The Flashbang Grenade is a utility item in XCOM 2.
In-Game Description[]
“ | The Flashbang Grenade disrupts and disorients enemies in a very large radius, inflicting significant offensive penalties. | ” |
Tactical Info[]
“ |
|
” |
Notes[]
- Effects: (negatively affects only enemies caught in the blast radius)
- Inflicts Disoriented status effect.
- Removes Overwatch.
- Kills Psi-reanimated corpses when used on the caster.
- Releases friendly units from mind control if used on the caster.
- Cancels Viper's bind.
- Disoriented status effect prevents use of most special abilities:
- Stun Lancers will not use their blades, Officers will not use grenades, Mutons will not counter-attack in melee, etc. [explanation needed]
- Psionic aliens cannot use any Psi abilities, resorting to using their primary weapon for the duration.
- Codex cannot Teleport or Clone. [explanation needed]
- Grenadier's Volatile Mix ability adds 2 damage to the grenade.
- Limitations:
- No effect against robotic enemies.
- No effect against Chosen (WotC).
- Andromedon can still use Acid Bomb.
- ADVENT Officers can still use Mark Target.
- ADVENT Shieldbearers can still use Energy Shield.
- Berserkers and Faceless can still use melee attacks.
- An already disoriented unit that enters Overwatch will not have that Overwatch removed by another Flashbang.