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LMG

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LMG
XEU Light Machine Gun
Specifications
Type Light Machine Gun
Class Heavy
Cost None
Ammo Reloadable
Base Damage 3 - 5
Critical Damage 6 - 8
Critical Chance 0%
Terrain Damage 60
Effective Range Medium

The LMG (Light Machine Gun) is a heavy weapon in XCOM: Enemy Unknown.

AvailabilityEdit

As with all conventional weapons, the LMG is available at the beginning of the game. Supply is unlimited.

SpecificationsEdit

  • Effective Range: Medium
  • Base Damage: 3-5
  • Critical Chance: 0%
  • Critical Damage: 6-8

Tactical InfoEdit

▪  Capable of suppressing enemies, if the Heavy has appropriate training
▪  Expends ammunition at a high rate
– Tactical Info, XCOM: Enemy Unknown

NotesEdit

The LMG and the Minigun are the most terrain-damaging conventional weapons available in Enemy Unknown\Within: Both inflict roughly 1/4 of the damage dealt by a Frag Grenade (XCOM: Enemy Unknown) against destructible cover (three times more than the Assault Rifle), therefore being the most reliable weapons at the beginning of the game at exposing aliens via gunfire.

Given that a missed shot might miss both the enemy and the cover used by him entirely, however, this particular manuever is simply not an optimal solution against entrenched foes, being better suited for situations where the entire squad takes average/low percentage shots against an enemy in Overwatch, for instance.

TriviaEdit

  • The real world influence for this gun may be the FN Minimi machine gun, known as the M249 SAW (Squad Automatic Weapon) in the U.S. military. 
  • When fired in a normal attack, its rate of fire sounds to be roughly 600 rounds per minute, comparable to LMGs/GPMGs firing the heavier 7.62 NATO round. The bursts that are fired from the Suppression ability, however, have a cyclic rate that is audibly much higher, at 800 to 900 rounds per minute, like the M249.
  • Judging by it's size, ammunition consumption per attack, and damage, it could be assumed that the LMG is fired without focused accuracy. Compared to the other conventional weapons, the LMGs rate of fire should tear apart targets easily if the majority of the rounds hit, especially at close range. However, the damage values are likely designed around game balance rather than realism.

GalleryEdit


 XCOM: Enemy Unknown Weapons
Grenades Alien GrenadeFlashbang GrenadeFrag GrenadeGas GrenadeGhost GrenadeNeedle Grenade
Heavy LMGHeavy LaserHeavy Plasma
Launcher Rocket LauncherBlaster Launcher
MEC MinigunRailgunParticle Cannon
Pistols PistolLaser PistolPlasma Pistol
Rifles Assault RifleLaser RifleLight Plasma RiflePlasma Rifle
Shotguns ShotgunScatter LaserAlloy Cannon
Sniper Sniper RifleLaser Sniper RiflePlasma Sniper Rifle

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