Storm Gun
Inv Beam Shotgun
Requirement Storm Gun Research
Type Shotgun
Cost §140 (§200)
20 (50) Alien Alloys
10 (60) Elerium Crystals
Ammo 4
Base Damage 8-10
Critical Chance 20%
Effective Range Close

The Storm Gun is a primary weapon in XCOM 2.

In-Game DescriptionEdit

The Storm Gun fires a concentrated set of beam pulses, piercing and melting the target across a substantial surface area.

Tactical InfoEdit

  • This is the most advanced shotgun-style weapon available in the XCOM arsenal.
  • Shotgun-style weapons are extremely effective at close range, but their accuracy drops off quickly at longer range.
  • Use upgrades looted from enemies to improve the Storm Gun's tactical effectiveness.


Tier Shotguns:
Sniper Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Tier Swords:
Grenade Launchers:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.