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Restores a maximum of 4 health per use to all allies within 2 tiles of the MEC (including the MEC itself), but cannot be used to stabilize or revive fallen allies. Health restoration limit is increased to 6 after Improved Medikit is researched.
- The default use per mission is only one, so use it wisely; this limit can be increased to two if the MEC Trooper has the Expanded Storage ability.
- Since the mist also restores the health of the MEC that used it, it has roughly the same effect as Repair Servos (assuming Improved Medikit is researched). However, since the other ability of a Captain-ranked MEC Trooper is Expanded Storage, which grants +1 to the use of Restorative Mist and other useful benefits, the latter is generally preferred.
- It is advised to use the wounded unit(s) first move to move into the mist's range, activate mist, then move back into cover. Otherwise, squad members will (possibly) be cramped together within a 2-tile radius and will suffer great losses from any AoE abilities, especially grenades.
- Restorative Mist does cure poisoned teammates, which can be useful if a group of soldiers get caught in a Poison Spit cloud.