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Grenades are a class of weapons in XCOM 2.

Only the Frag Grenade is available at the start of the game. All other grenades are unlocked via EngineeringResearch or the Proving Ground. All grenades are upgraded to bombs with the Advanced Explosives proving ground project. 

Grenades have a default range of 10 squares. The Grenade Launcher and Advanced Grenade Launcher increase this range significantly. The Grenadier's Volatile Mix ability increases the blast radius and damage output of all grenades by 1 and 2, respectively.

Types of Grenades Edit

Item Blast Radius Base Damage Armor Shredded Range Effects and Notes
Frag Grenade 3 3-4 1 10
Plasma Grenade 3 5-6 2 10
  • Upgraded Frag Grenade
Acid Grenade 3 3-4 2 10
Acid Bomb 3 5-6 4 10
EMP Grenade 4 6 0 12
  • Affects Robotic Units Only
  • Ignores Armor
  • May Lower Hack Resistance
EMP Bomb 5 10 0 12
  • Affects Robotic Units Only
  • Ignores Armor
  • May Lower Hack Resistance
Flashbang Grenade 8 0 0 12
  • Inflicts Disoriented
  • Removes Overwatch
  • Prevents the use of abilities and secondary weapons
  • Cancels Psi-reanimation when used on the controlling alien
Gas Grenade 5 3-4 1 10
  • Doesn't destroy cover
  • Inflicts Poisoned
  • Gas cloud lasts 3 turns and expands through walls
Gas Bomb 6 5-6 2 10
  • Doesn't destroy cover
  • Inflicts Poisoned
  • Gas cloud lasts 3 turns and expands through walls
Incendiary Grenade 3 4-5 1 10
Incendiary Bomb 4 6-7 2 10
Proximity Mine 5 8 2 12
  • Thrown like a grenade
  • Does not break concealment
  • Triggered by enemy proximity
Smoke Grenade 4 0 0 15
  • Grants Defensive Bonus
Smoke Bomb 6 0 0 15
  • Grants Defensive Bonus

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