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XCOM-EU Facility - Engineering

Engineering is one of the static facilities in the XCOM Headquarters. Engineering's primary function is the manufacture of newly researched equipment and vehicles for XCOM's use against the alien invaders. This facility is run by Dr. Raymond Shen.

Item AvailabilityEdit

Only Medikits and Satellites are initially available for manufacture in Engineering; all other items require the completion of either a Research Project or a Foundry Project before they become available for fabrication.

Costs and DiscountsEdit

All items manufactured in Engineering have a base cost consisting of § Credits and sometimes of Alien Alloys and Elerium. All manufactured items also require a minimum number of Engineers before they can be built. Acquiring Engineers in excess of the minimum provides a discount to these base costs; other resource costs (such as alien corpses, etc) will not be discounted. The rate of discount slows down as you have more and more Engineers and never exceeds 50%. The formula for the cost of a manufactured item is:

Final cost = round down [ base cost x 0.5 x (1+ (Engineers Required / Total Engineers) ) ]

Additional discounts that can affect the base cost of an item include the Continental bonuses for North America (50% discount to aircraft and aircraft weapons) and Asia (50% discount to S.H.I.V.s).

While not an up front discount, the adjacency bonus for Workshops provides a very nice +7% refund on the cost of items built via Engineering.

Manufacturing ListEdit

All costs listed should be base costs without any discounts.

Item § Credits Resources Engineers Required Build Time
Medikit §25 5 Immediate
Nano-fiber Vest §20 5 Immediate
S.C.O.P.E. §20 5 Immediate
Arc Thrower §35 5 Immediate
Laser Pistol §10 10 Alloys 10 Immediate
Laser Rifle §25 15 Alloys 12 Immediate
Laser Sniper Rifle §35 25 Alloys 12 Immediate
Scatter Laser §30 25 Alloys 12 Immediate
Heavy Laser §30 25 Alloys 12 Immediate
Chitin Plating §85 15 Alloys, 4 Chryssalid Corpses 15 Immediate
Combat Stims §50 10 Alloys, 1 Berserker Corpse 15 Immediate
Plasma Pistol §100 20 Alloys, 10 Elerium 20 Immediate
Light Plasma Rifle §125 20 Alloys, 15 Elerium 20 Immediate
Plasma Rifle §200 30 Alloys, 20 Elerium 20 Immediate
Plasma Sniper Rifle §250 30 Alloys, 25 Elerium 25 Immediate
Heavy Plasma §250 30 Alloys, 30 Elerium 25 Immediate
Alloy Cannon §250 50 Alloys, 20 Elerium 25 Immediate
Mind Shield §150 20 Alloys, 30 Elerium, 1 Ethereal Corpse 35 Immediate
Blaster Launcher §275 50 Alloys, 65 Elerium, 1 Fusion Core, 2 UFO Flight Computers 35 Immediate

Armor § Credits Resources Engineers Required Build Time
Carapace Armor (armor) §25 15 Alloys 10 Immediate
Skeleton Suit §30 10 Alloys 15 Immediate
Titan Armor §150 35 Alloys, 10 Elerium 25 Immediate
Archangel Armor §200 50 Alloys, 35 Elerium 35 Immediate
Ghost Armor §250 40 Alloys, 50 Elerium 40 Immediate
Psi Armor §400 20 Alloys, 40 Elerium 30 Immediate

Vehicles § Credits Resources Engineers Required Build Time
Satellite §100 5 20 Days
Uplink Targeting (Aim) §10 3 Sectoid Corpses 5 Immediate
UFO Tracking (Boost) §20 2 Cyberdisc Wrecks 10 Immediate
Defense Matrix (Dodge) §50 3 Floater Corpses 10 Immediate
Phoenix Cannon §35 5 Immediate
Laser Cannon §35 25 Alloys 10 Immediate
Plasma Cannon §100 20 Alloys, 20 Elerium 25 Immediate
EMP Cannon §200 30 Alloys, 20 Elerium 30 Immediate
Fusion Lance §150 30 Alloys, 20 Elerium 35 Immediate
S.H.I.V. §100 5 7 Days
Alloy S.H.I.V. §150 40 Alloys 10 7 Days
Hover S.H.I.V. §200 60 Alloys, 40 Elerium 20 7 Days
Firestorm §200 40 Alloys, 20 Elerium, 1 UFO Power Source, 2 UFO Flight Computers 20 14 Days

GalleryEdit

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