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Main article: Squad Tactics (XCOM: Enemy Unknown)

Heavy Class builds suitable for all difficulties and DLCs:

Anti-Tank SoldierEdit

Early-game "rocketeer" build (1-2 months):

Skills
Bullet Swarm, Shredder Rocket, HEAT Ammo, Danger Zone, Rocketeer
Equipment
Respirator Implants, Chitin Plating, Laser LMG, Skeleton Suit
Upgrades
Tactical Rigging, Blaster Launcher, Mimetic Skin
Tactics

Your universal panic button. The absolute best "insurance policy" on missions with large quantities of Hardened foes, especially in harder modes. Danger Zone + Shredder guarantees the death of lesser enemies. Bullet Swarm + HEAT Ammo brings significant firepower against Cyberdiscs and Mechtoids.

Automatic SoldierEdit

Mid-game "lockdown" build (3-4 months):

Skills
Holo-Targeting, Suppression, Rapid Reaction, Danger Zone, Mayhem
Equipment
S.C.O.P.E., Chitin Plating, Heavy Plasma, Titan Armor
Upgrades
Tactical Rigging, Ammo Conservation, S.C.O.P.E. Upgrade, Mimetic Skin, Hyper Reactive Pupils
Tactics

Designed for close quarters combat against Chryssalids and Zombies: Danger Zone + Mayhem and Heavy Plasma, suppression deals a guarantee 3 damage in a small 2-radius area (equivalent to a Frag Grenade). Holo Targeting triggers with Suppression to give a much needed Aim boost against Sectopods, which have 40 passive Defense. (Note: Shaojie Zhang is particularly effective at this role.)

Psi-Grenadier SoldierEdit

Late-game "utility" build (5+ months):

Skills
Bullet Swarm, Suppression, HEAT Ammo, Grenadier, Rocketeer
Equipment
Alien Grenade / Ghost Grenade / Flashbang Grenade (x4), Heavy Plasma, Ghost Armor
Upgrades
Tactical Rigging, Ammo Conservation, S.C.O.P.E. Upgrade, Alien Grenades, Mimetic Skin, Hyper Reactive Pupils, Mindfray, Psi Panic, Mind Control
Tactics

Addition of the Ghost and Flashbang grenades maximizes combat efficiency and adapting options in terms of actions, being no longer limited to strictly extra/redundant destructive potential, while still having decent firepower. Utilizes multiple utility grenades to become much more versatile support gunners, and frees up item slots for supports to carry Medikits and Arc Throwers. The key point in this tactic is making excellent use of fireteam discipline

Bullet Swarm allows Grenades, Suppression, or Mind Control to be used after firing. Grenadier provides four Alien Grenades that can be unleashed after moving or firing. (That's a total of 24 damage, which is more than all 3 rockets combined!) Throwing grenades does not break Mimetic Skin's cloak if enemies do not have line of sight; the small radius helps ensure minimal collateral to EXALT and UFO equipment.

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