultMajor]=<Bullet/> The Psi Warrior's extreme mobility and tactical flexibility let the soldier set up Mind Control with ease\n<Bullet/> The emphasis on defensive Assault abilities helps preserve this valuable soldier<Bullet/> This Heavy build has Extra Conditioning, which awards bonus health based on armor; it may be useful to save points for good armor
EmptyLoadout=Empty Loadout

[XGCharacter_Tank]
m_sFirstName=S.H.I.V.
m_sLastName=Minigun
m_sClassName=Weapons Platforms

[XGLoadoutMgr]
LoadoutNames[0]=Empty
LoadoutNames[1]=Random Weapon
LoadoutNames[2]=
LoadoutNames[3]=Pistolier
LoadoutNames[4]=Rifleman
LoadoutNames[5]=LaserRifleman
LoadoutNames[6]=Shotgunner
LoadoutNames[7]=Burner
LoadoutNames[8]=ArcThrower
LoadoutNames[9]=Sniper
LoadoutNames[10]=Laser Sniper
LoadoutNames[11]=Rocketman
LoadoutNames[12]=Rocketman w.LaserPistol
LoadoutNames[13]=Spotter
LoadoutNames[14]=Laser Spotter
LoadoutNames[15]=Medic
LoadoutNames[16]=Minigunner
LoadoutNames[17]=Heavy Laser
LoadoutNames[18]=Minigun S.H.I.V.
LoadoutNames[19]=Sentry S.H.I.V.
LoadoutNames[20]=Laser S.H.I.V.
LoadoutNames[21]=Plasma S.H.I.V.
LoadoutNames[22]=
LoadoutNames[23]=
LoadoutNames[24]=
LoadoutNames[25]=Sectoid
LoadoutNames[26]=Sectoid Commander
LoadoutNames[27]=Floater
LoadoutNames[28]=Heavy Floater
LoadoutNames[29]=Chryssalid
LoadoutNames[30]=Chryssalid Juvenile
LoadoutNames[31]=Sectopod
LoadoutNames[32]=
LoadoutNames[33]=Muton
LoadoutNames[34]=Muton Berserker
LoadoutNames[35]=Muton Commander
LoadoutNames[36]=Muton Elite
LoadoutNames[37]=Cyberdisc
LoadoutNames[38]=Thin Man
LoadoutNames[39]=Ethereal
LoadoutNames[40]=Sectopod Drone
LoadoutNames[41]=Zombie
LoadoutNames[42]=Outsider
LoadoutNames[43]=Muton
LoadoutNames[44]=Uber Ethereal
LoadoutNames[45]=
LoadoutNames[46]=
LoadoutNames[47]=
LoadoutNames[48]=

[XComMPData]
m_arrGameTypeNames[0]=Deathmatch
m_arrGameTypeNames[1]=Assault
m_arrNetworkTypeNames[0]=Public
m_arrNetworkTypeNames[1]=Private
m_arrNetworkTypeNames[2]=LAN
m_arrNetworkTypeNames[3]=Offline Squad Editing
m_arrNetworkTypeNamesXbox[0]=Public
m_arrNetworkTypeNamesXbox[1]=Private
m_arrNetworkTypeNamesXbox[2]=System Link
m_arrNetworkTypeNamesXbox[3]=Offline Squad Editing
m_arrLocalizedMapDisplayNames[0]=Bar
m_arrLocalizedMapDisplayNames[1]=Grand Cemetery
m_arrLocalizedMapDisplayNames[2]=Police Station
m_arrLocalizedMapDisplayNames[3]=Trainyard
m_arrLocalizedMapDisplayNames[4]=Boulevard
m_arrLocalizedMapDisplayNames[5]=CB2_MP_Blank aka MP Mexican Standoff
m_arrLocalizedMapDisplayNames[6]=Something
m_arrLocalizedMapDisplayNames[7]=And Something Else

