Guerrilla Tactics School
XCOM2 facility guerillatacticsschool
Prerequisites None
Required Resources §85 (§100)
Required Power 3
Time to Build 14 days
Monthly Upkeep §25

The Guerrilla Tactics School is a facility in XCOM 2.

This facility provides several training upgrades for soldiers.

Class TrainingEdit

The Guerrilla Tactics School allows up to two Rookies at a time to individually select one of the basic four soldier classes (Ranger, Grenadier, Specialist, or Sharpshooter) and train for five days to advance to Squaddie rank gain that specific class; training time increases to ten days on Legend difficulty. Any training soldiers will be unavailable to go on missions.

The Guerrilla Tactics School, similarly to the Officer Training School of the previous game, allows you to buy upgrades for your entire XCOM Squad to improve certain aspects of gameplay.

Combat TrainingEdit

Combat Training options available for purchase:

Squad Size IEdit

Cost: §50 (§100)
Rank Required: Sergeant for commander difficulty and Lieutenant for legend
Description: Squad size increased by 1.

Squad Size IIEdit

Cost: §75 (§150)
Rank Required: Captain
Description: Increase squad size by 1.

Stay With MeEdit

Cost: §150 (§175)
Rank Required: Major
Description: Soldiers are more likely to bleed out than die outright.

Grenadier: Biggest BoomsEdit

Cost: §75 (§200)
Soldier: Grenadier Captain
Description: Explosives launched by Grenadiers can inflict critical damage (20% chance of +2 damage).

Ranger: Hunter's InstinctEdit

Cost: §75 (§200)
Soldier: Ranger Captain
Description: Ranged attacks by Rangers against flanked enemies deal +3 damage, and secondary weapons have a +15% chance to critically hit.

Sharpshooter: Dead ShotEdit

Cost: §75 (§200)
Soldier: Sharpshooter Captain
Description: Sharpshooters have a bonus 10% chance to critically hit enemies.

Specialist: Cool Under PressureEdit

Cost: §75 (§200)
Soldier: Specialist Captain
Description: Specialists on Overwatch gain +10 Aim and the ability to critically hit when taking Overwatch and reaction shots.

Added in War of the ChosenEdit

Templar: Mentally AwakeEdit

Cost: §? (§?)
Description: Start every mission with 1 Focus

Skirmisher: ParkourEdit

Cost: §? (§?)
Description: 5% chance for a free move after the first move of the turn

Reaper: InfiltrationEdit

Cost: §? (§?)

Description: Increases hacking by +25. ADVENT security towers cannot see this unit when it is concealed

Removed in War of the ChosenEdit

Lighting Strike, Integrated Warfare, Vengeance, Vulture, and Wet Work are now Resistance Orders.


Cost: §75 (§100)
Description: Enemies drop an additional item with every timed loot drop.

Wet WorkEdit

Cost: §125 (§150)
Description: +25% experience gained from kills.

Lightning StrikeEdit

Cost: §100 (§125)
Description: Units gains +3 mobility for the first two turns of battle while the squad remains concealed.

Integrated WarfareEdit

Cost: §150 (§200)
Rank Required: Lieutenant
Description: PCS bonuses are significantly improved.


Cost: §100 (§125)
Rank Required: Lieutenant
Description: If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns.


  • All upgrades take immediate effect when purchased.
  • The bonuses for the class-specific upgrades only apply to soldiers of that class.
  • The Guerrilla Tactics School fulfills a near identical role to the Officer Training School in XCOM: Enemy Unknown.