FANDOM



Plasma Rifle
Inv Beam Rifle
Specifications
Requirement Plasma Rifle Research
Type Rifle
Class Rookie
Psi Operative
Specialist
Ranger
Cost §250 (§500)
20 (50) Alien Alloys
10 (60) Elerium Crystals
Ammo 4
Base Damage 7-9
Effective Range Medium

The Plasma Rifle is a primary weapon in XCOM 2.

In-Game DescriptionEdit

Now that we've finally deciphered the aliens' devastating weapon technology and can develop beam weapons of our own, we can build rifles that will be the match of any enemy our soldiers encounter in the field.

Tactical InfoEdit

  • The Plasma Rifle is a general purpose, supremely powerful primary infantry weapon system.
  • Firing the primary weapon always ends the soldiers turn.
  • Use upgrades looted from enemies to improve the Plasma Rifle's tactical effectiveness.
Weapons
Primary:
Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Shotgun Cannon Sniper Rifle Assault Rifle
Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Secondary:
Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Sword Grenade Launcher Pistol GREMLIN Psi Amp
Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.