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Flamethrower
Specifications
Requirement Experimental Heavy Weapon
Type Heavy Weapon
Ammo 1
Base Damage 4-7
Effective Range 25
Radius 7
Other Notes 60 degree cone

The Flamethrower is a heavy weapon in XCOM 2. Like all heavy weapons, it can only be mounted on soldiers equipped with heavy armor or Spark units.

It is produced by finishing an Experimental Heavy Weapon project in the Proving Ground on the Avenger, which each randomly may make one of this item to then be available to be equipped on one soldier/Spark instead of the standard Rocket Launcher.

This weapon sprays flames in an elongated cone, dealing moderate damage and inflicting Burning on the target. Flame will cover all tiles affected by the weapon, which cause burning to units that move on them. This weapon is useful for denying some melee-oriented units like Chryssalids and Stun Lancers, who cannot melee attack while Burning.

This weapon can cause panic to affected targets.

Mechanical units are completely unaffected by this weapon, so are Andromedons in both forms.

In-Game DescriptionEdit

This wrist-mounted flamethrower relies on a super-pressurized fuel canister and a very focused nozzle to unleash a deadly cone of fire on multiple enemies.

AbilityEdit

Fire Flamethrower: Sprays flames in a narrow cone-shaped area 25 squares long and 5 squares wide at the far end. The original instant damage is not fire, but normal damage. As such it is mitigated by armour, but not negated by Hazmat-Suits worn by XCOM-troopers.

Tactical InfoEdit

  • The Flamethrower is an area-of-effect weapon that can lay waste to part of the battlefield.
  • It is useful against multiple enemies, and at close quarters. Robotic enemies will be resistant or immune to its effects, however.
  • Organic enemies may panic when targeted by the Flamethrower.

–Inventory description, XCOM 2

NotesEdit

  • Base damage is 4-6 with an average of 5 and a 10% chance to get additional point of damage.

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