|“||Activate this module during interception to provide an immediate, temporary boost to our unit's accuracy. This module will burn out after one use, its technology is based on Sectoid implants, and allows us to send a data pulse through our satellite network.||”|
– Engineering description, XCOM: Enemy Unknown
Production Time: Immediate
Production Cost: §10, 3 Sectoid Corpses, 5 Engineers
Grants the Interceptor automatic hits for the next two shots fired at the UFO it is pursuing.
As aircraft armaments that already have a high chance to hit are barely affected (because the shots are highly likely to hit anyway), it has minimal effect on high accuracy weapons. Also, as it only affects two shots, weapons with a high rate of fire/low damage profile will only receive minimal improvement.
Thus, unless used with the early Avalanche Missiles or the mid-game Plasma Cannon, using one of the other two consumable armament modules is significantly more likely to have a decisive effect in a difficult airborne interception event.