[XGAbilityTree]
AbilityNames[eAbility_RocketLauncher]=Fire Rocket
HelpMessages[eAbility_RocketLauncher]=Does <XGAbility:PossibleDamage/> damage.
AbilityNames[eAbility_RunAndGun]=Run & Gun
HelpMessages[eAbility_RunAndGun]=Enables you to fire (but not use items) after Dashing.
TargetMessages[eAbility_RunAndGun]=Run & Gun
PerformerMessages[eAbility_RunAndGun]=Activated: Run & Gun
AbilityNames[eAbility_RapidFire]=Rapid Fire
HelpMessages[eAbility_RapidFire]=Take two shots in quick succession against a single target.
TargetMessages[eAbility_RapidFire]=Rapid Fire
AbilityNames[eAbility_PrecisionShot]=Headshot
HelpMessages[eAbility_PrecisionShot]=Does up to <XGAbility:PossibleDamage/> damage. Increased chance of a critical hit.
TargetMessages[eAbility_PrecisionShot]=Headshot
AbilityNames[eAbility_DisablingShot]=Disabling Shot
HelpMessages[eAbility_DisablingShot]=Does up to <XGAbility:PossibleDamage/> damage. Causes target's main weapon to malfunction.
HelpMessages[eAbility_DisablingShotALT]=Does up to <XGAbility:PossibleDamage/> damage. Causes target's main weapon to malfunction.
TargetMessages[eAbility_DisablingShot]=Disabling Shot
AbilityNames[eAbility_ShredderRocket]=Shredder Rocket
HelpMessages[eAbility_ShredderRocket]=Does <XGAbility:PossibleDamage/> damage and causes targets to take increased damage from all sources.
TargetMessages[eAbility_ShredderRocket]=Shredder Rocket
AbilityNames[eAbility_ShotStandard]=Fire
HelpMessages[eAbility_ShotStandard]=Does up to <XGAbility:PossibleDamage/> damage.
TargetMessages[eAbility_ShotStandard]=Fire
AbilityNames[eAbility_ShotStun]=Stun
HelpMessages[eAbility_ShotStun]=Can incapacitate enemy targets. Higher chance if the target's health is at <XGAbility:StunHP/> HP or below.
TargetMessages[eAbility_ShotStun]=Stun
AbilityNames[eAbility_ShotDroneHack]=Drone Hack
HelpMessages[eAbility_ShotDroneHack]=Bring an enemy drone under your control.
TargetMessages[eAbility_ShotDroneHack]=Hacked!
AbilityNames[eAbility_ShotOverload]=Overload
HelpMessages[eAbility_ShotOverload]=Self-destruct, causing <XGAbility:PossibleDamage/> damage to nearby units.
AbilityNames[eAbility_ShotFlush]=Flush
HelpMessages[eAbility_ShotFlush]=Force the target to move to a new position.
AbilityNames[eAbility_ShotSuppress]=Suppression
HelpMessages[eAbility_ShotSuppress]=Reduce the target's Aim and take a free shot if the target moves.
TargetMessages[eAbility_ShotSuppress]=Suppressed
AbilityNames[eAbility_ShotMayhem]=Suppression
HelpMessages[eAbility_ShotMayhem]=Reduce the target's Aim and take a free shot if the target moves.
TargetMessages[eAbility_ShotMayhem]=Suppressed
AbilityNames[eAbility_DestroyTerrain]=Destroy Terrain
HelpMessages[eAbility_DestroyTerrain]=Destroy Terrain or other environmental annoyances at will.
AbilityNames[eAbility_Overwatch]=Overwatch
HelpMessages[eAbility_Overwatch]=Fire on the first enemy that moves within your line of sight at a small Aim penalty.
TargetMessages[eAbility_Overwatch]=Overwatch
AbilityNames[eAbility_FragGrenade]=Frag Grenade
HelpMessages[eAbility_FragGrenade]=Does <XGAbility:PossibleDamage/> damage.
AbilityNames[eAbility_AlienGrenade]=Alien Grenade
HelpMessages[eAbility_AlienGrenade]=Does <XGAbility:PossibleDamage/> damage.
AbilityNames[eAbility_SmokeGrenade]=Smoke Grenade
HelpMessages[eAbility_SmokeGrenade]=Units in smoke are harder to hit.
AbilityNames[eAbility_BattleScanner]=Battle Scanner
HelpMessages[eAbility_BattleScanner]=Throw a small scanning device that extends your squad's vision.
AbilityNames[eAbility_PsiLance]=Psi Lance
HelpMessages[eAbility_PsiLance]=Does bonus damage if target fails a Will test, and reduced damage if target passes.
AbilityNames[eAbility_Launch]=Launch
HelpMessages[eAbility_Launch]=Move anywhere on the battlefield by launching into the sky. Cannot be performed indoors.
PerformerMessages[eAbility_Launch]=Launched!
AbilityNames[eAbility_PsiControl]=Mind Control
HelpMessages[eAbility_PsiControl]=Seize control of this enemy for <XGAbility:Duration/> turns.
TargetMessages[eAbility_PsiControl]=Mind Controlled!
AbilityNames[eAbility_Intimidate]=Intimidate
HelpMessages[eAbility_Intimidate]=
PerformerMessages[eAbility_Intimidate]=Intimidate
AbilityNames[eAbility_Plague]=Poison Spit
HelpMessages[eAbility_Plague]=Spit a poisonous cloud at a target. All units in the cloud will be poisoned.
AbilityNames[eAbility_Mindfray]=Mindfray
HelpMessages[eAbility_Mindfray]=Launch a damaging mental attack against the target, reducing their will, aim and mobility.
AbilityNames[eAbility_Rift]=Rift
HelpMessages[eAbility_Rift]=Create a devastating psionic storm.
AbilityNames[eAbility_TelekineticField]=Telekinetic Field
HelpMessages[eAbility_TelekineticField]=Project a protective field for allies.
AbilityNames[eAbility_PsiInspiration]=Psi Inspiration
HelpMessages[eAbility_PsiInspiration]=Remove Mindfray and panic from all nearby allies, and boost their Will.
AbilityNames[eAbility_PsiPanic]=Psi Panic
HelpMessages[eAbility_PsiPanic]=Force a target to panic unless they pass a Will test.
AbilityNames[eAbility_MindControl]=Mind Control
HelpMessages[eAbility_MindControl]=Seize control of this enemy for <XGAbility:Duration/> turns
TargetMessages[eAbility_MindControl]=Mind Controlled!
AbilityNames[eAbility_FocusedSuppression]=Suppression
HelpMessages[eAbility_FocusedSuppression]=Reduce the target's Aim by <XGAbility:CalcSuppression/> and take a free shot if the target moves.
TargetMessages[eAbility_FocusedSuppression]=Suppressed
AbilityNames[eAbility_TakeCover]=Hunker Down
HelpMessages[eAbility_TakeCover]=Doubles cover bonus and provides immunity to critical hits, but reduces sight radius.
TargetMessages[eAbility_TakeCover]=Hunker Down
AbilityNames[eAbility_CivilianCover]=Head Down
HelpMessages[eAbility_CivilianCover]=Increase this civilian's defense.
TargetMessages[eAbility_CivilianCover]=Head Down
AbilityNames[eAbility_Aim]=Aim
HelpMessages[eAbility_Aim]=Increase Aim by <XGameCore:AimBonus/> for 2 turns.
TargetMessages[eAbility_Aim]=Aim
AbilityNames[eAbility_Reload]=Reload
HelpMessages[eAbility_Reload]=Reload your <XGAbility:WeaponName/>.
AbilityNames[eAbility_Stabilize]=Stabilize
HelpMessages[eAbility_Stabilize]=Prevent a critically wounded soldier from bleeding out.
AbilityNames[eAbility_Revive]=Revive
HelpMessages[eAbility_Revive]=Revive a critically wounded soldier with some health.
AbilityNames[eAbility_Ghost]=Ghost
HelpMessages[eAbility_Ghost]=Become invisible. Lasts 1 turn or until an attack is made.
TargetMessages[eAbility_Ghost]=Ghost Mode!
AbilityNames[eAbility_MedikitHeal]=Heal Wound
HelpMessages[eAbility_MedikitHeal]=Use the Medikit to heal <XGAbility:MediKitHealBonus/> HP.
AbilityNames[eAbility_RepairSHIV]=Repair S.H.I.V.
HelpMessages[eAbility_RepairSHIV]=Use the Arc Thrower to repair <XGameCore:RepairShivHP/> HP.
AbilityNames[eAbility_Repair]=Repair
HelpMessages[eAbility_Repair]=Repairs robotic units.
AbilityNames[eAbility_CombatStim]=Combat Stim
HelpMessages[eAbility_CombatStim]=Temporarily increase Will and reduce damage taken.
AbilityNames[eAbility_MindMerge]=Mind Merge
HelpMessages[eAbility_MindMerge]=Boost an ally's health and critical chance.
AbilityNames[eAbility_ReanimateAlly]=Reanimate Ally
AbilityNames[eAbility_ReanimateEnemy]=Reanimate Enemy
AbilityNames[eAbility_PsiDrain]=Psi Drain
HelpMessages[eAbility_PsiDrain]=Drain health from an ally.
AbilityNames[eAbility_GreaterMindMerge]=Greater Mind Merge
HelpMessages[eAbility_GreaterMindMerge]=Boost the mental and physical stats of any nearby Sectoids.
AbilityNames[eAbility_Grapple]=Grapple
HelpMessages[eAbility_Grapple]=Using the Grapple counts as one move.
AbilityNames[eAbility_Move]=Move
AbilityNames[eAbility_Fly]=Toggle Flight
HelpMessages[eAbility_Fly]=Enter or exit flight mode.
AbilityNames[eAbility_FlyUp]=Ascend
TargetMessages[eAbility_FlyUp]=Ascend!
AbilityNames[eAbility_FlyDown]=Descend
TargetMessages[eAbility_FlyDown]=Descend!
AbilityNames[eAbility_BullRush]=Bull Rush
HelpMessages[eAbility_BullRush]=Charge an enemy, breaking cover to make a melee attack.
AbilityNames[eAbility_CloseCyberdisc]=Close
HelpMessages[eAbility_CloseCyberdisc]=Switch to closed mode for increased defense. Allows Death Blossom attack.
AbilityNames[eAbility_ClusterBomb]=Cluster Bomb
HelpMessages[eAbility_ClusterBomb]=Launch a barrage of explosives at a large area. 1 turn delay.
AbilityNames[eAbility_CannonFire]=Cannon Fire
HelpMessages[eAbility_CannonFire]=Beam attack that causes high damage and suppresses enemies. If the Sectopod does not move, Cannon Fire can be used twice (against different enemies)
AbilityNames[eAbility_DeathBlossom]=Death Blossom
HelpMessages[eAbility_DeathBlossom]=Can hit multiple targets simultaneously.
AbilityNames[eAbility_BloodCall]=Blood Call
HelpMessages[eAbility_BloodCall]=Nearby Mutons receive several bonuses.
TargetMessages[eAbility_BloodCall]=Blood Call
AbilityDryReload=This weapon is out of ammo! Reload!
AbilityEffectRevealed=Revealed!
AbilitySentinelFlyover=OVERWATCH - SENTINEL
AbilityAvailableMessages[eAAvailable_OK]=
AbilityAvailableMessages[eAAvailable_ErrTargetNeutralized]=The target is neutralized.
AbilityAvailableMessages[eAAvailable_ErrRunAndGunLacksAmmo]=Not enough ammo to fire a shot after moving.
AbilityAvailableMessages[eAAvailable_RunAndGunHelpMsgOneMove]=Enables you to fire after your second move.
AbilityAvailableMessages[eAAvailable_ErrNoMoveFire]=You cannot move and fire this weapon in the same turn!
AbilityAvailableMessages[eAAvailable_ErrOutofCover]=This ability cannot be performed out of cover!
AbilityAvailableMessages[eAAvailable_ErrCloseState]=This ability can only be performed from the closed state!
AbilityAvailableMessages[eAAvailable_ErrTargetEffectExist]=The target is already under the effects of this ability!
AbilityAvailableMessages[eAAvailable_ErrLackAmmo]=Not enough ammo.
AbilityAvailableMessages[eAAvailable_ErrLInTheZoneOnlyPrimary]=In the Zone perk can only be used once with pistols!
AbilityAvailableMessages[eAAvailable_ErrAlreadyFired]=You cannot perform this action after firing.
AbilityAvailableMessages[eAAvailable_ErrNoTargets]=No targets within range.
AbilityAvailableMessages[eAAvailable_ErrHeavyFiredStandardShotAlready]=This Heavy unit cannot perform this action after moving or firing
AbilityAvailableMessages[eAAvailable_ErrNoTargetsToHeal]=No targets to heal.
AbilityAvailableMessages[eAAvailable_ErrNoTargetsToHealInRange]=No targets in Medikit range.
AbilityAvailableMessages[eAAvailable_ErrNoSHIVStoRepair]=No targets need to be repaired.
AbilityAvailableMessages[eAAvailable_ErrNoSHIVStoRepairInRange]=No targets in Arc Thrower range.
AbilityAvailableMessages[eAAvailable_ErrLackCharges]=Unavailable: maximum uses per mission reached.
AbilityAvailableMessages[eAAvailable_ErrLackMedikitCharges]=No more Medikit applications.
AbilityAvailableMessages[eAAvailable_ErrAlreadyStabilized]=The target is already stabilized.
AbilityAvailableMessages[eAAvailable_ErrCannotHealCriticalAlly]=The target is in critical condition and must be stabilized.
AbilityAvailableMessages[eAAvailable_ErrUnitDoesNotNeedHealing]=The target does not need medical assistance.
AbilityAvailableMessages[eAAvailable_ErrRequiresPerks]=This ability requires training this soldier does not possess.
AbilityAvailableMessages[eAAvailable_ErrOnCooldown]=This ability is on cooldown.
AbilityAvailableMessages[eAAvailable_ErrNoTargetsVisible]=No targets available.
AbilityAvailableMessages[eAAvailable_ReadyForAnythingOverwatch]=Ready for Anything! Overwatch after firing.
AbilityAvailableMessages[eAAvailable_ErrTargetIsPanicked]=The target is already panicked!
AbilityAvailableMessages[eAAvailable_ErrTargetIsAlreadyPsiLinked]=The target is already Psi-Linked!
AbilityAvailableMessages[eAAvailable_ErrAlreadyMindControlling]=This unit is already mind controlling a target.
AbilityAvailableMessages[eAAvailable_ErrCannotMindControl]=The target is immune to mind control!
AbilityAvailableMessages[eAAvailable_ErrCannotPanic]=The target cannot be panicked!
AbilityAvailableMessages[eAAvailable_ErrCannotStunRobots]=The Arc Thrower cannot stun robotic enemies.
AbilityAvailableMessages[eAAvailable_ErrHackingForDronesOnly]=The Arc Thrower can only hack enemy Drones.
AbilityAvailableMessages[eAAvailable_ErrFlyCantLandObstacle]=Cannot land here, there is an obstacle in the way
AbilityAvailableMessages[eAAvailable_ErrNoFuel]=Fuel exhausted.
AbilityAvailableMessages[eAAvailable_ErrLaunchInAir]=You cannot perform this action from mid-air.
AbilityAvailableMessages[eAAvailable_ErrLaunchIndoor]=You cannot perform this action from indoors.
AbilityAvailableMessages[eAAvailable_ErrUnitAlreadyMindMerged]=The unit is already Mind Merged!
AbilityAvailableMessages[eAAvailable_ErrTargetAlreadyMindMerged]=The target is already Mind Merged!
AbilityAvailableMessages[eAAvailable_ErrCasterFullHealth]=This unit is at full health, and cannot drain.

[XGAbility_GameCore]

[XGAbility_Targeted]
m_strFlankText=Flanking Bonus! <XGParam:IntValue0/> Defense
m_strUnknownWeapon=Unknown Weapon
m_strPenaltySnapShot=Snap Shot
m_strPenaltyFlashBang=Flash Bang
m_strBonusTracerBeams=Holo-Targeting
m_strBonusFlashBang=Flash Bang
m_strBonusAim=Aim
m_strBonusFlanking=Flanking
m_strPenaltyDefense=Enemy Defense
m_strPenaltyEvasion=Flying Target
m_strPenaltyLowCover=Low Cover
m_strPenaltyHighCover=High Cover
m_strPosion=Poison
m_strHunker=Hunkered
m_strItemBonus=<XGParam:StrValue0/>
m_strItemPenalty=<XGParam:StrValue0/>
m_strHeightBonus=Height
m_strCheating=Cheating
m_strBonusCritWeapon=Weapon
m_strBonusCritPistol=Pistol I
m_strBonusCritEnemyNotInCover=Enemy Exposed
m_strBonusCritDistance=Close and Personal
m_strBonusCritPrecision=Headshot
m_strBonusCritAggression=Aggression
m_strBonusCritCombatDrugs=Combat Drugs
m_strPenaltyCritEnemyHardened=Hardened
m_strChanceToStun=Chance To Stun
m_strDroneHack=Drone Hack

[XGAIPlayer_Animal]
m_strCivilianSaved=Civilian Saved
m_strSurvivorRescued=Survivor Rescued

[XGAlienLoot]
m_strAlienDeviceDefused=Alien Device has been defused!
m_strSFXBoom=... (BOOM) ...
m_strSelfBlowSingular=Turns until alien device self-destructs: <XGParam:IntValue0/>
m_strSelfBlowPlural=Turns until alien device self-destructs: <XGParam:IntValue0/>
m_strFoundAlienDevice=<XGParam:StrValue0/> found an Alien Device!

