The Sharpshooter Class is a soldier class in XCOM 2.
Description[]
“ | Just like it sounds, our sharpshooters engage enemy targets with pinpoint accuracy from extreme range. They're also trained in pistol marksmanship for the occasional close encounter. | ” |
–-Soldier Training Selection, XCOM 2 |
Weapons[]
The Sharpshooter class utilizes high-caliber sniper rifles as primary weapons and pistols as secondaries. The Sharpshooter does not need to manually switch to the Pistol to use it, with both pistol attacks and pistol overwatch being available as commands to instantly use the weapon. Special ammo carried by Sharpshooters will apply to both their rifle and pistol attacks; weapons attachments do not affect pistols, however.
Sniper Rifles[]
Sniper Rifles are a primary weapon type restricted to Sharpshooters. Sniper rifle always takes two/both actions to fire and suffers a penalty to hit at close range.
Sniper Rifles | ||||||||
---|---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Crit Chance | Clip Size | Range | Mod Slots | Notes |
Sniper Rifle | 4–6 | +2 | +10% | 3 | Long* | 1 | ||
Gauss Rifle | 6–8 | +3 | 2 | |||||
Plasma Lance | 8–10 | +4 | 2 | |||||
Darklance | WotC | 8–10 | +4 | Superior Scope Superior Auto Reloader Superior Hair Trigger Superior Stock |
Only needs one action to fire, though firing still ends turn | |||
Energy AMR | TLP | 8–10 | +4 | Superior Scope Superior Auto Reloader |
* Aim penalty when shooting at close range.
Pistols[]
Pistols are a secondary weapon type restricted to Sharpshooters. Pistols cannot be used in conjunction with Squadsight ability.
Pistols | |||||
---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Range | Additional effect |
Pistol | 2–3 | +1 | Short* | ||
Mag Pistol | 3–4 | +1 | |||
Beam Pistol | 3–6 | +2 | |||
Darkclaw | WotC | 4–7 | +2 | Ignores 5 armor | |
Energy Pistol | TLP | 3–6 | +2 |
* Aim penalty when shooting at far range.
Shadowkeeper Pistols[]
Abilities[]
SHARPSHOOTER | ||||
---|---|---|---|---|
Rank | Ability | Description | ||
Squaddie |
Squadsight | You can target enemies within squadmates' sight, provided there is line of sight to the target. | ||
SNIPER | GUNSLINGER | |||
Ability | Description | Rank | Ability | Description |
Long Watch | Allow Overwatch to trigger with Squadsight. | Corporal |
Return Fire | When targeted by enemy fire, automatically fire back with your pistol once per turn. |
Deadeye | Take a shot with a small aim penalty for a significant damage boost. 2 turn cooldown. | Sergeant |
Lightning Hands |
Fire your pistol at a target. This attack does not cost an action. 3 turn cooldown. |
Death From Above | Killing an enemy at a lower elevation with your sniper rifle allows you to take a single extra action. | Lieutenant |
Quickdraw | Firing your pistol with your first action no longer ends your turn. |
Kill Zone | Take a reaction shot against any enemy that moves or attacks within a cone of fire. 3 turn cooldown. | Captain |
Faceoff | Fire once at every visible enemy with your pistol. (Does not target explosives.) 3 turn cooldown. |
Steady Hands | If you didn't move last turn, gain +10 aim and +10 critical chance. | Major |
Aim | Hunker Down now confers +20 aim to the first shot on the following turn. |
Serial | Each kill made with your sniper rifle completely restores your actions. With each consecutive kill you get a critical chance penalty.
4 turn cooldown. |
Colonel |
Fan Fire | Fire the pistol 3 consecutive times at a single target. 3 turn cooldown. |
Tactical Information[]
- Main article: Sharpshooter Class (XCOM 2)/Guides