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XCOM-EU Soldiers Class - SniperXEU ClassSniper

The Sniper Class is a soldier class in XCOM: Enemy Unknown.

The primary role of the Sniper Class is providing long range standoff, force multiplier and supporting Overwatch against enemy units.

XCOM DatabaseEdit

Specialized in dealing large amounts of damage from extreme range, the Sniper is an invaluable resource for both scouting and surgical elimination of enemy units. Please note: Snipers are not suited for close-quarters combat without supplemental training.

–XCOM Database, XCOM: Enemy Unknown

Tactical DescriptionEdit

Main article: Sniper Class (XCOM: Enemy Unknown)/Guides

The primary role of the Sniper Class is to devote special attention to the military coup d'œil, to quickly kill high-valued targets, and to dispose of retreating or flanking hostile elements. Every "kill confirmed" alien directly translates into one less -dead- XCOM soldier. The unique characteristic of the class is the focus on long range combat: unlike other weapons, sniper rifles have greater accuracy at long distance, and suffer reduced accuracy (up to 25%) at close and mid range.

Available abilities allow snipers to develop into two general types — Recon and Overwatch.

Recon is optimized for "high-variance missions" involving rapid movement and close-quarters combat (such as UFO and Target Extraction). Overwatch excels at "low-variance missions" involving open terrain, choke points and "sniper nests" (such as Alien Abductions and the Alien Base).

WeaponsEdit

The Sniper class can be equipped with sniper rifles and pistols. They tend to rely on their pistols as backup weapons more often than any other class, so they should be the first to receive upgraded pistols.

Sniper RiflesEdit

WeaponBase DamageCrit DamageCrit ChanceRange
XComEU Sniper Rifle  Sniper Rifle 3 - 56 - 825%Long
XEU Laser Sniper Rifle  Laser Sniper Rifle 5 - 79 - 1130%Long
XEU Plasma Sniper Rifle  Plasma Sniper Rifle 8 - 1014 - 1635%Long
Source: Tactical Info, XCOM: Enemy Within

Foundry Upgrades

PistolsEdit

WeaponBase DamageCrit DamageCrit ChanceRange
XEU Pistol  Pistol 1 - 22 - 40%Medium
XComEU Laser Pistol  Laser Pistol 1 - 33 - 510%Medium
XEU Plasma Pistol  Plasma Pistol 2 - 45 - 70%Medium
Source: Tactical Info, XCOM: Enemy Within

Class AbilitiesEdit

When a soldier is promoted, certain ranks allow the player to choose one of two abilities for the soldier.

Rank Abilities Description
Rank1-Squaddie
Squaddie
XEU Sniper Headshot  Headshot Fire a shot with +30% critical chance and extra damage on critical hits, based on the tech level of the sniper rifle. 2 turn cool down.
Rank2-Corporal
Corporal
XEU Sniper SnapShot  Snap Shot Removes the sniper rifle's restriction on firing and Overwatch after moving. Any shots taken suffer a -20 Aim (-10 Aim in XCOM: Enemy Within) penalty.
XEU Sniper Squadsight  Squadsight Allows firing at targets in an ally's sight radius. (In XCOM: Enemy Within, these targets cannot be critically hit unless using Headshot.)
Rank3-Sergeant
Sergeant
XEU Sniper Gunslinger  Gunslinger Confers 2 bonus damage with pistols.
XEU Sniper DamnGoodGround  Damn Good Ground Confers +10 Aim and +10 Defense against enemies at lower elevation, in addition to the usual elevation bonuses.
Rank4-Lieutenant
Lieutenant
XEU Sniper DisablingShot  Disabling Shot Allows the Sniper to fire a shot that causes the target's main weapon to malfunction. The target may use Reload to fix the weapon. The shot cannot inflict a critical hit. 2 turn cooldown.
XEU Sniper BattleScanner  Battle Scanner Scanning device that, when thrown, creates a new source of vision for 2 turns. Can only be used 2 times per battle.
Rank5-Captain
Captain
XEU Sniper Executioner  Executioner Confers +10 Aim against targets with less than 50% health.
XEU Sniper Opportunist  Opportunist Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.
Rank6-Major
Major
XEU Sniper LowProfile  Low Profile Makes partial cover count as full.
Rank7-Colonel
Colonel
In The Zone  In The Zone Killing a flanked or uncovered target with the sniper rifle does not cost an action.
XEU Sniper DoubleTap  Double Tap Allows both actions to be used for Standard Shot, Headshot, or Disabling Shot, provided no moves were made. The second shot must be taken immediately after the first. 1 turn cooldown.

NotesEdit

Bugs
  • Snap Shot and Double Tap - If a Sniper acquires both of these abilities, then the second shot from Double Tap will be affected by Snap Shot which reduces the accuracy by 20% (10% penalty on XCOM: Enemy Within).
  • Overwatch - After moving, a Sniper can only Overwatch with a pistol (except with Snap Shot). After selecting Overwatch, the Sniper may switch back to a sniper rifle and reaction fire animation will be performed with the rifle, despite the fact that Overwatch with a rifle is not possible. This requires at least one of your other soldiers to have an unused action. (Tested on XCOM: Enemy Within and XCOM: Enemy Unknown single player)
    • It is likely that this is a specific case of a more general graphics bug in XCOM: Enemy Within, as it has been observed to occur without switching back to the sniper rifle, as well as in both the Support and Assault class.


ReferencesEdit

GalleryEdit

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