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For the enemy in The Bureau: XCOM Declassified, see Outsider (The Bureau: XCOM Declassified).

An Outsider is an alien in XCOM: Enemy Unknown.

Description[]

Outsiders are a type of alien construct that take the form of a synthetic humanoid; Dr. Vahlen describes the first one discovered as a "being of almost pure energy" according to the sensor readings. Outsiders materialize out of glowing orange crystals and are only encountered inside crashed or landed alien UFOs. They are typically located in the core or the command room of the UFO and only appear when XCOM soldiers get close enough to spot their crystals. Originally believed to be dedicated guardians or pilots for the alien vessels, later research reveals that these Outsiders may also be some kind of mobile long-range interstellar communication system.

A slain Outsider will disintegrate completely, leaving no corpse and only the fragments of its Light Plasma Rifle; on the other hand, stunning it with an Arc Thrower will leave behind its crystal core as well as the weapon.

Abilities[]

Ability Description
Suppression  Suppression Can fire a special shot that grants reaction fire at a single target. The target also suffers a -30 Aim penalty.

Capturing[]

Outsider kill animation

Research[]

Tactics[]

  • Despite appearing heavily armored, Outsiders only have as much health as a Sectoid on the lower difficulties or a Thin Man in higher ones.
  • The crystal will only materialize when an XCOM soldier gets in visual range. Use this to your advantage by neutralizing all the other aliens first.
  • Be careful when approaching Outsiders with unarmored troops. Their high base accuracy combined with the additional boost of the Light Plasma Rifle means Outsiders can, given the opportunity, devastate a low-tech team.

Notes[]

  • A possible bug may occur where an Outsider is captured, but the research option will not become available. This may be caused when you capture the Outsider as your first "live" alien. Interrogating any live alien will allow you to research the shard.
  • Although possible, it is not necessary for research purposes to capture more than one Outsider, as the Outsider Shard cannot be sold on the Gray Market. However, stunning multiple Outsiders will allow the intact recovery of their Light Plasma Rifles, which can be used once the associated research is complete. With proper planning, Outsiders can be relatively easy targets to capture given their predictable spawn points and low health. This particular tactic may be employed to great effect to obtain plasma weaponry cheaply and safely, especially when the "Marathon" Second Wave option is enabled, due to the increased amount of encounters with this type of enemy.
    • Similarly, since capturing an Outsider is essential to plot progression, the player will always have a Light Plasma Rifle to research. This makes the Plasma Rifle research project easier to achieve and the weapon itself easier to field, as it doesn't require a Plasma Rifle to dismantle if the Light Plasma Rifle was researched beforehand.
  • The We Have Ways continent bonus does not apply to the Outsider Shard, as the shard is treated as an item instead of an alien captive, which in turn means the Alien Containment facility isn't required to store it.
  • Once you have raided the Alien Base, Outsiders will disappear from the game. Sectoid Commanders (and later, lone Ethereals) will take their place.
  • Outsiders are the only aliens not mentioned or spawned by the Uber Ethereal during the Temple Ship Assault – a curious omission as far as in-universe storyline is concerned – as other robotic/mechanical units such as the Cyberdisc, Drone and Sectopod are represented. A plausible explanation is that the beings known as "Outsiders" were, in fact, merely projections of the Sectoid Commander who, hiding in the Alien Base, used Outsider Shards together with the Hyperwave Relay to safely coordinate operations by proxy through its Psi powers, without actually endangering itself.  However, this may be out of line with the appearance of the Sectoid Commander during Operation Devil's Moon, the tutorial mission.
  • It is not known how the Light Plasma Rifles used by the Outsiders materialize when the Outsiders appear.
  • The Outsiders fire their Light Plasma Rifles differently from other aliens; while other aliens fire about 3-4 shots with short pauses between and XCOM fires them in 2-shot bursts, the Outsiders fire around 6 shots in full automatic fire, similar to XCOM's assault rifle. This is entirely cosmetic, however; they still deal the same amount of damage.
  • If the player has successfully captured at least one Outsider but has not finished researching the Outsider Shard, Dr. Vahlen will admonish the player for killing any more Outsiders.

Trivia[]

Outsiders were first seen in the "Last Stand" Trailer, prior to the game's release.

Gallery[]


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