This mission serves as the alternative start to a new game of XCOM: Enemy Unknown if the tutorial mission has been disabled. It will always run identical to an Alien Abduction mission set in the continent where you have chosen to set up XCOM headquarters.
Mission Brief[]
“ | Alien abduction in progress. Site is clear of civilians and multiple hostile elements are present. Collateral damage is not a concern. | ” |
Mission Objectives[]
- Sweep the abduction site and identify threats
- Neutralize all hostile targets
Enemy Types[]
The enemies for this mission will be limited to Sectoids only but the number will vary based on the game difficulty:
- Easy: 4 Sectoids
- Normal: 4 Sectoids
- Classic: 6 Sectoids
- Impossible: 8 Sectoids
Notes[]
- This mission will allow an indefinite number of retries if all squad members are killed.
- Any soldier that kills an enemy on this mission is guaranteed to rank up, so it is recommended that you try to get at least one kill per soldier. Each soldier that ranks up will automatically be assigned to a different class at the end of this mission instead of the random assignment granted during the rest of the game; so, if all units manage to rank up, the player will receive one soldier of each class.
XCOM: Enemy Unknown Missions | |
---|---|
Alien | Abduction • Terror Site • UFO Crash Site • UFO Landing Site |
Council | Asset Recovery • Bomb Disposal • Site Recon • Target Escort • Target Extraction |
DLC | Slingshot: Friends In Low Places • Confounding Light • Gangplank • Progeny: Portent • Deluge • Furies |
Storyline | Alien Base Assault • XCOM Base Defense • Overseer Crash Site • Temple Ship Assault |
Other | Starter Mission • Tutorial • Meld Tutorial • Covert Operations • EXALT Base Raid |