Gauss Rifle
Inv Mag Sniper Rifle
Requirement Gauss Weapons
Type Sniper Rifle
Class Sharpshooter
Cost §150 (§175)
10 (25) Alien Alloys
Ammo 3
Base Damage 6-8
Critical Chance 10%
Effective Range Long

The Gauss Rifle is a primary weapon in XCOM 2.

In-Game DescriptionEdit

Magnetic weapons technology has particular utility for precision slow-fire weapons like sniper rifles. The Gauss Rifle will enable our Sharpshooters to cause greater damage at extended range.

Tactical Info Edit

  • Sniper rifles always require both actions to fire.
  • They are less accurate at close range, but deadly at a distance.
  • Use upgrades looted from enemies to improve the Gauss Rifle's tactical effectiveness.
Tier Shotguns:
Sniper Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Tier Swords:
Grenade Launchers:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)
Additional Equipment

ArmorsGrenadesUtility ItemsUpgrades