Weapon Upgrades are available for all primary weapons of soldiers in XCOM 2's single player campaign after researching Modular Weapons.
Weapon upgrades can be acquired as random loot drops in a mission, bought from the Black Market or obtained from the rumor sites.
A primary weapon may take 1 such upgrade with the first tier. All primary weapons receives a second mod slot at the second tier. If the 'Armed to the Teeth' Continent Bonus is acquired, an additional upgrade slot per primary weapon becomes available, up to a maximum of 3. There are 3 exceptions: Arashi (War of the Chosen), Darklance (War of the Chosen) and Disruptor Rifle (War of the Chosen), each with 4 upgrades.
Most weapon upgrades provides a passive improvement to a weapon's performance. Once a weapon upgrade has been applied it can be replaced, but not reused: reusing is only possible if the player is able to obtain the 'Lock and Load' Continent Bonus or the 'Interchangeable Upgrades' breakthrough research project (War of the Chosen).
Comparison table[]
Weapon Upgrade | Effect | Quality Tier | ||
---|---|---|---|---|
Basic | Advanced | Superior | ||
Scope | Increases Aim. | +5% | +10% | +15% |
Laser Sight | Increases Critical Chance. | +5% | +10% | +15% |
Auto-Loader | Grants a limited number of free reloads per mission. | 1 | 2 | 3 |
Repeater | Chance to instantly kill a target on hit. | 5% | 10% | 15% |
Stock | Guaranteed damage on missed shots. | 1 | 2 | 3 |
Hair Trigger | Chance to gain a free action on hit. | 5% | 10% | 15% |
Expanded Magazine (or Clip) | Increased magazine or clip size. | +1 | +2 | +3 |
Notes[]
- Laser Sights cannot be combined with Scopes, but Auto-Loaders can be combined with Expanded Magazines.
- Laser Sights increase their bonus with proximity to target, up to an additional 10%.
- An "Executed" message will pop up when a target is killed by a Repeater triggering.
- It is not possible to apply two upgrades of the same type on one weapon, but it is possible to replace a lower-quality upgrade with a higher-quality one.
- Stock damage is reduced by the target's armor to a minimum of 1 damage. (source: video [1])
- Stock damage does not activate when attacking hacked robotic enemies.
- If Hair Trigger activates on an attack, it refunds all the action points used in such attack.
- If Hair Trigger activates upon the weapon being fired as the soldier's first action, the soldier will be able to perform two actions immediately after.
- If a soldier with Implacable gets a kill with their second action and the Hair Trigger activates, they will get one action to move and one to shoot instead of having the Implacable movement end their turn.
- If a soldier with Implacable gets a kill with their first action and the Hair Trigger activates, they will get three actions, one of which can only be used to move.
- Weapon upgrades are carried over when a soldier's ballistic or magnetic weapon is upgraded.
- Bug: This does not trigger the Excalibur achievement.
- Repeaters can no longer be triggered by damage from Stocks (as of the Alien Hunters patch).
- The Inside Knowledge Resistance Order increases the effects of Weapon Upgrades by an additional +1 or +5%, up to +4 or 20% for Superior grade upgrades.
Tips[]
- Units with high Hit Points are good candidates for Repeater.[1]
- Alien Rulers (Alien Hunters DLC): Viper King, Berserker Queen, Archon King.
References[]
- ↑ neko-boy324, “Well… that was anticlimactic”, March 19, 2021. https://www.reddit.com/r/Xcom/comments/m8hunz/well_that_was_anticlimactic