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XCOM(EU) SecondWave

The Second Wave is a DLC add-on that enables players to unlock advanced gameplay options that add more challenge and replayability to XCOM: Enemy Unknown. Players will have to start a new game to access these modifiers.

The Second Wave content is considered the third DLC[1] released for XCOM: Enemy Unknown and is part of the game's 3rd patch[2].

The following Second Wave features become available by default:

If the player has finished the game on Normal Mode, these four additional Second Wave features will be Unlocked:

  • Red Fog: Combat wounds will degrade the soldier’s mission stats.
  • Absolutely Critical: A flanking shot guarantees a critical hit.
  • The Greater Good: Psionics can only be learned from interrogating a psionic alien.
  • Marathon: The game takes considerably longer to complete.
    • Choosing this option significantly increases the length of research and construction time.
XCOM-EU 2nd wave

If the player has finished the game on Classic Mode, these four additional Second Wave features will be unlocked:

  • Results Driven: A country offers less funding as its panic level increases.
  • High Stakes: Random rewards for stopping alien abductions.
  • Diminishing Returns: Increased cost of satellite construction.
  • More Than Human: The psionic gift is extremely rare.


XCOM-EU 2nd wave-impossible.jpg

If the player has finished the game on Impossible Mode, these four additional Second Wave features will be unlocked:

  • War Weariness: Council funding goes down over time.
  • E-115: Elerium degrades over time.
  • Total Loss: Lose all soldier gear upon death.
  • Alternate Sources: The power source cost to build facilities increases dramatically.


Previously these options were only accessible and usable by players of the PC version of the game through modding[3] using Resource Hacker .

XCOM: Enemy Within

This expansion allows Second Wave options to be accessed and viewed (but not changed) mid-game from the pause menu and adds five new Second Wave features (the first three are available by default, the fourth becomes avaliable after completing the game on Normal and the fifth after completing the game on Classic):

References

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