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Interrogate Berserker

Interrogate Berserker is a research project in XCOM: Enemy Unknown.

In-Game DescriptionEdit

ProposalEdit

It's going to take our most powerful sedatives to keep this captive under control... but I feel it's worth the risk, as we may glean valuable intel from a successful interrogation.

Project ReportEdit

Codename: Rubicon

This captive was even more violent and aggressive than we expected, exceeding the previous limit established by the Floater and Muton species. Despite heavy sedation, it was virtually impossible to control the subject, leaving us with little recourse other than to increase the vigor of our tactics. After probing several regions of the captive's brain, we managed to find the appropriate stimulus to calm the beast, after which we put the captive through a number of controlled physical tests.

By observing the subject's movements while burdened by the massive suit of armor it is outfitted with, we've gained enormous insight into how the invaders approach the difficult design questions associated with creating a heavy armor suit. Striking a balance between effective armor coverage and maneuverability in the field is no easy task, but this data should prove invaluable to our own efforts.

Project RequirementsEdit

XComEU Berserker Captive

PrerequisitesAlien Containment facility
Research Point Cost: 40 Points
Project Cost: Captive Berserker

Research Credit UnlockedEdit

GalleryEdit

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