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Burning is a status effect in XCOM 2.

Organic units may acquire the Burning status by passing through a tile that is on fire, attempting to melee a unit wearing Hellweave, or being struck by the following weapons:

The effect persists for 2 turns and during that time, the unit is subject to the following penalties:

  • Takes one to four point of burning damage at the start of each turn.
  • Prevents reloading
  • Prevents melee attacks from Rangers, Stun Lancers & Chryssalids
  • Prevents hacking
  • Prevents Overwatch
  • Prevents most cooldown-affected abilities, such as Suppression from the Grenadier.

Burning can be cured via moving to a tile that has water on it, using a Medikit or Medical Protocol, or can be prevented entirely with the Hazmat Vest or the Psi Operative's Fortress ability.

In XCOM 2: War of the Chosen, Burning can also be cured by using Hunker Down; additionally Burning no longer prevents melee attacks, meaning burning is no longer a reliable strategy for dealing with melee only enemies such as Chryssalids.

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