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The Sectopod is an ADVENT enemy encountered in XCOM 2.

Sectopods are heavily armored mechanical units. Unlike most normal units, Sectopods occupy 9 tiles and have 3 Actions.

Mechanical units are immune to most status effects, including: Burning, Poisoned, Bleeding, Disoriented, Panicking, Mind Controlled, and Bleeding out/Unconscious. [explanation needed]

Mechanical units are vulnerable to Haywire Protocol, Bluescreen Rounds, EMP Grenades, and EMP Bombs.

Mechanical units take extra damage from: Combat Protocol, Capacitor Discharge, and Whiplash.

Sectopods first appear in August (mid-October on Legend). They can appear as pod leaders or alone.

Description[]

It is a towering weapon platform capable of destroying terrain as it walks, with a size of 9 tiles. The Sectopod provides overwhelming firepower where it is needed most.

According to dialogue, the aliens used these units to wipe out humanity's conventional militaries during the invasion.

Capabilities[]

  • Like the Andromedons and Gatekeepers, Sectopods walk directly through structural terrain, destroying it in the process.

Weapons[]

  • Sectopod's Blaster shreds 2 Armor.[1] The Sectopod's Blaster's damage is 10-11 with a critical damage bonus of 4.[1] Firing Sectopod's Blaster does not end the Sectopod's turn, which means it may fire up to three times per turn if it has not moved. This can also lead to situations where the Sectopod is able to fire twice, then prepare the Wrath Cannon with its last action.

Abilities[]

  • Overwatch
  • High Stance: The Sectopod can extend its legs to improve its range and weapon reach, also enabling it to use the Wrath Cannon against elevated targets. Grants height bonus against ground targets. Low Stance swaps in when it is in a High Stance state. This is a free action.
  • Lightning Field: The Sectopod can emit a blast of lightning in a circular area around its feet whenever it detects an enemy in melee range. (7-9 DMG) (2-turn cooldown)
  • Wrath Cannon: The Wrath Cannon is an extremely high-energy attack that deals damage in a long line. The firing of the cannon requires the Sectopod to fully charge a series of emitters, which might give quick victims a chance to run and hide. (3 tiles wide beam). Takes 1 turn to prepare. (9-12 DMG) (3 turn Cool Down) (Costs 1 Action Point)
  • Dying Explosion: The Sectopod will explode when it is destroyed, damaging units and environment within 3 tiles.

Behaviour[]

  • The Sectopod will constantly use High Stance in order to gain a height advantage, boosting its Aim. It will not use Low Stance unless there is an opportunity to strike multiple targets with its Wrath Cannon. However, this can make it possible for a Sectopod that's hidden in Low Stance to become visible to the squad when it switches to High Stance, e.g. if there was a building, such as a guard tower, blocking sight before the switch.

Tactical Information[]

  • If the Sectopod is Shut Down while it is charging its Wrath Cannon, the animation will glitch and will remain static until the Sectopod is destroyed. The Sectopod will not preform any other animations, such as walking, meaning that it will appear to teleport to locations it moves to.
    • This also occurs if the Sectopod is Hacked and prepares the Wrath Cannon; it will not fire.
    • The Sectopod Blaster and its animations appear to be unaffected by this.
  • Lightning Field does not affect targets that float or are on higher elevations, such as the Gatekeeper in Multiplayer.

Tips[]

Gallery[]

Quotes[]

The aliens used this to defeat most of earth's heavy conventional forces. It can punch through armour just as easily as it chews through infantry. Be careful.

Chief Lily Shen

Trivia[]

  • Despite aesthetically being an ADVENT unit, it has an alien icon in the UI - which, ironically, is a Sectoid head emblem.
  • According to Tygan's autopsy, the Sectopod's name stems from the previous belief that the mech was operated by a sectoid.
  • In the Shen's Last Gift DLC, Julian takes control of a white Sectopod in a final attempt to kill the XCOM squad sent to retrieve the SPARK prototype.
  • This unit is the last ADVENT enemy presented in XCOM 2.

References[]

  1. 1.0 1.1 Based on file XCOM 2/share/data/xcomgame/config/defaultgamedata_weapondata.ini
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