Armors (XCOM 2)

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Armors are types of body armor used by soldiers in XCOM 2. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions.

The following is a list of all the body armors available in XCOM 2.

Basic ArmorEdit

Light ArmorEdit

This kind of armor prioritizes mobility over defensive stats. Each armor need to be manufactured individually by 'completing' the required Proving Ground project.

  1. Spider Suit
  2. Wraith Suit
  3. Serpent Suit (Alien Hunter DLC)

Medium ArmorEdit

This is a balanced suit of armor protecting your squad while providing your soldiers with an additional utility item slot. An unlimited supply of these armors will be at your disposal once the required build order in Engineering has been finished.

  1. Predator Armor
  2. Warden Armor
  3. Icarus Armor (Alien Hunter DLC)

Heavy ArmorEdit

This armor provides tremendous amounts of protection as well as an additional Heavy Weapon mount. Each Armor needs to manufactured individually by 'completing' the required Proving Ground Project.

  1. E.X.O. Suit
  2. W.A.R. Suit
  3. R.A.G.E. Suit (Alien Hunter DLC)


  • All armors increase a soldier's Hit Points, while only the Warden Armor, Icarus Armor, and all of the Heavy Armors increase the Armor stat.
  • The Hazmat Vest, Hellweave, Nanoscale Vest, Plated Vest, and Stasis Vest are considered utility items and may be combined with any of the above armor systems.

Table of ArmorsEdit

Name Type Health Armor Mobility Dodge Item Slots Special Attributes
Kevlar Armor Basic 1
Resistance Warrior Kevlar Armor Basic 1
Spider Suit Light +4 +1 +20 1 Grapple
Wraith Suit Light +6 +2 +25 1 Grapple, Wraith
Serpent Suit Light +5 +1 +35 1 Grapple, Frostbite
Serpent Armor Light +7 +2 +40 1 Grapple, Frostbite
Predator Armor Medium +4 2
Warden Armor Medium +6 +1 2
Icarus Armor Medium +7 +1 +1 2 Vault, Icarus Jump, Panic Archons
E.X.O. Suit Heavy +5 +1 2 Heavy Weapon slot
W.A.R. Suit Heavy +6 +2 2 Heavy Weapon slot
R.A.G.E. Suit Heavy +6 +1 +1 2 Heavy Weapon slot
R.A.G.E. Armor Heavy +7 +2 +1 2 Heavy Weapon slot
Hazmat Vest Utility Item, Experimental Armor +2 Grants immunity to Fire, Acid and Poison
Hellweave Utility Item +2 Burns enemies that try to attack in melee
Nanoscale Vest Utility Item +1
Plated Vest Utility Item, Experimental Armor +2 +1
Stasis Vest Utility Item, Experimental Armor +2 Regenerate 2 HP per turn. Up to 8 HP per a mission

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