[XGInventorySlot]
m_arrLocationNames[eSlot_RightBack]=Right Back
m_arrLocationNames[eSlot_LeftBack]=Left Back
m_arrLocationNames[eSlot_RightHand]=Right Hand
m_arrLocationNames[eSlot_LeftHand]=Left Hand
m_arrLocationNames[eSlot_Grapple]=Grapple
m_arrLocationNames[eSlot_RightThigh]=Right Thigh
m_arrLocationNames[eSlot_LeftThigh]=Left Thigh
m_arrLocationNames[eSlot_LeftBelt]=Left Belt
m_arrLocationNames[eSlot_LeftBoot]=Left Boot
m_arrLocationNames[eSlot_RightBoot]=Right Boot
m_arrLocationNames[eSlot_RightChest]=Right Chest
m_arrLocationNames[eSlot_LeftChest]=Left Chest
m_arrLocationNames[eSlot_RightForearm]=Right Forearm
m_arrLocationNames[eSlot_RightSling]=Right Sling
m_arrLocationNames[eSlot_RearBackPack]=Rear BackPack
m_arrLocationNames[eSlot_PsiSource]=Psi Source
m_arrLocationNames[eSlot_Head]=Head
m_arrLocationNames[eSlot_CenterChest]=Center Chest
m_arrLocationNames[eSlot_ChestCannon]=Chest Cannon
m_arrLocationNames[eSlot_None]=None

[XGSummaryUI]
m_strMissionComplete=Mission Completed!
m_strMissionFailed=Mission Failed!
m_strMissionAbandoned=Mission Abandoned!
m_strLabelAliensKilled=Aliens Killed
m_strLabelOperativesLost=XCOM Operatives Lost
m_strLabelCiviliansSaved=Civilians Saved
m_strRatingExcellent=Excellent!
m_strRatingGood=Good
m_strRatingPoor=Poor
m_strRatingTerrible=Terrible!
m_strRatingUnrated=---
m_strKIA=K.I.A.
m_strWounded=Wounded
m_strReady=Ready
m_strDestroyed=Destroyed
m_strDamaged=Damaged
m_strPromotedTo=Promoted to <XGParam:StrValue0/>!
m_strPromotedToDead=Promoted to <XGParam:StrValue0/> (Posthumous)!

[XGTacticalScreenMgr]
m_arrCategoryNames[eCat_City]=City
m_arrCategoryNames[eCat_TechName]=Subject
m_arrCategoryNames[eCat_ItemName]=Item
m_arrCategoryNames[eCat_Progress]=Prog
m_arrCategoryNames[eCat_Quantity]=In Stock
m_arrCategoryNames[eCat_Due]=ETA
m_arrCategoryNames[eCat_Cash]=Cash
m_arrCategoryNames[eCat_Alloys]=Alloys
m_arrCategoryNames[eCat_Elerium]=Elerium
m_arrCategoryNames[eCat_Time]=Time
m_arrCategoryNames[eCat_Engineers]=Engineers
m_arrCategoryNames[eCat_Scientists]=Scientists
m_arrCategoryNames[eCat_Power]=Power
m_arrCategoryNames[eCat_Flag]=Flag
m_arrCategoryNames[eCat_Name]=Name
m_arrCategoryNames[eCat_Nickname]=Nickname
m_arrCategoryNames[eCat_Country]=Country
m_arrCategoryNames[eCat_Loadout]=Loadout
m_arrCategoryNames[eCat_Status]=Status
m_arrCategoryNames[eCat_Promotion]=
m_arrCategoryNames[eCat_Rank]=Rank Required
m_arrCategoryNames[eCat_Ability]=Ability
m_arrCategoryNames[eCat_NewPerks]=New Perks
m_arrCategoryNames[eCat_OnStaff]=On Staff
m_arrCategoryNames[eCat_Fear]=Fear
m_arrCategoryNames[eCat_Funding]=Current Funding
m_arrCategoryNames[eCat_Reward]=Reward
m_arrCategoryNames[eCat_MissionFactor]=Factor
m_arrCategoryNames[eCat_MissionResult]=Result
m_arrCategoryNames[eCat_MissionRating]=Rating
m_arrCategoryNames[eCat_Artifact]=Artifact
m_arrCategoryNames[eCat_Recovered]=Recovered
m_arrCategoryNames[eCat_Blank]=

[XGUnit]
m_strUnitStunned=
m_strNewAbilityAlienDevice=
m_strHoverNoLand=
m_strHoverLanded=
m_strHoverEnableAI=
m_strHoverNoLandAI=
m_strHoverLandedAI=
m_strReloading=
m_strRift=
m_sExplosiveDamageDisplay=
m_sCriticalHitDamageDisplay=CRITICAL!

[XGAIPlayer]
m_strAIHangAborted=AI Hang <XGParam:StrValue0/>! Aborted.

[XComTacticalController]
m_strPsiInspired=
m_strBeenPsiInspired=

[XComOnlineEventMgr]
m_strIronmanLabel=IRONMAN
m_strAutosaveLabel=AUTOSAVE
m_strQuicksaveLabel=QUICKSAVE
m_strGameLabel=Game
m_strSaving=SAVING...
m_sLoadingProfile=LOADING USER SETTINGS
m_sLossOfDataTitle=LOSS OF DATA WARNING
m_sLossOfDataWarning=Warning: Unable to save. Any progress will be lost.
m_sNoStorageDeviceSelectedWarning=Warning: Unable to save. No storage device selected. Would you like to select a storage device?
m_sLoginWarning=Warning: Unable to save without a gamer profile signed in. Any progress will be lost.
m_sLoginWarningPC=Warning: Unable to save while not signed in to Steam. Any progress will be lost.
m_sLossOfSaveDeviceWarning=The storage device for saving progress has been removed.
m_sInactiveProfileMessage=Please sign out of gamer profiles on all inactive controllers.
m_sLoginRequiredMessage=You must be signed in to a gamer profile to play.
m_sCorrupt=(Corrupt)
m_sSaveDataOwnerErrPS3=Save data from another user has been loaded. Trophies will be disabled.
m_sSaveDataHeroErrPS3=This save data was created while using an XCOM hero. Trophies will be disabled.
m_aRichPresenceStrings[OnlineStatus_MainMenu]=
m_aRichPresenceStrings[OnlineStatus_InGameSP]=Battling the Alien Invasion
m_aRichPresenceStrings[OnlineStatus_InRankedMP]=Playing a Ranked Match
m_aRichPresenceStrings[OnlineStatus_InUnrankedMP]=Playing an Unranked Match
SaveGameTitle=XCOM: Enemy Unknown
GameID=Playthrough
SaveID=Save
Version=Version
Autosave=Autosave
Ironman=Ironman
DownloadableContent=DLC
Language=Language
m_sSystemMessageTitles[0]=SYSTEM MESSAGE
m_sSystemMessageStrings[0]=
m_sSystemMessageTitles[1]=DISCONNECTED
m_sSystemMessageStrings[1]=Connection to game match has been lost.
m_sSystemMessageTitles[2]=GAME FULL
m_sSystemMessageStrings[2]=The match you are attempting to join is already full.
m_sSystemMessageTitles[3]=UNABLE TO JOIN GAME
m_sSystemMessageStrings[3]=Connection to game match is unavailable. The host may have canceled the match.
m_sSystemMessageTitles[4]=VERSION MISMATCH
m_sSystemMessageStrings[4]=Connection to game match is unavailable because the game versions are different. Please make sure the game is fully updated.
m_sSystemMessageTitles[5]=
m_sSystemMessageStrings[5]=You have been returned to the title screen because the active gamer profile changed.
m_sSystemMessageStringsPS3[5]=You have been returned to the menus because you've been signed out of PlayStation®Network.
m_sSystemMessageTitles[6]=
m_sSystemMessageStrings[6]=You have been returned to the menus because the storage device containing downloadable content has been removed.
m_sSystemMessageTitles[7]=PERMISSIONS FAILURE
m_sSystemMessageStrings[7]=Failed to connect to game.  Settings for this profile prohibits playing online.
m_sSystemMessageTitles[8]=INVITE FAILURE
m_sSystemMessageStrings[8]=Unable to connect to invite host.
m_sSystemMessageTitles[10]=
m_sSystemMessageStrings[10]=You have been returned to the menus because a gamer profile was signed in on an inactive controller.
m_sSystemMessageTitles[11]=
m_sSystemMessageStrings[11]=Your connection to the internet has been lost. Multiplayer functionality will be limited to system link games.
m_sSystemMessageStringsPS3[11]=The connection to PlayStation®Network has been lost. Multiplayer functionality will be limited to LAN games.
m_sSystemMessageStringsXBOX[11]=The connection to Xbox LIVE has been lost. Multiplayer functionality will be limited to system link games.
m_sSystemMessageTitles[9]=Network Connection Unavailable
m_sSystemMessageStrings[9]=Your network connection has been lost. Make sure that your Ethernet cable is properly connected or Wireless Router is operating correctly. Multiplayer functionality will be disabled until the issue is resolved.
m_sSystemMessageTitles[14]=
m_sSystemMessageStrings[14]=Your connection to the internet has been lost.
m_sSystemMessageStringsPS3[14]=Your connection to PlayStation®Network has been lost.
m_sSystemMessageStringsXBOX[14]=The connection to Xbox LIVE has been lost.
m_sSystemMessageTitles[12]=OPPONENT LEFT
m_sSystemMessageStrings[12]=Connection to game match has been lost.
m_sSystemMessageTitles[13]=GAME BOOT INVITE
m_sSystemMessageStrings[13]=The game has failed to fulfill the invitation request to load the Multiplayer Lobby.  This is most likely caused by a problem connecting to the internet.  Please check your connection.  When ready, the invite may be re-accepted through the Multiplayer Menu.
m_sSystemMessageStringsXBOX[13]=The game has failed to fulfill the invitation request to load the Multiplayer Lobby.  This is most likely caused by a problem connecting to Xbox LIVE.  Please check your connection.  When ready, the invite may be re-accepted through the Multiplayer Menu.
m_sSystemMessageStringsPS3[13]=The game has failed to fulfill the invitation request to load the Multiplayer Lobby.  This is most likely caused by a problem connecting to the PlayStation®Network.  Please check your connection.  When ready, the invite may be re-accepted through the Multiplayer Menu.
m_sSystemMessageTitles[15]=Online Chat Disabled
m_sSystemMessageStrings[15]=Chat is disabled on your account due to chat restrictions.
m_sSystemMessageStringsXBOX[15]=Voice chat has been turned off because one or more signed-in users does not have sufficient privileges.
m_sSystemMessageStringsPS3[15]=Chat is disabled on your Sony Entertainment Network account due to chat restrictions.
m_sAcceptingGameInvitation=Accepting Game Invite

