Armors are types of body armor used by soldiers in XCOM 2. All soldiers are capable of equipping armor to protect themselves against damage and environmental hazards during combat missions.
The following is a list of all the body armors available in XCOM 2.
This kind of armor prioritizes mobility over defensive stats. Each armor need to be manufactured individually by 'completing' the required Proving Ground project.
This is a balanced suit of armor protecting your squad while providing your soldiers with an additional utility item slot. An unlimited supply of these armors will be at your disposal once the required build order in Engineering has been finished.
This armor provides tremendous amounts of protection as well as an additional Heavy Weapon mount. Each Armor needs to manufactured individually by 'completing' the required Proving Ground Project.
- All armors increase a soldier's Hit Points, while only the Warden Armor, Icarus Armor, and all of the Heavy Armors increase the Armor stat.
- The Hazmat Vest, Hellweave, Nanoscale Vest, Plated Vest, and Stasis Vest are considered utility items and may be combined with any of the above armor systems.
Table of ArmorsEdit
|Name||Type||Health||Armor||Mobility||Dodge||Item Slots||Special Attributes|
|Resistance Warrior Kevlar Armor||Basic||1|
|Wraith Suit||Light||+6||+2||+25||1||Grapple, Wraith|
|Serpent Suit||Light||+5||+1||+35||1||Grapple, Frostbite, Panic Vipers|
|Serpent Armor||Light||+7||+2||+40||1||Grapple, Frostbite, Panic Vipers|
|Icarus Armor||Medium||+7||+1||+1||2||Vault, Icarus Jump, Panic Archons|
|E.X.O. Suit||Heavy||+5||+1||1||Heavy Weapon slot|
|W.A.R. Suit||Heavy||+6||+2||1||Heavy Weapon slot|
|R.A.G.E. Suit||Heavy||+6||+1||+1||1||Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers|
|R.A.G.E. Armor||Heavy||+7||+2||+1||1||Heavy Weapon slot, Rage Strike, Panic Mutons and Berserkers|
|Hazmat Vest||Utility Item, Experimental Armor||+2||Grants immunity to Fire, Acid and Poison|
|Hellweave||Utility Item||+2||Burns enemies that try to attack in melee|
|Nanoscale Vest||Utility Item||+1|
|Plated Vest||Utility Item, Experimental Armor||+2||+1|
|Stasis Vest||Utility Item, Experimental Armor||+2||Regenerate 2 HP per turn. Up to 8 HP per a mission|