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Beam Cannon
Inv Beam Lmg
Specifications
Requirement Beam Cannon Research
Type Cannon
Class Grenadier
Cost §250 (§400)
20 (60) Alien Alloys
10 (60) Elerium Crystals
Ammo 3
Base Damage 8-10
Effective Range Medium

The Beam Cannon is a Primary Weapon in XCOM 2.

In-Game DescriptionEdit

Devising a more powerful, high-volume beam weapon for our Grenadiers required substantial effort, but the firepower it brings is unquestioned.

Tactical InfoEdit

  • The Beam Cannon is the most powerful combat support weapon human forces can deploy.
  • Use upgrades looted from enemies to improve the Beam Cannon's tactical effectiveness.
Weapons
Primary:
Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Shotgun Cannon Sniper Rifle Assault Rifle
Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Secondary:
Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Sword Grenade Launcher Pistol GREMLIN Psi Amp
Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp

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