[XLocalizedData]
m_aItemNames[eItem_Pistol]=Pistol
m_aItemNames[eItem_AssaultRifle]=Assault Rifle
m_aItemNames[eItem_Shotgun]=Shotgun
m_aItemNames[eItem_LMG]=LMG
m_aItemNames[eItem_SniperRifle]=Sniper Rifle
m_aItemNames[eItem_RocketLauncher]=Rocket Launcher
m_aItemNames[eItem_LaserPistol]=Laser Pistol
m_aItemNames[eItem_LaserAssaultRifle]=Laser Rifle
m_aItemNames[eItem_LaserAssaultGun]=Scatter Laser
m_aItemNames[eItem_HeavyLaser]=Heavy Laser
m_aItemNames[eItem_LaserSniperRifle]=Laser Sniper Rifle
m_aItemNames[eItem_PlasmaPistol]=Plasma Pistol
m_aItemNames[eItem_PlasmaLightRifle]=Light Plasma Rifle
m_aItemNames[eItem_PlasmaAssaultRifle]=Plasma Rifle
m_aItemNames[eItem_AlloyCannon]=Alloy Cannon
m_aItemNames[eItem_HeavyPlasma]=Heavy Plasma
m_aItemNames[eItem_PlasmaSniperRifle]=Plasma Sniper Rifle
m_aItemNames[eItem_BlasterLauncher]=Blaster Launcher
m_aItemNames[eItem_SectopodArm]=Sectopod Arm
m_aItemNames[eItem_SectopodChestCannon]=Sectopod Chest Cannon
m_aItemNames[eItem_SectopodCannon]=Sectopod Turret
m_aItemNames[eItem_SectopodHeatRay]=Sectopod Heat Ray
m_aItemNames[eItem_ChryssalidClaw]=Chryssalid Claw
m_aItemNames[eItem_DroneBeam]=Drone Beam
m_aItemNames[eItem_PsiAmp]=Psi Amp
m_aItemNames[eItem_SectoidPlasmaPistol]=Sectoid Plasma Pistol
m_aItemNames[eItem_Grapple]=Grapple
m_aItemNames[eItem_CyberdiscWeapon]=Cyberdisc Cannon
m_aItemNames[eItem_PlasmaLightRifle_ThinMan]=Thin Man Plasma Rifle
m_aItemNames[eItem_PlasmaLightRifle_Floater]=Floater Plasma Rifle
m_aItemNames[eItem_PlasmaLightRifle_Muton]=Muton Light Plasma Rifle
m_aItemNames[eItem_PlasmaAssaultRifle_Muton]=Muton Plasma Rifle
m_aItemNames[eItem_HeavyPlasma_Floater]=Floater Heavy Plasma Rifle
m_aItemNames[eItem_HeavyPlasma_Muton]=Muton Heavy Plasma Rifle
m_aItemNames[eItem_ZombieFist]=Zombie Fist
m_aItemNames[eItem_ElderWeapon]=Psi Locus
m_aItemNames[eItem_MutonBlade]=Muton Blade
m_aItemNames[eItem_OutsiderWeapon]=Outsider Light Plasma Rifle
m_aItemNames[eItem_SoldierNoWeapon]=No Weapon
m_aItemNames[eItem_ArmorKevlar]=Body Armor
m_aItemNames[eItem_ArmorCarapace]=Carapace Armor
m_aItemNames[eItem_ArmorSkeleton]=Skeleton Suit
m_aItemNames[eItem_ArmorGolem]=Golem Armor
m_aItemNames[eItem_ArmorTitan]=Titan Armor
m_aItemNames[eItem_ArmorArchangel]=Archangel Armor
m_aItemNames[eItem_ArmorGhost]=Ghost Armor
m_aItemNames[eItem_ArmorGoliath]=Goliath Armor
m_aItemNames[eItem_ArmorPsi]=Psi Armor
m_aItemNames[eItem_Medikit]=Medikit
m_aItemNames[eItem_Plague]=Poison Spit
m_aItemNames[eItem_CombatStims]=Combat Stims
m_aItemNames[eItem_MindShield]=Mind Shield
m_aItemNames[eItem_ChitinPlating]=Chitin Plating
m_aItemNames[eItem_ReinforcedArmor]=Nano-fiber Vest
m_aItemNames[eItem_TargetingModule]=S.C.O.P.E.
m_aItemNames[eItem_Base_Shard]=Outsider Shard
m_aItemNames[eItem_ArcThrower]=Arc Thrower
m_aItemNames[eItem_FragGrenade]=Frag Grenade
m_aItemNames[eItem_SmokeGrenade]=Smoke Grenade
m_aItemNames[eItem_FlashBang]=Flash Grenade
m_aItemNames[eItem_AlienGrenade]=Alien Grenade
m_aItemNames[eItem_NeutronGrenade]=Neutron Grenade
m_aItemNames[eItem_SectoidGrenade]=Sectoid Grenade
m_aItemNames[eItem_FloaterGrenade]=Floater Grenade
m_aItemNames[eItem_MutonGrenade]=Muton Grenade
m_aItemNames[eItem_CyberdiscGrenade]=Cyberdisc Grenade
m_aItemNames[eItem_SectopodClusterBomb]=Sectopod Cluster Bomb
m_aItemNames[eItem_ThinManGrenade]=Thin Man Grenade
m_aItemNames[eItem_PsiGrenade]=Psi Grenade
m_aItemNames[eItem_BattleScanner]=Battle Scanner
m_aItemNames[eItem_SHIV]=S.H.I.V.
m_aItemNames[eItem_SHIV_Alloy]=Alloy S.H.I.V.
m_aItemNames[eItem_SHIV_Hover]=Hover S.H.I.V.
m_aItemNames[eItem_Interceptor]=Interceptor
m_aItemNames[eItem_Firestorm]=Firestorm
m_aItemNames[eItem_Skyranger]=Skyranger
m_aItemNames[eItem_Satellite]=Satellite
m_aItemNames[eItem_ShivMinigun]=Minigun
m_aItemNames[eItem_ShivSentry]=Sentry
m_aItemNames[eItem_ShivLaser]=Laser Cannon
m_aItemNames[eItem_ShivPlasma]=Plasma Cannon
m_aItemNames[eItem_SHIVDeck_I]=Tread Deck
m_aItemNames[eItem_SHIVDeck_II]=Heavy Alloy Deck
m_aItemNames[eItem_SHIVDeck_III]=Hover Deck
m_aItemNames[eItem_IntWeap_I]=Phoenix Cannon
m_aItemNames[eItem_IntWeap_II]=Avalanche Missiles
m_aItemNames[eItem_IntWeap_III]=Laser Cannon
m_aItemNames[eItem_IntWeap_IV]=Plasma Cannon
m_aItemNames[eItem_IntWeap_V]=EMP Cannon
m_aItemNames[eItem_IntWeap_VI]=Fusion Lance
m_aItemNames[eItem_IntConsumable_Dodge]=Defense Matrix (Dodge)
m_aItemNames[eItem_IntConsumable_Boost]=UFO Tracking (Boost)
m_aItemNames[eItem_IntConsumable_Hit]=Uplink Targeting (Aim)
m_aItemNames[eItem_Skeleton_Key]=Skeleton Key
m_aItemNames[eItem_CivilianCorpse]=Civilian Corpse
m_aItemNames[eItem_TankCorpse]=S.H.I.V. Wreck
m_aItemNames[eItem_SoldierCorpse]=Soldier Corpse
m_aItemNames[eItem_SectoidCorpse]=Sectoid Corpse
m_aItemNames[eItem_SectoidCommanderCorpse]=Sectoid Commander Corpse
m_aItemNames[eItem_FloaterCorpse]=Floater Corpse
m_aItemNames[eItem_FloaterHeavyCorpse]=Heavy Floater Corpse
m_aItemNames[eItem_ThinManCorpse]=Thin Man Corpse
m_aItemNames[eItem_MutonCorpse]=Muton Corpse
m_aItemNames[eItem_MutonEliteCorpse]=Muton Elite Corpse
m_aItemNames[eItem_BerserkerCorpse]=Berserker Corpse
m_aItemNames[eItem_CyberdiscCorpse]=Cyberdisc Wreck
m_aItemNames[eItem_CryssalidCorpse]=Chryssalid Corpse
m_aItemNames[eItem_EtherealCorpse]=Ethereal Corpse
m_aItemNames[eItem_ZombieCorpse]=Zombie Corpse
m_aItemNames[eItem_SectopodCorpse]=Sectopod Wreck
m_aItemNames[eItem_DroneCorpse]=Drone Wreck
m_aItemNames[eItem_SectoidCaptive]=Sectoid Captive
m_aItemNames[eItem_SectoidCommanderCaptive]=Sectoid Commander Captive
m_aItemNames[eItem_FloaterCaptive]=Floater Captive
m_aItemNames[eItem_FloaterHeavyCaptive]=Heavy Floater Captive
m_aItemNames[eItem_ThinManCaptive]=Thin Man Captive
m_aItemNames[eItem_MutonCaptive]=Muton Captive
m_aItemNames[eItem_MutonEliteCaptive]=Muton Elite Captive
m_aItemNames[eItem_BerserkerCaptive]=Berserker Captive
m_aItemNames[eItem_EtherealCaptive]=Ethereal Captive
m_aItemNames[eItem_CryssalidCaptive]=Chryssalid Captive
m_aItemNames[eItem_Elerium115]=Elerium
m_aItemNames[eItem_AlienAlloys]=Alien Alloys
m_aItemNames[eItem_WeaponFragment]=Weapon Fragment
m_aItemNames[eItem_ArmorFragment]=Armor Fragment
m_aItemNames[eItem_AlienEntertainment]=Alien Entertainment
m_aItemNames[eItem_AlienFood]=Alien Food
m_aItemNames[eItem_AlienStasisTank]=Alien Stasis Tank
m_aItemNames[eItem_UFONavigation]=UFO Flight Computer
m_aItemNames[eItem_AlienSurgery]=Alien Surgery
m_aItemNames[eItem_UFOPowerSource]=UFO Power Source
m_aItemNames[eItem_HyperwaveBeacon]=Hyperwave Beacon
m_aItemNames[eItem_DamagedAlienEntertainment]=Alien Entertainment (Damaged)
m_aItemNames[eItem_DamagedAlienFood]=Alien Food (Damaged)
m_aItemNames[eItem_DamagedAlienStasisTank]=Alien Stasis Tank (Damaged)
m_aItemNames[eItem_DamagedUFONavigation]=UFO Flight Computer (Damaged)
m_aItemNames[eItem_DamagedAlienSurgery]=Alien Surgery (Damaged)
m_aItemNames[eItem_DamagedUFOPowerSource]=UFO Power Source (Damaged)
m_aItemNames[eItem_DamagedHyperwaveBeacon]=Hyperwave Beacon (Damaged)
m_aItemNames[eItem_UFOFusionLauncher]=Fusion Core
m_aItemNames[eItem_PsiLink]=Ethereal Device
m_aItemNamesPlural[eItem_Pistol]=Pistols
m_aItemNamesPlural[eItem_AssaultRifle]=Assault Rifles
m_aItemNamesPlural[eItem_Shotgun]=Shotguns
m_aItemNamesPlural[eItem_LMG]=LMGs
m_aItemNamesPlural[eItem_SniperRifle]=Sniper Rifles
m_aItemNamesPlural[eItem_RocketLauncher]=Rocket Launchers
m_aItemNamesPlural[eItem_LaserPistol]=Laser Pistols
m_aItemNamesPlural[eItem_LaserAssaultRifle]=Laser Rifles
m_aItemNamesPlural[eItem_LaserAssaultGun]=Scatter Lasers
m_aItemNamesPlural[eItem_HeavyLaser]=Heavy Lasers
m_aItemNamesPlural[eItem_LaserSniperRifle]=Laser Sniper Rifles
m_aItemNamesPlural[eItem_PlasmaPistol]=Plasma Pistols
m_aItemNamesPlural[eItem_PlasmaLightRifle]=Light Plasma Rifles
m_aItemNamesPlural[eItem_PlasmaAssaultRifle]=Plasma Rifles
m_aItemNamesPlural[eItem_AlloyCannon]=Alloy Cannons
m_aItemNamesPlural[eItem_HeavyPlasma]=Heavy Plasma
m_aItemNamesPlural[eItem_PlasmaSniperRifle]=Plasma Sniper Rifles
m_aItemNamesPlural[eItem_BlasterLauncher]=Blaster Launchers
m_aItemNamesPlural[eItem_SectopodArm]=Sectopod Arms
m_aItemNamesPlural[eItem_SectopodChestCannon]=Sectopod Chest Cannons
m_aItemNamesPlural[eItem_SectopodCannon]=Sectopod Turrets
m_aItemNamesPlural[eItem_SectopodHeatRay]=Sectopod Heat Rays
m_aItemNamesPlural[eItem_ChryssalidClaw]=Chryssalid Claws
m_aItemNamesPlural[eItem_DroneBeam]=Drone Beams
m_aItemNamesPlural[eItem_PsiAmp]=Psi Amp
m_aItemNamesPlural[eItem_SectoidPlasmaPistol]=Sectoid Plasma Pistols
m_aItemNamesPlural[eItem_Grapple]=Grapples
m_aItemNamesPlural[eItem_CyberdiscWeapon]=Cyberdisc Cannons
m_aItemNamesPlural[eItem_PlasmaLightRifle_ThinMan]=Thin Man Plasma Rifles
m_aItemNamesPlural[eItem_PlasmaLightRifle_Floater]=Floater Plasma Rifles
m_aItemNamesPlural[eItem_PlasmaAssaultRifle_Muton]=Muton Plasma Rifles
m_aItemNamesPlural[eItem_HeavyPlasma_Floater]=Floater Heavy Plasma Rifles
m_aItemNamesPlural[eItem_HeavyPlasma_Muton]=Muton Heavy Plasma Rifles
m_aItemNamesPlural[eItem_ZombieFist]=Zombie Fists
m_aItemNamesPlural[eItem_ElderWeapon]=Psi Loci
m_aItemNamesPlural[eItem_MutonBlade]=Muton Blades
m_aItemNamesPlural[eItem_OutsiderWeapon]=Outsider Light Plasma Rifles
m_aItemNamesPlural[eItem_SoldierNoWeapon]=No Weapons
m_aItemNamesPlural[eItem_ArmorKevlar]=Body Armors
m_aItemNamesPlural[eItem_ArmorCarapace]=Carapace Armors
m_aItemNamesPlural[eItem_ArmorSkeleton]=Skeleton Suits
m_aItemNamesPlural[eItem_ArmorGolem]=Golem Armors
m_aItemNamesPlural[eItem_ArmorTitan]=Titan Armors
m_aItemNamesPlural[eItem_ArmorArchangel]=Archangel Armors
m_aItemNamesPlural[eItem_ArmorGhost]=Ghost Armors
m_aItemNamesPlural[eItem_ArmorGoliath]=Goliath Armors
m_aItemNamesPlural[eItem_ArmorPsi]=Psi Armors
m_aItemNamesPlural[eItem_Medikit]=Medikits
m_aItemNamesPlural[eItem_Plague]=Poison Spit
m_aItemNamesPlural[eItem_CombatStims]=Combat Stims
