As with all conventional weapons, the Grenade Launcher is available at the beginning of the game in unlimited supply. It can launch any grenade or bomb in a soldier's inventory. It cannot be used to deploy other throwable items such as Mimic Beacons or Battle Scanners; XCOM 2: War of the Chosen introduces one exception in the Ultrasonic Lure which can be launched. Another important feature is that launching a Proximity Mine does not break Concealment.
- The Grenade Launcher is the Grenadier's specialty weapon.
- It has substantially increased range compared to throwing.
- Grenadiers can train several abilities that dramatically enhance their use of the Grenade Launcher.
- The Grenade Launcher appears to resemble a Milkor MGL grenade launcher, with its large drum and overall form.
|Sniper Rifles: |
(Specialists, Rangers, Psi Operatives and Rookies)
|Tier 1||Shotgun||Cannon||Sniper Rifle||Assault Rifle|
|Tier 2||Shard Gun||Mag Cannon||Gauss Rifle||Magnetic Rifle|
|Tier 3||Storm Gun||Beam Cannon||Plasma Lance||Plasma Rifle|
|Grenade Launchers: |
|Tier 1||Sword||Grenade Launcher||Pistol||GREMLIN||Psi Amp|
|Tier 2||Arc Blade||Advanced Grenade Launcher||Mag Pistol||GREMLIN Mark II||Advanced Psi Amp|
|Tier 3||Fusion Blade||(none)||Beam Pistol||GREMLIN Mark III||Alien Psi Amp|