Scatter Laser
XEU Scatter Laser
Type Shotgun
Class Assault
Cost §30
Ammo Reloadable
Base Damage 5 - 7
Critical Damage 9 - 11
Critical Chance 20%
Terrain Damage 125
Effective Range Medium

The Scatter Laser is a weapon in XCOM: Enemy Unknown.

In-Game DescriptionEdit

The Scatter Laser is capable of inflicting considerable damage; however, accuracy suffers greatly as the range to target increases.

– Engineering description, XCOM: Enemy Unknown


The Scatter Laser becomes available for production in Engineering after completing the Precision Lasers research project.

Production Cost:


Base DamageCrit DamageCrit ChanceRange
5 - 79 - 1120%Medium

Tactical InfoEdit

▪  An application of laser technology to the shotgun
▪  Most effective at close range due to beam diffusion
▪  Like other shotgun variants, the Scatter Laser has a high base chance to cause critical hits
– Tactical Info, XCOM: Enemy Unknown


  • The "laser shotgun" design appears to be counterintuitive, as, unlike a ballistic weapon, there seems to be little point in splitting laser beams. However, this is hardly a new idea in science fiction - both Spacehounds of IPC by E.E. "Doc" Smith and The Puppet Masters by Robert Anson Heinlein feature "fan beam" mode for rayguns, which spreads several beams across a horizontal plane. It also appears that the energy required to messily tear a human target in two in a millisecond is comparable to the output of a conventional rifle.[1]
  • Soldiers seem to try and chamber a new shell between shots, via racking the shotgun-style slide. This could be dispelling a used heat sink, most likely a small one as they never replace them - though this might be the reason for the "reload" requirement once the weapon has run out of "ammo".



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