m_aItemNamesPlural[eItem_MindShield]=Mind Shields
m_aItemNamesPlural[eItem_ChitinPlating]=Chitin Plating
m_aItemNamesPlural[eItem_ReinforcedArmor]=Nano-fiber Vests
m_aItemNamesPlural[eItem_TargetingModule]=S.C.O.P.E.
m_aItemNamesPlural[eItem_Base_Shard]=Outsider Shards
m_aItemNamesPlural[eItem_ArcThrower]=Arc Throwers
m_aItemNamesPlural[eItem_FragGrenade]=Frag Grenades
m_aItemNamesPlural[eItem_SmokeGrenade]=Smoke Grenades
m_aItemNamesPlural[eItem_FlashBang]=Flash Grenades
m_aItemNamesPlural[eItem_AlienGrenade]=Alien Grenades
m_aItemNamesPlural[eItem_NeutronGrenade]=Neutron Grenades
m_aItemNamesPlural[eItem_SectoidGrenade]=Sectoid Grenades
m_aItemNamesPlural[eItem_FloaterGrenade]=Floater Grenades
m_aItemNamesPlural[eItem_MutonGrenade]=Muton Grenades
m_aItemNamesPlural[eItem_CyberdiscGrenade]=Cyberdisc Grenades
m_aItemNamesPlural[eItem_SectopodClusterBomb]=Sectopod Cluster Bombs
m_aItemNamesPlural[eItem_ThinManGrenade]=Thin Man Grenades
m_aItemNamesPlural[eItem_PsiGrenade]=Psi Grenades
m_aItemNamesPlural[eItem_BattleScanner]=Battle Scanners
m_aItemNamesPlural[eItem_SHIV]=S.H.I.V.s
m_aItemNamesPlural[eItem_SHIV_Alloy]=Alloy S.H.I.V.s
m_aItemNamesPlural[eItem_SHIV_Hover]=Hover S.H.I.V.s
m_aItemNamesPlural[eItem_Interceptor]=Interceptors
m_aItemNamesPlural[eItem_Firestorm]=Firestorms
m_aItemNamesPlural[eItem_Skyranger]=Skyrangers
m_aItemNamesPlural[eItem_Satellite]=Satellites
m_aItemNamesPlural[eItem_ShivMinigun]=Miniguns
m_aItemNamesPlural[eItem_ShivSentry]=Sentrys
m_aItemNamesPlural[eItem_ShivLaser]=Laser Cannons
m_aItemNamesPlural[eItem_ShivPlasma]=Plasma Cannons
m_aItemNamesPlural[eItem_SHIVDeck_I]=Tread Decks
m_aItemNamesPlural[eItem_SHIVDeck_II]=Heavy Alloy Decks
m_aItemNamesPlural[eItem_SHIVDeck_III]=Hover Decks
m_aItemNamesPlural[eItem_IntWeap_I]=Phoenix Cannons
m_aItemNamesPlural[eItem_IntWeap_II]=Avalanche Missiles
m_aItemNamesPlural[eItem_IntWeap_III]=Laser Cannons
m_aItemNamesPlural[eItem_IntWeap_IV]=Plasma Cannons
m_aItemNamesPlural[eItem_IntWeap_V]=EMP Cannons
m_aItemNamesPlural[eItem_IntWeap_VI]=Fusion Lances
m_aItemNamesPlural[eItem_IntConsumable_Dodge]=Defense Matrices
m_aItemNamesPlural[eItem_IntConsumable_Boost]=UFO Tracking Modules
m_aItemNamesPlural[eItem_IntConsumable_Hit]=Uplink Targeting Modules
m_aItemNamesPlural[eItem_Skeleton_Key]=Skeleton Keys
m_aItemNamesPlural[eItem_CivilianCorpse]=Civilian Corpses
m_aItemNamesPlural[eItem_TankCorpse]=S.H.I.V. Corpses
m_aItemNamesPlural[eItem_SoldierCorpse]=Soldier Corpses
m_aItemNamesPlural[eItem_SectoidCorpse]=Sectoid Corpses
m_aItemNamesPlural[eItem_SectoidCommanderCorpse]=Sectoid Commander Corpses
m_aItemNamesPlural[eItem_FloaterCorpse]=Floater Corpses
m_aItemNamesPlural[eItem_FloaterHeavyCorpse]=Heavy Floater Corpses
m_aItemNamesPlural[eItem_ThinManCorpse]=Thin Man Corpses
m_aItemNamesPlural[eItem_MutonCorpse]=Muton Corpses
m_aItemNamesPlural[eItem_MutonEliteCorpse]=Muton Elite Corpses
m_aItemNamesPlural[eItem_BerserkerCorpse]=Berserker Corpses
m_aItemNamesPlural[eItem_CyberdiscCorpse]=Cyberdisc Wrecks
m_aItemNamesPlural[eItem_EtherealCorpse]=Ethereal Corpses
m_aItemNamesPlural[eItem_CryssalidCorpse]=Chryssalid Corpses
m_aItemNamesPlural[eItem_ZombieCorpse]=Zombie Corpses
m_aItemNamesPlural[eItem_SectopodCorpse]=Sectopod Wrecks
m_aItemNamesPlural[eItem_DroneCorpse]=Drone Wrecks
m_aItemNamesPlural[eItem_SectoidCaptive]=Sectoid Captives
m_aItemNamesPlural[eItem_SectoidCommanderCaptive]=Sectoid Commander Captives
m_aItemNamesPlural[eItem_FloaterCaptive]=Floater Captives
m_aItemNamesPlural[eItem_FloaterHeavyCaptive]=Heavy Floater Captives
m_aItemNamesPlural[eItem_ThinManCaptive]=Thin Man Captives
m_aItemNamesPlural[eItem_MutonCaptive]=Muton Captives
m_aItemNamesPlural[eItem_MutonEliteCaptive]=Muton Elite Captives
m_aItemNamesPlural[eItem_BerserkerCaptive]=Berserker Captives
m_aItemNamesPlural[eItem_EtherealCaptive]=Ethereal Captives
m_aItemNamesPlural[eItem_CryssalidCaptive]=Chryssalid Captives
m_aItemNamesPlural[eItem_Elerium115]=Elerium
m_aItemNamesPlural[eItem_AlienAlloys]=Alien Alloys
m_aItemNamesPlural[eItem_WeaponFragment]=Weapon Fragments
m_aItemNamesPlural[eItem_ArmorFragment]=Armor Fragments
m_aItemNamesPlural[eItem_AlienEntertainment]=Alien Entertainment
m_aItemNamesPlural[eItem_AlienFood]=Alien Food
m_aItemNamesPlural[eItem_AlienStasisTank]=Alien Stasis Tanks
m_aItemNamesPlural[eItem_UFONavigation]=UFO Flight Computers
m_aItemNamesPlural[eItem_AlienSurgery]=Alien Surgeries
m_aItemNamesPlural[eItem_UFOPowerSource]=UFO Power Sources
m_aItemNamesPlural[eItem_HyperwaveBeacon]=Hyperwave Beacons
m_aItemNamesPlural[eItem_DamagedAlienEntertainment]=Alien Entertainment (Damaged)
m_aItemNamesPlural[eItem_DamagedAlienFood]=Alien Food (Damaged)
m_aItemNamesPlural[eItem_DamagedAlienStasisTank]=Alien Stasis Tank (Damaged)
m_aItemNamesPlural[eItem_DamagedUFONavigation]=UFO Flight Computer (Damaged)
m_aItemNamesPlural[eItem_DamagedAlienSurgery]=Alien Surgery (Damaged)
m_aItemNamesPlural[eItem_DamagedUFOPowerSource]=UFO Power Source (Damaged)
m_aItemNamesPlural[eItem_DamagedHyperwaveBeacon]=Hyperwave Beacon (Damaged)
m_aItemNamesPlural[eItem_UFOFusionLauncher]=Fusion Cores
m_aItemNamesPlural[eItem_PsiLink]=Ethereal Devices
m_aItemNamesPlural[eItem_AlienIntel]=Alien Intel
m_aItemNamesPlural[eItem_MummyPod]=Mummy Pods
m_aItemNamesPlural[eItem_FogPod]=Alien Fog Devices
m_aItemNamesPlural[eItem_MedicalStation]=Medical Stations
m_aItemNamesPlural[eItem_CommStation]=Comm Stations
m_aItemNamesPlural[eItem_Alien_WeaponsLocker]=Alien Weapons Lockers
m_aItemNamesPlural[eItem_Alien_Console]=Alien Consoles
m_aItemNamesPlural[eItem_Alien_Storage]=Alien Storage
m_aItemNamesPlural[eItem_Alien_Salvage]=Alien Salvages
m_aItemNamesPlural[eItem_Alien_Bomb]=Alien Bombs
m_aItemNamesPlural[eItem_Alien_Beacon]=Alien Beacons
m_aItemNamesPlural[eItem_Alien_Interact]=Alien Interactions
m_aItemTacticalText[eItem_Pistol]=<Bullet/> A sidearm with limited tactical value\n<Bullet/> Useful for when a soldier's main weapon is out of ammo, or otherwise unusable
m_aItemTacticalText[eItem_AssaultRifle]=<Bullet/> The assault rifle and its variants are the only primary weapons XCOM rookies can use
m_aItemTacticalText[eItem_Shotgun]=<Bullet/> The shotgun has a high base critical chance, but extremely limited range
m_aItemTacticalText[eItem_SniperRifle]=<Bullet/> Unlike other weapons, Sniper Rifles are less accurate the closer the shooter gets to the target\n<Bullet/> Sniper rifles have the best base chance to cause critical hits\n<Bullet/> Snipers cannot move and fire in the same turn without advanced training\n<Bullet/> Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
m_aItemTacticalText[eItem_LMG]=<Bullet/> Capable of suppressing enemies, if the Heavy has appropriate training\n<Bullet/> Expends ammunition at a high rate
m_aItemTacticalText[eItem_RocketLauncher]=<Bullet/> Rockets have a blast radius of 3 tiles\n<Bullet/> Friendly targets in the blast area are affected\n<Bullet/> Rockets are useful for destroying cover and forcing enemies to spread out
m_aItemTacticalText[eItem_FragGrenade]=<Bullet/> The Frag Grenade's blast radius is 2 tiles\n<Bullet/> Does 3 damage to all targets in blast area\n<Bullet/> Friendly targets in the blast area are affected
m_aItemTacticalText[eItem_Medikit]=<Bullet/> Restores 4 health to an ally, but can be upgraded for greater effectiveness\n<Bullet/> Can save a critically wounded ally from bleeding out\n<Bullet/> Holding a Medikit confers immunity to poison\n<Bullet/> Can be used to neutralize poison in an ally
m_aItemTacticalText[eItem_AlienGrenade]=<Bullet/> The Alien Grenade has the same blast radius as the Frag Grenade: roughly 2 tiles\n<Bullet/> Does 5 damage to all targets in blast area\n<Bullet/> Friendly targets in the blast area are affected
m_aItemTacticalText[eItem_ArcThrower]=<Bullet/> A nonlethal weapon that can stun enemies\n<Bullet/> The chance of a successful stun is much greater if the target has low health\n<Bullet/> Does not affect robotic enemies\n<Bullet/> Advanced versions have a better chance to stun, can heal friendly SHIVs, and take control of certain enemies
m_aItemTacticalText[eItem_ChitinPlating]=<Bullet/> Confers <XGAbility:ChitinPlatingHealthBonus/> extra health\n<Bullet/> Reduces damage from melee attacks
m_aItemTacticalText[eItem_ReinforcedArmor]=<Bullet/> Confers <XGAbility:NanoFiberHealth/> extra health
m_aItemTacticalText[eItem_TargetingModule]=<Bullet/> Provides an Aim bonus of <XGAbility:ScopeBonus/> to the user
m_aItemTacticalText[eItem_CombatStims]=<Bullet/> Strengthens the user's Will against panic\n<Bullet/> Reduces incoming damage by 50% and provides immunity to critical hits during the next 2 enemy turns\n<Bullet/> Increases mobility for 2 turns
m_aItemTacticalText[eItem_MindShield]=<Bullet/> Strengthens the user's Will against enemy psionic attacks
m_aItemTacticalText[eItem_LaserPistol]=<Bullet/> An improvement on the conventional pistol
m_aItemTacticalText[eItem_LaserAssaultRifle]=<Bullet/> An improved version of the assault rifle
m_aItemTacticalText[eItem_LaserAssaultGun]=<Bullet/> An application of laser technology to the shotgun\n<Bullet/> Most effective at close range due to beam diffusion\n<Bullet/> Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits
m_aItemTacticalText[eItem_HeavyLaser]=<Bullet/> An improvement on the LMG\n<Bullet/> Capable of suppressing enemies, if the Heavy has appropriate training\n<Bullet/> Like all LMG variants, expends ammo quickly
m_aItemTacticalText[eItem_LaserSniperRifle]=<Bullet/> An improvement on the sniper rifle\n<Bullet/> Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases\n<Bullet/> Snipers cannot move and fire in the same turn, unless trained appropriately\n<Bullet/> Consider equipping snipers with the best pistols in XCOM's arsenal
m_aItemTacticalText[eItem_PlasmaPistol]=<Bullet/> The most powerful pistol available to XCOM\n<Bullet/> Used widely by the invading forces
