The Council consists of a group of 16 countries that fund and support the XCOM Project. The Council, represented by its mysterious shadowy spokesman, will make regular contact with the Commander (the player) via the Situation Room.
The Council has three primary reasons to contact XCOM:
- Propose a new Council Mission.
- Present a special request from a member nation asking that XCOM supply them with certain items in exchange for a generous reward (Credits, Engineers, Scientists, or a new, highly ranked Soldier). This request will remain available for fulfillment for 20 days.
- Deliver the monthly report that evaluates and rewards the XCOM Project's activities.
|Africa||Asia||Europe||North America||South America|
Each month the Council issues a report that details the XCOM Project's successes, failures and the global panic levels. Each council member nation has a panic level which increases if alien activity occurs in that country or parent continent that the player ignored or failed to contain. Once the panic level reaches a critical level, Council members will pull out from the XCOM Project permanently; if eight members pull out of the Project, the game ends in a defeat. Launching a Satellite will lower the panic level of a member country by two. Once a continent has full satellite coverage, no abduction missions will spawn for that continent anymore. Current panic levels and satellite coverage can be monitored from the Situation Room.
Coinciding with the monthly Council report and letter grade, the Council distributes funding to XCOM; these rewards are based primarily on which Council nations have satellite coverage and have not left the Project.