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Training Roulette is a Second Wave option introduced in XCOM: Enemy Within.

Each soldier's training tree is mostly randomly generated. Does not apply to MEC Troopers.

After a soldier reaches Squaddie rank (receiving a class and their first ability), future ranks will primarily grant randomized abilities from a pool of all the class abilities minus any skills that are dependent on a specific weapon (which remain class locked).

Class Ability Trees[]

Assault[]

Rank1-Squaddie XEU Assault RunAndGun
Rank2-Corporal UNKNOWN UNKNOWN
Rank3-Sergeant UNKNOWN XEU Assault CloseAndPersonal
Rank4-Lieutenant UNKNOWN XEU Assault RapidFire
Rank5-Captain UNKNOWN UNKNOWN
Rank6-Major UNKNOWN
Rank7-Colonel UNKNOWN XEU Assault KillerInstinct

Heavy[]

Rank1-Squaddie XEU Heavy FireRocket
Rank2-Corporal UNKNOWN UNKNOWN
Rank3-Sergeant XEU Heavy ShredderRocket UNKNOWN
Rank4-Lieutenant UNKNOWN UNKNOWN
Rank5-Captain UNKNOWN XEU Heavy DangerZone
Rank6-Major UNKNOWN
Rank7-Colonel XEU Heavy Rocketeer Mayhem

Sniper[]

Rank1-Squaddie XEU Sniper Headshot
Rank2-Corporal XEU Sniper Squadsight XEU Sniper SnapShot
Rank3-Sergeant UNKNOWN UNKNOWN
Rank4-Lieutenant XEU Sniper DisablingShot UNKNOWN
Rank5-Captain UNKNOWN UNKNOWN
Rank6-Major UNKNOWN
Rank7-Colonel In The Zone XEU Sniper DoubleTap

Support[]

Rank1-Squaddie XEU Support SmokeGrenade
Rank2-Corporal UNKNOWN UNKNOWN
Rank3-Sergeant UNKNOWN XEU Support SmokeAndMirrors
Rank4-Lieutenant UNKNOWN UNKNOWN
Rank5-Captain XEU Support DenseSmoke XEU Support CombatDrugs
Rank6-Major UNKNOWN
Rank7-Colonel UNKNOWN UNKNOWN


  • All random abilities are generated upon a soldier reaching Squaddie rank but are only unlocked as the soldier ranks up; this is to prevent save scumming.
  • Alien Abductions that rewards higher ranked soldiers will come with skills unlocked. It is possible to save before the mission ends, and re-load to get a different soldier with different skills.

Random Ability Pool UNKNOWN[]

Offensive
XEU Assault Aggression Aggression
XEU Assault BringEmOnBring Em On
XEU Assault Flush Flush
XEU Heavy BulletSwarm Bullet Swarm
XEU Heavy Holo-Targeting Holo-Targeting
XEU Heavy HEATAmmo HEAT Ammo
XEU Sniper Gunslinger Gunslinger
XEU Sniper Executioner Executioner
Defensive
XEU Assault TacticalSense Tactical Sense
XEU Assault LightningReflexes Lightning Reflexes
XEU Assault ExtraConditioning Extra Conditioning
XEU Assault Resilience Resilience
XEU Heavy WillToSurvive Will to Survive
XEU Sniper LowProfile Low Profile
Overwatch/Suppression
XEU Assault CloseCombatSpecialist Close Combat Specialist
XEU Support Sentinel Sentinel/ XEU Heavy RapidReaction Rapid Reaction
XEU Heavy Suppression Suppression
XEU Support CoveringFire Covering Fire
XEU Sniper Opportunist Opportunist
Other
XEU Heavy Grenadier Grenadier
XEU Sniper DamnGoodGround Damn Good Ground
XEU Sniper BattleScanner Battle Scanner
XEU Support DeepPockets Deep Pockets
XEU Support FieldMedic Field Medic
XEU Support Revive Revive
XEU Support Savior Savior
XEU Support Sprinter Sprinter


  • Snipers cannot get Bullet Swarm
  • Heavies cannot get Gunslinger

Advantageous Combinations[]

  • XEU Heavy BulletSwarm Bullet Swarm + XEU Assault RapidFire Rapid Fire + XEU Heavy Holo-Targeting Holo-Targeting
    • Assault exclusive allows for three shots, + 10 Aim and can reposition with Run & Gun after the first shot due to first basic shot not ending the turn and second action as movement not ending the turn when activated.
  • XEU Heavy BulletSwarm Bullet Swarm + XEU Assault RapidFire Rapid Fire + XEU Assault CloseAndPersonal Close and Personal
    • An Assault with this combination can fire up to four times in a turn at up to three different targets, provided an enemy finished the turn within Close and Personal's effect radius.

Notes[]

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