m_aItemTacticalText[eItem_PlasmaLightRifle]=<Bullet/> A lower damage variant of the Plasma Rifle\n<Bullet/> Carries a +10 Aim bonus
m_aItemTacticalText[eItem_PlasmaAssaultRifle]=<Bullet/> Highly efficient and deadly primary weapon
m_aItemTacticalText[eItem_AlloyCannon]=<Bullet/> The most advanced version of the shotgun that XCOM can engineer\n<Bullet/> Like all shotgun variants, has a high base chance to cause critical hits but limited range
m_aItemTacticalText[eItem_HeavyPlasma]=<Bullet/> Capable of suppressing enemies, if the Heavy has appropriate training\n<Bullet/> Like all LMG variants, expends ammo quickly
m_aItemTacticalText[eItem_PlasmaSniperRifle]=<Bullet/> The deadliest sniper rifle XCOM can engineer\n<Bullet/> Unlike other weapons, Sniper Rifles are less accurate as the shooter's range to target decreases\n<Bullet/> Snipers cannot move and fire in the same turn, unless trained appropriately\n<Bullet/> Consider equipping snipers with the best pistols XCOM has, so they can fire even when forced to move
m_aItemTacticalText[eItem_BlasterLauncher]=<Bullet/> Upgrade to conventional rockets that permits projectiles to navigate the battlefield\n<Bullet/> Substantial damage improvement over the conventional rocket launcher\n<Bullet/> Blaster bombs have a blast radius of 3 tiles\n<Bullet/> Friendly targets in the blast area are affected\n<Bullet/> Blaster bombs are useful for destroying cover and forcing enemies to spread out
m_aItemTacticalText[eItem_ArmorKevlar]=<Bullet/> Light armor\n<Bullet/> XCOM soldiers will appreciate it if better armor development is given a high priority
m_aItemTacticalText[eItem_ArmorCarapace]=<Bullet/> Medium armor\n<Bullet/> Adds substantial health, but no other special properties
m_aItemTacticalText[eItem_ArmorSkeleton]=<Bullet/> Medium armor\n<Bullet/> Provides a small bonus to Defense\n<Bullet/> Wearer's movement distance is increased
m_aItemTacticalText[eItem_ArmorTitan]=<Bullet/> Heavy armor\n<Bullet/> Sealed: internal air supply and recycling systems provide the wearer immunity to poison\n<Bullet/> Flame Resistant: cooling systems and alien alloy construction confer immunity to environmental fire damage
m_aItemTacticalText[eItem_ArmorGhost]=<Bullet/> Medium armor\n<Bullet/> Stealth systems allow wearer to become invisible\n<Bullet/> Ghost mode can be activated up to 4 times per battle\n<Bullet/> Activating Ghost Mode does not cost an action, nor end the soldier's turn\n<Bullet/> Provides a moderate bonus to Defense, equivalent to partial cover\n<Bullet/> Wearer's movement speed is increased\n<Bullet/> Grappling hook module has been adapted from the Skeleton Suit
m_aItemTacticalText[eItem_ArmorArchangel]=<Bullet/> Heavy armor\n<Bullet/> Toggle flight mode to initiate flying movement\n<Bullet/> Each turn in flight costs 1 fuel unit\n<Bullet/> The armor carries 6 fuel units; this can be expanded with additional experimental research\n<Bullet/> Flying does not confer the usual elevated-position bonus
m_aItemTacticalText[eItem_ArmorPsi]=<Bullet/> Medium armor\n<Bullet/> Increases wearer's Will by 30 for psi attacks and defense
m_aItemTacticalText[eItem_SHIV]=<Bullet/> Autonomous mini-tank\n<Bullet/> Weapon loadout can be upgraded in Foundry depending on what weapons technology has been researched\n<Bullet/> Combat logic circuits can enable suppression if proper Foundry research is done
m_aItemTacticalText[eItem_SHIV_Alloy]=<Bullet/> A standard S.H.I.V. with upgraded armor based on alien alloys research\n<Bullet/> Can provide hard cover to human squadmates\n<Bullet/> Particularly well suited for engagements against invaders with superior firepower
m_aItemTacticalText[eItem_SHIV_Hover]=<Bullet/> A S.H.I.V. designed around alien navigation and propulsion technology\n<Bullet/> Capable of limited flight in combat situations\n<Bullet/> Superb for high-risk recon
m_aItemTacticalText[eItem_Skeleton_Key]=<Bullet/> Used to disable the Alien Base's defenses, enabling a raid by XCOM forces\n<Bullet/> Not equipped by soldiers; having it in XCOM HQ will suffice
m_aCharacterName[eChar_None]=None
m_aCharacterName[eChar_Civilian]=Civilian
m_aCharacterName[eChar_Soldier]=Soldier
m_aCharacterName[eChar_Tank]=SHIV
m_aCharacterName[eChar_Sectoid]=Sectoid
m_aCharacterName[eChar_Floater]=Floater
m_aCharacterName[eChar_Thinman]=Thin Man
m_aCharacterName[eChar_Muton]=Muton
m_aCharacterName[eChar_Cyberdisc]=Cyberdisc
m_aCharacterName[eChar_SectoidCommander]=Sectoid Commander
m_aCharacterName[eChar_FloaterHeavy]=Heavy Floater
m_aCharacterName[eChar_MutonElite]=Muton Elite
m_aCharacterName[eChar_Ethereal]=Ethereal
m_aCharacterName[eChar_EtherealUber]=Uber Ethereal
m_aCharacterName[eChar_Chryssalid]=Chryssalid
m_aCharacterName[eChar_Zombie]=Zombie
m_aCharacterName[eChar_MutonBerserker]=Muton Berserker
m_aCharacterName[eChar_Sectopod]=Sectopod
m_aCharacterName[eChar_Drone]=Drone
m_aCharacterName[eChar_Outsider]=Outsider
m_aCharacterTacticalText[eChar_None]=None
m_aCharacterTacticalText[eChar_Civilian]=<Bullet/> Use the Head Down ability to increase a Civilian's defense, even out of cover\n<Bullet/> Civilians will flee to safety if approached by an XCOM soldier
m_aCharacterTacticalText[eChar_Soldier]=<Bullet/> XCOM soldiers receive abilities and stats based on the template you select\n<Bullet/> Look through the templates and pick ability sets and items that fit with the rest of your squad\n<Bullet/> Psi abilities can be especially useful on a powerful XCOM soldier
m_aCharacterTacticalText[eChar_Tank]=<Bullet/> As a robotic unit, the SHIV cannot be healed with medikits, but can be repaired by Drones\n<Bullet/> The SHIV can be outfitted with varying levels of armament
m_aCharacterTacticalText[eChar_Sectoid]=<Bullet/> Sectoids are weak individually but can be effective in groups, especially with clever use of Mind Merge\n<Bullet/> Beware Mind Merge's feedback effect; if the user is killed, the target will die as well
m_aCharacterTacticalText[eChar_Floater]=<Bullet/> The Launch ability can be used effectively for ambush or reconnaissance\n<Bullet/> Floaters, like other flying alien units, can sustain flight for an extended period\n<Bullet/> Floaters' low Aim makes them better as hit and run units rather than reliable frontline soldiers
m_aCharacterTacticalText[eChar_Thinman]=<Bullet/> Poison Spit must target an enemy unit, but affects the nearby area\n<Bullet/> Thin Men can increase their already strong Aim by using Leap to gain a height advantage before attacking\n<Bullet/> Thin Men release poison clouds when they die; be careful, since poison affects friend and foe alike
m_aCharacterTacticalText[eChar_Muton]=<Bullet/> Mutons carry a single Alien Grenade; this powerful area-of-effect attack can turn the tide of battle\n<Bullet/> Consider a squad with multiple Mutons, to maximize the effect of Blood Call\n<Bullet/> Wounding a Muton can cause the attacker to panic; watch for this and take advantage
m_aCharacterTacticalText[eChar_Cyberdisc]=<Bullet/> Cyberdiscs can be either Open or Closed\n<Bullet/> Opening does not cost an action, but the Cyberdisc must open up to fire its primary weapon or launch grenades\n<Bullet/> The Cyberdisc can close as an action, but will also close if damaged. Closed position grants considerable defensive benefits\n<Bullet/> The Death Blossom ability only works from Closed position\n<Bullet/> Cyberdiscs, like other flying aliens, can remain in flight for extended periods
m_aCharacterTacticalText[eChar_SectoidCommander]=<Bullet/> If an enemy unit has high Will, it will be hard to successfully Mind Control it. Use Mindfray first to improve your chances\n<Bullet/> The Sectoid Commander has high health, but a weak primary attack. Don't rely on him for firepower
m_aCharacterTacticalText[eChar_FloaterHeavy]=<Bullet/> The Heavy Floater is a tougher and more dangerous version of the Floater\n<Bullet/> In addition to the Floater's scouting and ambush capabilities, the Heavy Floater is suitable for bruising frontline combat
m_aCharacterTacticalText[eChar_MutonElite]=<Bullet/> The most powerful Muton in the game, the Muton Elite packs massive firepower\n<Bullet/> The Muton Elite doesn't have the Blood Call ability, but is affected by it\n<Bullet/> If another unit spots for the Muton Elite, his extended grenade range can take the enemy by surprise
m_aCharacterTacticalText[eChar_Ethereal]=<Bullet/> Ethereals are the most powerful psi units in the game\n<Bullet/> Ethereals' offensive abilities are much more effective against targets with low Will\n<Bullet/> Beware of friendly fire with the Rift ability
m_aCharacterTacticalText[eChar_EtherealUber]=Uber Ethereal
m_aCharacterTacticalText[eChar_Chryssalid]=<Bullet/> The Implant ability, while effective only against human targets, can cause a huge swing in the battle\n<Bullet/> Chryssalids are the fastest ground units in the game, making them ideal scouts\n<Bullet/> Chryssalids are immune to poison, so run them through poison clouds without fear
m_aCharacterTacticalText[eChar_Zombie]=Zombie
m_aCharacterTacticalText[eChar_MutonBerserker]=<Bullet/> The Berserker has a lot of health, but no ranged attack. Take maximum advantage of sight-blocking map elements to get close before charging\n<Bullet/> Bull Rush can bust through walls; your enemy may not expect this\n<Bullet/> Watch out for enemies on Overwatch; if your Blood Lust triggers, the Berserker can end up taking multiple shots from prepared enemies
m_aCharacterTacticalText[eChar_Sectopod]=Sectopod
m_aCharacterTacticalText[eChar_Drone]=<Bullet/> With its weak firepower and low health, the Drone is best used as a flying scout or to repair other, more valuable robotic units\n<Bullet/> If your enemy groups up his units, consider sacrificing a Drone with Overload to punish him
m_aCharacterTacticalText[eChar_Outsider]=Outsider

