- In contrast with most other assault rifles, featured in-game, the KAL-7 Bullpup seems to be able to make up to two distinct attacks without using any special skill or ability of the soldier in question (that means, that if fired with soldier having both actions unspent, the KAL-7 bullpup would most likely not cancel out the soldier's turn, allowing the weapon being fired again). However, this ability comes at the cost of rather low damage of 3 to 4 (comparing to regular assault rifle's 3 to 5).
- Since the weapon's having an alphanumeric designation and not being seen used by any ADVENT loyalist troops, the KAL-7 bullpup is most likely Earth-designed weapon, scavenged by the Skirmishers from armouries of one of the now-defunct militaries of Earth's nation-states, as it is the case with XCOM's assault rifles.
|Sniper Rifles: |
(Specialists, Rangers, Psi Operatives and Rookies)
|Shotgun||Cannon||Sniper Rifle||Assault Rifle|
|Shard Gun||Mag Cannon||Gauss Rifle||Magnetic Rifle|
|Storm Gun||Beam Cannon||Plasma Lance||Plasma Rifle|
|Grenade Launchers: |
|Sword||Grenade Launcher||Pistol||GREMLIN||Psi Amp|
|Arc Blade||Advanced Grenade Launcher||Mag Pistol||GREMLIN Mark II||Advanced Psi Amp|
|Fusion Blade||(none)||Beam Pistol||GREMLIN Mark III||Alien Psi Amp|