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A patch is a piece of software designed to update XCOM: Enemy Unknown by fixing bugs and improving the playability or performance.

XCOM: Enemy Within[]

2nd Update[]

Released: 02/25/2014
Source: 2K Support

  • Console:
    • Fixed an issue where units would not return to low cover after using Suppression.
    • Units should no longer become stuck in walls in HQ Assault.
    • Aliens entering the map on to a proximity mine will no longer cause the game to crash.
  • PC and Console:
  • PC Only:
    • Pause button to strategy and tactical game.
    • Bug Fix for the Edison achievement not unlocking when researching all techs.
    • Add Hunker Down to the key bindings page.
    • Allowing XEW to unlock Second Wave options based on Steam achievements a user has.
    • Addition of Touch controls to the game.
      • Additional Notes Regarding Touch Support
        • Touch support can be enabled through the options menu. For full functionality, it is recommended to use this option with a multi-touch display. All features may not be available with single-touch displays. If this feature is enabled without a touch display the game may become unresponsive. This option can be disabled at any time with or without using a touch display through the options menu.
        • Text editing support is limited to Keyboard only.

Note: A minor patch was released on 03/10/2014 to fix a key binding issue encountered by some players following this update.

1st Update[]

Released: 12/02/2013
Source: 2K Support

  • Features:
    • Addition of Traditional Chinese
  • Bug Fixes:
    • Fixed an issue where units would not return to low cover after using Suppression.
    • Units should no longer become stuck in walls in HQ Assault.
    • Aliens entering the map on to a proximity mine will no longer cause the game to crash.


XCOM: Enemy Unknown[]

iOS Update[]

Released: 02/11/2014
Source: 2K Support

An update was released on February 11, 2014 that addressed the following:

  • Fixed Fog of War issue on the iPhone 5S and new iOS devices, allowing for improved map visibility in the last level.
  • Improved the stability on iPad mini, iPod Touch5, iPad 2 and iPhone 4S.
  • Fixed multiplayer bugs
  • Fixed iOS7 bugs


3rd Update[]

Released: 01/08/2013
Source: 2K Blog

  • Second Wave addition (gameplay details in the press release)
    If a player has beaten the game, they can access a variety of gameplay toggles upon starting a new game. The Second Wave option will be available on the New Game menu.
  • AI teleport bug fix
    Minimizes the bug where aliens teleport into the middle of a player’s squad
  • Defeat screen when beating the game
    Minimizes a bug that displays a Defeat screen after winning the game
  • Chris Kluwe as XCOM Hero unlock (PC only)


2nd Update[]

Released: 11/08/2012
Source: 2K Forum

  • Abductor roof visibility problems resolved
  • Interception game hang issues resolved
  • If two Interceptors are sent after UFO
  • If Skyranger is returning from combat after an Interceptor was already deployed
  • S.H.I.V. inaccessible issues resolved
  • AI Alien Activity Hang resolution
  • Multiplayer connectivity optimization


1st Update[]

Released: 10/12/2012
Source: Gamefront

  • Various visibility/hiding optimizations
  • Multiplayer text chat support (J to activate)
  • Mouse 4/5 will switch soldiers in the Barracks
  • ESC hides the movement grid if you do not want to commit to a move while it is activated
  • Squad Sight ability optimization
  • Fixed issue when equipping two grenades with Deep Pockets.
  • Fixed Rapid Fire sometimes consuming too much ammo.
  • SHIVs that are damaged will no longer become unusable.
  • Fixed some hangs/soft crashes in tactical combat.
  • Replaced software cursor with the operating system cursor to reduce lag and framerate dependence.
  • Fixed rendering bug which causes some soldier’s hair to appear as if it is rendering on top of environment fog.
  • 1080p movies are now used at all times on the PC.
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