Burning is a status effect in XCOM 2.
Organic units may acquire the Burning status by passing through a tile that is on fire, attempting to melee a unit wearing Hellweave, or being struck by the following weapons:
- Fusion Blade
- Dragon Rounds
- Incendiary Grenade
- Incendiary Bomb
- Hellfire Projector
The effect persists for 2 turns and during that time, the unit is subject to the following penalties:
- Takes one to four point of burning damage at the start of each turn.
- Prevents reloading
- Prevents melee attacks from Rangers, Stun Lancers & Chryssalids
- Prevents hacking
- Prevents Overwatch
- Prevents most cooldown-affected abilities, such as Suppression from the Grenadier.
In XCOM 2: War of the Chosen, Burning can also be cured by using Hunker Down; additionally Burning no longer prevents melee attacks, meaning burning is no longer a reliable strategy for dealing with melee only enemies such as Chryssalids.