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Shotgun (XCOM 2)

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Shotgun
[[
UTS-10
|248px]]
Specifications
Requirement None
Type Shotgun
Ammo 4
Base Damage 4-6
Armor shredded 0
Critical Chance 10%
Effective Range Short

The Shotgun is a primary weapon in XCOM 2 usable only by the Ranger Class.

In-Game DescriptionEdit

We've managed to salvage a variety of standard infantry small arms; this is a specialized weapon for close range engagements. While decidedly inferior to ADVENT magnetic technology, it can at least be upgraded using additional weapons salvage once we perfect the modular weapons technology.

Tactical InfoEdit

  • Firing the primary weapon always ends the soldier's turn.
  • Shotguns are extremely effective at close range, but their accuracy drops off quickly at longer range.
  • Use upgrades looted from enemies to improve the Shotgun's tactical effectiveness.

TriviaEdit

Weapons
Primary:
Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Shotgun Cannon Sniper Rifle Assault Rifle
Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Secondary:
Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Sword Grenade Launcher Pistol GREMLIN Psi Amp
Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp

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