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Mechtoid

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Mechtoid
XCOM EW Mechtoid
Statistics
Aim
60 | 70 | 80 | 80
Critical Chance
0 | 0 | 15 | 30
Defense
10 | 10 | 10 | 10
Health
16 | 20 | 22 | 24
Mobility
14 | 14 | 14 | 14
Will
- | - | - | -
Attributes
Weapon Plasma Mini-Cannons
Abilities XComEW Plasma Barrage iconXComEW Psi Shield icon
Traits HardenedXEU AlienAbility StunImmune

A Mechtoid is a new alien enemy in XCOM: Enemy Within.

DescriptionEdit

The Mechtoid is a Sectoid in a Mech suit. It is a robotic unit armed with twin Plasma Mini-Cannons and can fire twice in a turn if it doesn't move. Mechtoids don't utilize cover but have a solid block of health (20 HP on normal). Sectoids can Mind Merge with a Mechtoid and give it a Psi Shield  with 6 HP durability and reduces damage against the Mechtoid by half as long as the shield is up; sufficient damage can break Psi Shield. Killing the Sectoid merger cancels the shield and causes 3 damage to the linked Mechtoid.

Each Mechtoid that is killed generates 5 Meld and two different corpses: a Sectoid Corpse and a Mechtoid Core.

DeploymentEdit

Mechtoids first appear during the fourth month (June), or August if the "Marathon" Second Wave option is enabled. There is a limit of one per mission for first month (does not apply to Impossible difficulty), and they are most prevalent from July to September (Marathon: October 2015 to March 2016). In October (Marathon: April 2016) their chance of being generated declines. Mechtoids can be deployed for several mission types, but are not encountered during terror missions.

WeaponEdit

Mechtoids utilize new Plasma Mini-Cannons in combat. These weapons have base 7 Damage on Normal difficulty but -1 Damage on Easy, +2 Damage on Classic, and +4 Damage on Impossible. Much like the Cyberdisc and Sectopod, these integrated weapons cannot be captured and are destroyed when the Mechtoid is killed.

AbilitiesEdit

Ability Description
XComEW Plasma Barrage icon  Plasma Barrage The Mechtoid can fire twice on the same turn if it doesn't move.
XComEW Psi Shield icon  Psi Shield Gains a damage reducing shield when a Sectoid makes a psychic link.

TraitsEdit

Trait Description
Hardened  Hardened Reduces the chance of suffering a critical hit by 60%.
XEU AlienAbility StunImmune  Stun Immune This unit cannot be stunned with the Arc Thrower; taking a live specimen is not possible.

CapturingEdit

  • Cannot be captured.

ResearchEdit

TacticsEdit

  • The Mechtoid enters in Overwatch when sighted.
  • The Mechtoid will typically split their fire between two different enemies when utilizing Plasma Barrage unless there is only one valid target.
  • These enemies are often quite tough and can pose a major threat if left alone, they almost always have one or two Sectoids with them; during later portions of the game, they are occasionally paired with a Sectoid Commander.
  • A common and effective strategy for dealing with a Mechtoid is to use the first round of combat to eliminate the accompanying Sectoids, this will prevent the Mechtoid from (re)acquiring a shield which will make it much easier to deal with. Afterward the simplest way to take one down is to have the squad attack it until it is reduced to 12/18 or less health and then have a MEC with a Kinetic Strike Module come up and punch it to death; if this is not an option concentrated fire from an entire squad of beam weapon wielding soldiers is usually enough to put a Mechtoid down in one turn.
    • The Mechtoid generally tends to move away after it's punched (if it's not eliminated, obviously), sparing the attacking MEC a close-range plasma blast - or, likely, two.
    • An upgraded Kinetic Strike Module will kill the Mechtoid guaranteed, regardless of hp left, which means it will always activate the special scene.
  • Also, Mechtoids seem to be extremely susceptible to Mind Control and other psionic attacks - they may have the same 10 Will as their normal Sectoid counterparts, but this is unconfirmed.
  • Note that an attack (such as a rocket) which strikes a Mechtoid and kills the Sectoid that was Psi-shielding it will not have its damage reduced by the Psi-Shield.

TriviaEdit

The developers had originally planned to use the Muton as the basis for a Mech suited alien but the idea was dropped due to the Muton's already imposing size; the Sectoid was chosen as the replacement because it was imagined as the unit who would most desire a Mech suit.

Dealing a killing blow with Kinetic Strike Module will play a unique cutscene where the Mechtoid attempts to resist, but is held off and then finished.

GalleryEdit

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