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Research credits (XCOM: Enemy Unknown)

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Research Credits are obtained by interrogating live aliens. Each credit reduces the time required to complete associated Foundry and research projects by 50%

List of Research CreditsEdit

Beam WeaponsEdit

XCOM-EU RC - Beam Weapons
Having successfully disabled the Sectoid alien without terminating it, we were presented with a unique opportunity to study an intact version of the weapon integrated into its forearm. Although we've yet to devise a plasma weapon or our own, we believe aspects of this technology can also be applied to our existing laser-based prototypes. This should contribute to a reduction in the research and development time spent on these weapons.

–Research Credit Description

Credit Applies ToEdit

Research Projects:

Foundry Projects:

Plasma WeaponryEdit

XCOM-EU RC - Plasma Weaponry
As the aliens front-line combat unit, the Muton has, as we expected, a complete understanding of the weapons systems employed by their forces. In particular, we've learned a great deal about the advances in plasma technology developed by the aliens, and as a result, our own research in this field should be greatly expedited

–Research Credit Description

Credit Applies ToEdit

Research Projects:

Foundry Projects:

Basic Armor TechnologyEdit

XCOM-EU RC - Basic Armor Technology
Although gruesome and seemingly hobbled together, the Floater does have significantly better armor plating than anything currently available to our forces. Having completed the interrogation process on the subject, we've come to understand how this armor balances flexibility, weight, and damage reduction to suit the Floater's "unique" capabilities. With that in mind, we should be able to reduce the time to research initial armor prototypes.

–Research Credit Description

Credit Applies ToEdit

Research Projects:

Armor TechnologyEdit

XCOM-EU RC - Armor Technology
Having devised a battery of physical tests for the Muton "Berserker" captured by our soldiers, we were able to observe how it moves and engages obstacles despite the heavy armor plating it carries. This was an important step in our understanding of how their armor responds to physical exertion, remaining flexible while also maintaining the protection it was designed for. By incorporating this new data into our own designs, we should see a reduction in the research time of all armor related projects.

–Research Credit Description

Credit Applies ToEdit

Research Projects:

  • All armors

UFO TechnologyEdit

XCOM-EU RC - UFO Technology
Although the "Thin Man" was among the most resistant to our interrogation attempts, we manage to uncover some interesting details. This species serves not only as an infiltration unit, but also as a sort of navigation specialist. It seems that the Thin Man is highly regarded among the aliens, and is indoctrinated with a wide variety of technical know-how as a part of its "preparation" for deployment. Needless to say, the information gained from this subject should greatly reduce our research time as it corresponds to the UFO technology.

–Research Credit Description

Credit Applies ToEdit

Research Projects:

Foundry Projects:

FlightEdit

XCOM-EU RC - Flight
Despite the weight and logistical factors involved in moving its heavily armored torso, the "Heavy Floater" is surprisingly maneuverable. After prodding the subject into a controlled flight-test, we've learned a great deal about the aliens propulsion systems. As a result of this information, I'm expecting a significant reduction in research times during the development of new aircraft.

–Research Credit Description

Credit Applies ToEdit

Research Projects:

Foundry Projects:

PsionicsEdit

XCOM-EU RC - Psionics
Given the proper inducement, the Sectoid "Commander" provided several insights into how the aliens use Psionics for communications, and specifically how this ability is used to interact with the Hyperwave Beacon. Given the speculative nature of our exploration into this field, this information will surely prove invaluable in reducing our research times as we look to develop this power for our own uses.

–Research Credit Description

Credit Applies ToEdit

Research Projects:

Weapons TechnologyEdit

XCOM-EU RC - Weapons Technology
The "veteran" Muton specimen we've interrogated has revealed a number of intriguing details about some of the lesser-known weapon variants currently being deployed by the alien forces. This new information should provide a solid basis for our own development programs, reducing our research time on a variety of exotic weapons projects.

–Research Credit Description

Note: This Research Credit reduces research time by 25% instead of 50%

Credit Applies ToEdit

Research Projects:

Foundry Projects:

All TechnologyEdit

XCOM-EU RC - All Technology
As one of the masterminds behind the alien invasion of Earth, the "Ethereal" alien specimen was, as expected, the most difficult to contain during our interrogation attempt. However, by monitoring changes in the Ethereal's brainwave patterns as we subjected it to varying levels of psychological stress, we were able to coax a great deal of information from the subject. As a result of these findings, we now have a backlog of new information regarding the alien technology, which should reduce our research times in all areas of study.

–Research Credit Description

Note: This Research Credit reduces research time by 25% instead of 50%

Credit Applies ToEdit

All research and foundry projects

NotesEdit

  • Research credits stack. For example, the S.H.I.V. Plasma project normally requires seven days, and is subject to the Weapons Technology, Plasma Weaponry, and All Technology credits. With all three credits, the adjusted time is: 7 days × .75 × .50 × .75 ≈ 1.97 days. The ETA displayed when assigning the project is rounded down to 1 day.

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