[XSpecialMissions]
m_strBombObj1=Find the bomb before it reaches full power.
m_strBombObj1A=Deactivate power nodes to delay explosion.
m_strBombObj2=Approach and defuse the bomb.
m_strBombObj3=Kill any remaining aliens.
m_strBombObj4=All soldiers report to the EVAC zone.
m_strBombCountdown1=Turns until bomb is fully charged:
m_strBombCountdown2=Turns until bomb explodes:
m_strPierVIP1=Patrick
m_strPierVIP2=Carlock
m_strPierRescue1=Escort Sgt. Carlock to the Skyranger.
m_strBoulevardVIP1=Anna
m_strBoulevardVIP2=Sing
m_strBoulevardExtract1=Locate Anna Sing.
m_strBoulevardExtract2=Approach Anna Sing.
m_strBoulevardExtract3=Escort Anna Sing back to the Skyranger.
m_strCommVIP1=William
m_strCommVIP2=Thorne
m_strCommExtract1=Escort Thorne to the Skyranger.
m_strHighwayVIP1=Peter
m_strHighwayVIP2=Van Doorn
m_strHighwayExtract1=Locate General Van Doorn.
m_strHighwayExtract2=Approach General Van Doorn.
m_strHighwayExtract3=Escort General Van Doorn back to the Skyranger.
m_strMuseumVIP1=Thomas
m_strMuseumVIP2=Hutch
m_strMuseumExtract1=Locate Thomas Hutch.
m_strMuseumExtract2=Approach Thomas Hutch.
m_strMuseumExtract3=Escort Hutch back to the Skyranger.
m_strResearchVIP1=Hongou
m_strResearchVIP2=Marazuki
m_strResearchRescue1=Escort Dr. Marazuki to the Skyranger.

