Plasma Rifle
Inv Beam Rifle
Requirement Plasma Rifle Research
Type Rifle
Class Rookie
Psi Operative
Cost §250 (§500)
20 (50) Alien Alloys
10 (60) Elerium Crystals
Ammo 4
Base Damage 7-9
Effective Range Medium

The Plasma Rifle is a primary weapon in XCOM 2.

In-Game DescriptionEdit

Now that we've finally deciphered the aliens' devastating weapon technology and can develop beam weapons of our own, we can build rifles that will be the match of any enemy our soldiers encounter in the field.

Tactical InfoEdit

  • The Plasma Rifle is a general purpose, supremely powerful primary infantry weapon system.
  • Firing the primary weapon always ends the soldiers turn.
  • Use upgrades looted from enemies to improve the Plasma Rifle's tactical effectiveness.
Tier Shotguns:
Sniper Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Tier Swords:
Grenade Launchers:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)

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