- For similar class from the XCOM: Enemy Unknown, see Assault Class.
The Ranger Class is a soldier class in XCOM 2.
Description[]
“ | The Ranger serves as our primary reconnaissance unit, capable of moving independently in concealment while engaging enemies at close range using extensive training in swordsmanship. | ” |
–-Soldier Training Selection, XCOM 2 |
Weapons[]
Shotguns[]
Shotguns are a primary weapon type restricted to Rangers. Shotguns are extremely effective at close range but their accuracy drops off quickly at long range.
Shotguns | |||||||
---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Crit Chance | Clip Size | Range | Mod Slots |
Shotgun | 4–6 | +3 | +10% | 4 | Short* | 1 | |
Shard Gun | 6–8 | +4 | +15% (10% WotC) |
2 | |||
Storm Gun | 8–10 | +5 (+4 WotC) |
+20% (10% WotC) |
2 | |||
Arashi | WotC | 8–10 | +5 | +10% | Superior Laser Sight Superior Magazine Superior Hair Trigger Superior Stock | ||
Energy Sweeper | TLP | 8–10 | +5 | +10% | Superior Laser Sight Superior Hair Trigger |
* Aim penalty when shooting at far range.
Assault Rifles[]
Assault Rifles are primary weapons accessible to Rookies, Specialists, Psi-Operatives and Rangers.
Assault Rifles | |||||||
---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Clip Size | Range | Mod Slots | Additional effect |
Assault Rifle | 3–5 | +2 | 4 | Medium | 1 | ||
Magnetic Rifle | 5–7 | +3 | 2 | ||||
Plasma Rifle | 7–9 | +4 (+3 WotC) |
2 | ||||
Disruptor Rifle | WotC | 7–9 | +4 | Superior Scope Superior Magazine Superior Hair Trigger Superior Stock |
Guaranteed Critical hits on Psionic enemies | ||
Prototype Plasma Rifle | TLP | 7–9 | +4 | Superior Scope Superior Repeater |
Bolt Casters[]
Swords[]
Swords are a secondary weapon type restricted to Rangers.
Swords | |||||||
---|---|---|---|---|---|---|---|
Name | DLC | Damage | Crit DMG | Crit Chance | Range | Aim* | Additional effect |
Sword | 3–5 | +2 | +10% | Melee | +20% | ||
Arc Blade | 4–6 | +2 | +15% (10% WotC) |
+20% | 25% chance to stun or disorient target | ||
Fusion Blade | 5–7 (6–8 WotC) |
+3 | +20% (10% WotC) |
+20% | 100% chance to set target on fire | ||
Katana | WotC | 8–9 | +3 | +0% | +100% | Cannot be dodged (always deals full damage) Ignores 5 armor points | |
Experimental Blade | TLP | 5–7 | +3 | +10% | +20% |
* All swords have +20% bonus Aim (even though it is not stated in-game), with the exception of the Katana which grants +100% Aim.
• Rangers' ability Blademaster makes all sword attacks deal +2 damage and gain +10% Aim.
Axes[]
Swords and Axes share the upgrades.
Abilities[]
Ranger | ||||
---|---|---|---|---|
Rank | Ability | Description | ||
Squaddie | Slash | Attack any enemy within movement range with your sword. | ||
Scout | Assault | |||
Ability | Description | Rank | Ability | Description |
Phantom | When the squad is revealed, this soldier remains concealed. | Corporal | Blademaster | Deal +2 extra damage on all sword attacks and have +10 Aim. |
Shadowstrike | When concealed, gain +25 bonus Aim and +25 bonus critical hit chance when attacking enemies. | Sergeant | Shadowstep | This soldier does not trigger overwatch or reaction fire. |
Conceal | Immediately enter concealment once per mission. | Lieutenant | Run and Gun | Take an action after dashing. 3 turn cooldown. |
Implacable | If you score one or more kills on your turn, you are granted a single bonus move. | Captain | Bladestorm | Free sword attacks on enemies that enter or attack from melee range. |
Deep Cover | If you did not attack this turn, hunker down automatically. | Major | Untouchable | If you score a kill during your turn, the next attack against you during the enemy turn will miss. |
Rapid Fire | Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. Needs 2 ammo. In War of the Chosen, it has a 5 turn cooldown | Colonel | Reaper | A devastating chain melee attack where the first melee attack cannot miss. Each melee kill in Reaper mode grants an extra action, but further melee attacks deal reduced damage. 4 turn cooldown. |
War of the Chosen[]
List of possible XCOM skills from other classes:
- Blast Padding
- Death From Above
- Shredder
- Holo Targeting
- Volatile Mix
- Chain Shot
- Rupture
- Deadeye
- Kill Zone
- Aim
- Serial
- Salvo
- Covering Fire
- Ever Vigilant
- Guardian
Tactical Information[]
- Main article: Ranger Class (XCOM 2)/Guides