[XGCharacterGenerator]
m_arrMHeavyNicknames[0]=Odin
m_arrMHeavyNicknames[1]=Papa Bear
m_arrMHeavyNicknames[2]=Yeti
m_arrMHeavyNicknames[3]=Moose
m_arrMHeavyNicknames[4]=Kong
m_arrMHeavyNicknames[5]=Nero
m_arrMHeavyNicknames[6]=Buster
m_arrMHeavyNicknames[7]=Mack
m_arrMHeavyNicknames[8]=Tank
m_arrMHeavyNicknames[9]=Kingpin
m_arrMHeavyNicknames[10]=Boom Boom
m_arrMHeavyNicknames[11]=Richter
m_arrMHeavyNicknames[12]=Dozer
m_arrMHeavyNicknames[13]=Sledge
m_arrMHeavyNicknames[14]=Brick
m_arrMHeavyNicknames[15]=Crater
m_arrMHeavyNicknames[16]=Flash
m_arrMHeavyNicknames[17]=Nova
m_arrMHeavyNicknames[18]=Smokey
m_arrMHeavyNicknames[19]=Thunder
m_arrMHeavyNicknames[20]=Arcade
m_arrMHeavyNicknames[21]=Casino
m_arrMHeavyNicknames[22]=Disco
m_arrMHeavyNicknames[23]=Crash
m_arrMHeavyNicknames[24]=Doomsday
m_arrMHeavyNicknames[25]=Nuke
m_arrMHeavyNicknames[26]=Road Block
m_arrMHeavyNicknames[27]=Collateral
m_arrMHeavyNicknames[28]=Tectonic
m_arrMHeavyNicknames[29]=Strobe
m_arrMHeavyNicknames[30]=Diesel
m_arrMHeavyNicknames[31]=Hulk
m_arrMHeavyNicknames[32]=Prototype
m_arrMHeavyNicknames[33]=Lights Out
m_arrMAssaultNicknames[0]=Rascal
m_arrMAssaultNicknames[1]=Cash
m_arrMAssaultNicknames[2]=Duke
m_arrMAssaultNicknames[3]=Viking
m_arrMAssaultNicknames[4]=Nitro
m_arrMAssaultNicknames[5]=Mad Man
m_arrMAssaultNicknames[6]=Bull
m_arrMAssaultNicknames[7]=Cowboy
m_arrMAssaultNicknames[8]=Spike
m_arrMAssaultNicknames[9]=Tombstone
m_arrMAssaultNicknames[10]=Gonzo
m_arrMAssaultNicknames[11]=DJ
m_arrMAssaultNicknames[12]=Zilch
m_arrMAssaultNicknames[13]=Hazard
m_arrMAssaultNicknames[14]=Bonzai
m_arrMAssaultNicknames[15]=Geronimo
m_arrMAssaultNicknames[16]=Septic
m_arrMAssaultNicknames[17]=Chops
m_arrMAssaultNicknames[18]=Coney
m_arrMAssaultNicknames[19]=Devil Dog
m_arrMAssaultNicknames[20]=Trips
m_arrMAssaultNicknames[21]=Spitfire
m_arrMAssaultNicknames[22]=Loco
m_arrMAssaultNicknames[23]=Blitz
m_arrMAssaultNicknames[24]=Dice
m_arrMAssaultNicknames[25]=Cobra
m_arrMAssaultNicknames[26]=Wolverine
m_arrMAssaultNicknames[27]=Socks
m_arrMAssaultNicknames[28]=Caper
m_arrMAssaultNicknames[29]=Gunner
m_arrMAssaultNicknames[30]=Shotsy
m_arrMAssaultNicknames[31]=Boomer
m_arrMAssaultNicknames[32]=D.O.A.
m_arrMAssaultNicknames[33]=Android
m_arrMAssaultNicknames[34]=Desperado
m_arrMAssaultNicknames[35]=Psycho
m_arrMAssaultNicknames[36]=Twitch
m_arrMAssaultNicknames[37]=Pitbull
m_arrMAssaultNicknames[38]=Mad Dog
m_arrMAssaultNicknames[39]=Rhino
m_arrMAssaultNicknames[40]=All Day
m_arrMAssaultNicknames[41]=Mustang
m_arrMAssaultNicknames[42]=Wildchild
m_arrMAssaultNicknames[43]=Werewolf
m_arrMAssaultNicknames[44]=Sheriff
m_arrMAssaultNicknames[45]=Double Down
m_arrMAssaultNicknames[46]=Wardog
m_arrMAssaultNicknames[47]=Vandal
m_arrMAssaultNicknames[48]=Smash
m_arrMAssaultNicknames[49]=Hardcore
m_arrMSniperNicknames[0]=Zeus
m_arrMSniperNicknames[1]=Zed
m_arrMSniperNicknames[2]=Slim
m_arrMSniperNicknames[3]=Walker
m_arrMSniperNicknames[4]=Ranger
m_arrMSniperNicknames[5]=Pharaoh
m_arrMSniperNicknames[6]=Loki
m_arrMSniperNicknames[7]=Godfather
m_arrMSniperNicknames[8]=Warlock
m_arrMSniperNicknames[9]=Specter
m_arrMSniperNicknames[10]=Shadow
m_arrMSniperNicknames[11]=Garrote
m_arrMSniperNicknames[12]=Enigma
m_arrMSniperNicknames[13]=Claymore
m_arrMSniperNicknames[14]=Drifter
m_arrMSniperNicknames[15]=Ice
m_arrMSniperNicknames[16]=Nix
m_arrMSniperNicknames[17]=Longbow
m_arrMSniperNicknames[18]=Demon
m_arrMSniperNicknames[19]=Hex
m_arrMSniperNicknames[20]=Solo
m_arrMSniperNicknames[21]=Cyclops
m_arrMSniperNicknames[22]=Zulu
m_arrMSniperNicknames[23]=Vampire
m_arrMSniperNicknames[24]=Zero
m_arrMSniperNicknames[25]=Echo
m_arrMSniperNicknames[26]=Alpha
m_arrMSniperNicknames[27]=Omega
m_arrMSniperNicknames[28]=Deadbolt
m_arrMSniperNicknames[29]=Emo
m_arrMSniperNicknames[30]=Nightmare
m_arrMSniperNicknames[31]=Ghost
m_arrMSniperNicknames[32]=Snake Eyes
m_arrMSniperNicknames[33]=Spider
m_arrMSniperNicknames[34]=Xeno
m_arrMSniperNicknames[35]=Lockdown
m_arrMSniperNicknames[36]=Stalker
m_arrMSniperNicknames[37]=Long Shot
m_arrMSniperNicknames[38]=Low Rider
m_arrFSniperNicknames[39]=Checkmate
m_arrMSupportNicknames[0]=Magic Man
m_arrMSupportNicknames[1]=Santa
m_arrMSupportNicknames[2]=Deacon
m_arrMSupportNicknames[3]=Bishop
m_arrMSupportNicknames[4]=Hitch
m_arrMSupportNicknames[5]=Freud
m_arrMSupportNicknames[6]=Ace
m_arrMSupportNicknames[7]=Romeo
m_arrMSupportNicknames[8]=Pops
m_arrMSupportNicknames[9]=Atlas
m_arrMSupportNicknames[10]=Mr. Clean
m_arrMSupportNicknames[11]=Padre
m_arrMSupportNicknames[12]=Doc
m_arrMSupportNicknames[13]=Angel
m_arrMSupportNicknames[14]=Shield
m_arrMSupportNicknames[15]=Strings
m_arrMSupportNicknames[16]=Combo
m_arrMSupportNicknames[17]=Axle
m_arrMSupportNicknames[18]=Cargo
m_arrMSupportNicknames[19]=Saturn
m_arrMSupportNicknames[20]=Pox
m_arrMSupportNicknames[21]=Stacks
m_arrMSupportNicknames[22]=Ouija
m_arrMSupportNicknames[23]=Scarecrow
m_arrMSupportNicknames[24]=Bonus
m_arrMSupportNicknames[25]=Whiskey
m_arrMSupportNicknames[26]=Scotch
m_arrMSupportNicknames[27]=Voodoo
m_arrMSupportNicknames[28]=Missionary
m_arrMSupportNicknames[29]=Congo
m_arrMSupportNicknames[30]=Skinner
m_arrMSupportNicknames[31]=Vita
m_arrMSupportNicknames[32]=Fast Lane
m_arrMSupportNicknames[33]=Smokes
m_arrMSupportNicknames[34]=Rogue
m_arrMSupportNicknames[35]=Sentinel
m_arrMSupportNicknames[36]=Prophet
m_arrFHeavyNicknames[0]=Sunny
m_arrFHeavyNicknames[1]=Cairo
m_arrFHeavyNicknames[2]=Mama Bear
m_arrFHeavyNicknames[3]=Big Momma
m_arrFHeavyNicknames[4]=Boom Boom
m_arrFHeavyNicknames[5]=Richter
m_arrFHeavyNicknames[6]=Dozer
m_arrFHeavyNicknames[7]=Sledge
m_arrFHeavyNicknames[8]=Brick
m_arrFHeavyNicknames[9]=Crater
m_arrFHeavyNicknames[10]=Flash
m_arrFHeavyNicknames[11]=Nova
m_arrFHeavyNicknames[12]=Smokey
m_arrFHeavyNicknames[13]=Thunder
m_arrFHeavyNicknames[14]=Arcade
m_arrFHeavyNicknames[15]=Casino
m_arrFHeavyNicknames[16]=Disco
m_arrFHeavyNicknames[17]=Crash
m_arrFHeavyNicknames[18]=Doomsday
m_arrFHeavyNicknames[19]=Nuke
m_arrFHeavyNicknames[20]=Road Block
m_arrFHeavyNicknames[21]=Collateral
m_arrFHeavyNicknames[22]=Tectonic
m_arrFHeavyNicknames[23]=Strobe
m_arrFHeavyNicknames[24]=Diesel
m_arrFHeavyNicknames[25]=Hulk
m_arrFHeavyNicknames[26]=Prototype
m_arrFHeavyNicknames[27]=Lights Out
m_arrFAssaultNicknames[0]=Wednesday
m_arrFAssaultNicknames[1]=Freestyle
m_arrFAssaultNicknames[2]=All In
m_arrFAssaultNicknames[3]=Tombstone
m_arrFAssaultNicknames[4]=Gonzo
m_arrFAssaultNicknames[5]=DJ
m_arrFAssaultNicknames[6]=Zilch
m_arrFAssaultNicknames[7]=Hazard
m_arrFAssaultNicknames[8]=Bonzai
m_arrFAssaultNicknames[9]=Geronimo
m_arrFAssaultNicknames[10]=Septic
m_arrFAssaultNicknames[11]=Chops
m_arrFAssaultNicknames[12]=Coney
m_arrFAssaultNicknames[13]=Devil Dog
m_arrFAssaultNicknames[14]=Trips
m_arrFAssaultNicknames[15]=Spitfire
m_arrFAssaultNicknames[16]=Loco
m_arrFAssaultNicknames[17]=Blitz
m_arrFAssaultNicknames[18]=Dice
m_arrFAssaultNicknames[19]=Cobra
m_arrFAssaultNicknames[20]=Wolverine
m_arrFAssaultNicknames[21]=Socks
m_arrFAssaultNicknames[22]=Caper
m_arrFAssaultNicknames[23]=Gunner
m_arrFAssaultNicknames[24]=Shotsy
m_arrFAssaultNicknames[25]=Boomer
m_arrFAssaultNicknames[26]=D.O.A.
m_arrFAssaultNicknames[27]=Android
m_arrFAssaultNicknames[28]=Desperado
m_arrFAssaultNicknames[29]=Psycho
m_arrFAssaultNicknames[30]=Twitch
m_arrFAssaultNicknames[31]=Pitbull
m_arrFAssaultNicknames[32]=Mad Dog
m_arrFAssaultNicknames[33]=Rhino
m_arrFAssaultNicknames[34]=All Day
m_arrFAssaultNicknames[35]=Mustang
m_arrFAssaultNicknames[36]=Wildchild
m_arrFAssaultNicknames[37]=Werewolf
m_arrFAssaultNicknames[38]=Sheriff
m_arrFAssaultNicknames[39]=Double Down
m_arrFAssaultNicknames[40]=Wardog
m_arrFAssaultNicknames[41]=Vandal
m_arrFAssaultNicknames[42]=Smash
m_arrFAssaultNicknames[43]=Hardcore
m_arrFSniperNicknames[0]=Athena
m_arrFSniperNicknames[1]=Raven
m_arrFSniperNicknames[2]=Baroness
m_arrFSniperNicknames[3]=Lady Grey
m_arrFSniperNicknames[4]=Black Widow
m_arrFSniperNicknames[5]=Witchy
m_arrFSniperNicknames[6]=Specter
m_arrFSniperNicknames[7]=Shadow
m_arrFSniperNicknames[8]=Garrote
m_arrFSniperNicknames[9]=Enigma
m_arrFSniperNicknames[10]=Claymore
m_arrFSniperNicknames[11]=Drifter
m_arrFSniperNicknames[12]=Ice
m_arrFSniperNicknames[13]=Nix
m_arrFSniperNicknames[14]=Longbow
m_arrFSniperNicknames[15]=Demon
m_arrFSniperNicknames[16]=Hex
m_arrFSniperNicknames[17]=Solo
m_arrFSniperNicknames[18]=Cyclops
m_arrFSniperNicknames[19]=Zulu
m_arrFSniperNicknames[20]=Vampire
m_arrFSniperNicknames[21]=Zero
m_arrFSniperNicknames[22]=Echo
m_arrFSniperNicknames[23]=Alpha
m_arrFSniperNicknames[24]=Omega
m_arrFSniperNicknames[25]=Deadbolt
m_arrFSniperNicknames[26]=Emo
m_arrFSniperNicknames[27]=Nightmare
m_arrFSniperNicknames[28]=Ghost
m_arrFSniperNicknames[29]=Snake Eyes
m_arrFSniperNicknames[30]=Spider
m_arrFSniperNicknames[31]=Xeno
m_arrFSniperNicknames[32]=Lockdown
m_arrFSniperNicknames[33]=Stalker
m_arrFSniperNicknames[34]=Long Shot
m_arrFSniperNicknames[35]=Low Rider
m_arrFSniperNicknames[36]=Checkmate
m_arrFSupportNicknames[0]=Cookie
m_arrFSupportNicknames[1]=Gypsy
m_arrFSupportNicknames[2]=Vixen
m_arrFSupportNicknames[3]=Pixie
m_arrFSupportNicknames[4]=Kitty
m_arrFSupportNicknames[5]=Doc
m_arrFSupportNicknames[6]=Angel
m_arrFSupportNicknames[7]=Shield
m_arrFSupportNicknames[8]=Strings
m_arrFSupportNicknames[9]=Combo
m_arrFSupportNicknames[10]=Axle
m_arrFSupportNicknames[11]=Cargo
m_arrFSupportNicknames[12]=Saturn
m_arrFSupportNicknames[13]=Pox
m_arrFSupportNicknames[14]=Stacks
m_arrFSupportNicknames[15]=Ouija
m_arrFSupportNicknames[16]=Scarecrow
m_arrFSupportNicknames[17]=Bonus
m_arrFSupportNicknames[18]=Whiskey
m_arrFSupportNicknames[19]=Scotch
m_arrFSupportNicknames[20]=Voodoo
m_arrFSupportNicknames[21]=Missionary
m_arrFSupportNicknames[22]=Congo
m_arrFSupportNicknames[23]=Skinner
m_arrFSupportNicknames[24]=Vita
m_arrFSupportNicknames[25]=Fast Lane
m_arrFSupportNicknames[26]=Smokes
m_arrFSupportNicknames[27]=Rogue
m_arrFSupportNicknames[28]=Sentinel
m_arrFSupportNicknames[29]=Prophet

[XComMCP]
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