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Items (XCOM: Enemy Unknown)

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XCOM(EU) Items

Items are available to soldiers in XCOM: Enemy Unknown via an additional equipment slot that supplements the weapon and body armor slots. Items fulfill a variety of functions from boosting armor HP to specialty roles like healing. Most items become available for production in Engineering upon completion of certain research projects and many can receive upgrades through associated Foundry projects.

All soldiers are capable of equipping themselves with a single item.

The following is a list of all the items available in XCOM: Enemy Unknown.

ItemsEdit

Alien GrenadeEdit

Alien Grenade

An alien designed explosive weapon. Does 5 damage to all targets in blast area.

Arc ThrowerEdit

XEU Arc Thrower

A specialty device designed to capture alien specimens for interrogation.

Chitin PlatingEdit

Chitin Plating

A protective plating that can be combined with body armor. Adds +4 armor HP and reduces melee damage received by 50%.

Combat StimsEdit

Combat Stims

A powerful drug cocktail that boosts Soldier performance. Combat Stims increase Will and movement stats and reduces damage received for a limited time.

Frag GrenadeEdit

XEU Frag Grenade

A human designed explosive weapon. Does 3 damage to all targets in blast area.

MedikitEdit

XEU Medikit

A medical device for the healing and stabilization of wounded soldiers. Medikits restore 4 health per use.

Mind ShieldEdit

Mind Shield

A specialty device designed to protect against enemy psionic attacks. Increases Will by 30.

Nano-fiber VestEdit

Nano-fiber Vest

A protective insert that can be combined with body armor. Adds +2 armor HP.

S.C.O.P.E.Edit

XEU SCOPE

An advanced targeting module that increases Aim by 10.

XCOM: Enemy WithinEdit

This expansion introduces several new items for production.

Flashbang GrenadeEdit

Flashbang Grenade

A tactical weapon used to reduce enemy Aim and Movement by 50% for 2 turns.

Gas GrenadeEdit

Gas Grenade

A tactical grenade that creates a poisonous cloud that last 1-3 turns, doing damage each turn.

Ghost GrenadeEdit

Ghost Grenade

A tactical grenade that confers stealth on all friendly targets in its blast radius for 1 turn. Also increases critical chance by 30% if a shot is taken.

Mimic BeaconEdit

Mimic Beacon

A tactical grenade that attracts aliens within its radius for 2 turns. Enemies already in combat are less likely to be fooled.

Needle GrenadeEdit

Needle Grenade

A tactical grenade that does 3 damage to all targets in large blast area, but does not destroy cover.

Reaper RoundsEdit

Reaper Rounds

Special rounds that affect Conventional Weapons by increasing critical chance by 20% but doubling the weapon's range penalty.

Respirator ImplantEdit

Respirator Implant

A special device that confers +2 armor HP and provides immunity to poison and strangulation.

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