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Missions represent the Bureau's ground operations in The Bureau: XCOM Declassified. During missions the player controls Agent William Carter as he directs his team, engages the alien ground forces and locates objectives.

Mission Categories[]

Major Operations[]

These missions are vital to national security and the Bureau's objectives; these missions advance the game's narrative and are required to complete the game.

Each mission except for the last is followed by a base visit, which advances the plot and unlocks additional operations.

Minor Operations[]

These missions are optional for Agent Carter and his team but allow for the gathering of extra experience and alien tech.

Dispatch[]

These pseudo missions allow Agent Carter to dispatch individual agents on investigations and other tasks that don't require a full team; these missions effectively allow for the ranking up of secondary team members without risking them in direct combat.

Investigation[]

These pseudo missions allow Agent Carter to perform solo investigations and other tasks around the base that don't require a full team; these missions typically don't involve any direct combat.

  • Investigation: Radio Interference
  • Investigation: Find Missing Silacoid
  • Investigation: Sleepwalkers
  • Investigation: Keeping Things Secure
  • Investigation: Cure
  • Investigation: Test Flight

Behind the scenes[]

  • Several missions were cut:
    • (minor) Operation: Claymore: Sabotage Weapons Platform - XCOM intel has discovered a weapons platform of incredible power under construction in a secret Outsider facility. Sabotage this weapon before it becomes operational.
    • (minor) Operation: Hammer: Recover Intel - A cargo plane carrying key strategic intelligence has been shot down by the Outsiders. Head to the crash site and recover this intel.
    • A minor CommTower operation.
    • A minor operation set in a Pasture.
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