FANDOM


Assault Rifle
XCOM2 F
Specifications
Requirement None
Type Rifle
Class Rookie
Psi Operative
Specialist
Ranger
Cost None
Ammo 4
Base Damage 3-5
Effective Range Medium

The Assault Rifle is a primary weapon in XCOM 2.

In-Game DescriptionEdit

We've managed to salvage a variety of standard infantry small arms. This is the most common variety, similar to the rifle we used twenty years before. While decidedly inferior to ADVENT magnetic technology, it can at least be upgraded using additional weapons salvage once we perfect modular weapon technology.

AvailabilityEdit

As with all conventional weapons, the Assault Rifle is available at the beginning of the game in unlimited supply.

Tactical InfoEdit

  • Firing the primary weapon ends the soldier's turn, in the absence of special training.
  • Use upgrades looted from enemies to improve the Assault Rifle's effectiveness.

NotesEdit

  • Fully-automatic assault rifle, capable of accurately firing short bursts of high-velocity bullets. The Assault Rifle is "all-around workhorse" equally effective at both short and medium ranges but compares poorly to the brute punch of a shotgun at short ranges.
  • As with all conventional ballistic weapons in game, an assault rifle is quite effective in dealing with early enemies. However, upgrading to Magnetic weapons is highly recommended when possible as more resilient and armored enemies starting to appear.
  • The Assault Rifle can benefit from modular weaponry technology once it has been developed.
  • Receives aim bonus starting from 11th tile from the target, and increase as you get closer, toward a max of 20% aim bonus at point blank.

Trivia Edit

  • The design of the assault rifle may have been based off the Beretta ARX-160 or Bushmaster ACR.
Weapons
Primary:
Tier Shotguns:
(Rangers)
Cannons:
(Grenadiers)
Sniper Rifles:
(Sharpshooters)
Rifles:
(Specialists, Rangers, Psi Operatives and Rookies)
Tier 1 Shotgun Cannon Sniper Rifle Assault Rifle
Tier 2 Shard Gun Mag Cannon Gauss Rifle Magnetic Rifle
Tier 3 Storm Gun Beam Cannon Plasma Lance Plasma Rifle
Chosen Arashi (none) Darklance Disruptor Rifle
Secondary:
Tier Swords:
(Rangers)
Grenade Launchers:
(Grenadiers)
Pistols:
(Sharpshooters)
GREMLINs:
(Specialists)
Psi-Amps:
(Psi Operatives)
Tier 1 Sword Grenade Launcher Pistol GREMLIN Psi Amp
Tier 2 Arc Blade Advanced Grenade Launcher Mag Pistol GREMLIN Mark II Advanced Psi Amp
Tier 3 Fusion Blade (none) Beam Pistol GREMLIN Mark III Alien Psi Amp
Chosen Katana (none) Darkclaw (none) (none)

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.