Archangel Armor (armor)

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Archangel Armor (Armor)

Archangel Armor is an advanced body armor in XCOM: Enemy Unknown.

In-Game DescriptionEdit

The Archangel Armor combines heavy armor with a small propulsion system that allows for limited flight capabilities.

– Engineering description, XCOM: Enemy Unknown

Production SpecificationsEdit

Prerequisites: Archangel Armor (Research)

XCOM(EU) Soldier ArchangelArmor
Production Time: Immediate

Engineers: 35

Production Cost:

Tactical InfoEdit

▪   Health Bonus: 8
▪   Heavy armor
▪   Toggle flight mode to initiate flying movement
▪   Each turn in flight costs 1 fuel unit
▪   The armor carries 6 fuel units; this can be expanded with additional experimental research
▪   Flying does not confer the usual elevated-position bonus
– Tactical Info, XCOM: Enemy Unknown

XCOM: Enemy Within amends this with:

▪   Sealed: internal air supply and recycling systems provide the wearer immunity to poison and airway interruption
▪   Flame Resistant: cooling systems and alien alloy construction confer immunity to environmental fire damage
– Tactical Info, XCOM: Enemy Within

Equipment AbilitiesEdit

Ability Description
XEU Flight  Flight  This armor is fitted with a jet pack that permits the wearer to fly for a limited period of time.

Flight TraitsEdit

Trait Description
XEU Flight  Airborne  Flying units can bypass ground obstacles. They can remain in flight if they have sufficient fuel.
XEU AlienAbility Evasion  Evasion  Enemies targeting this unit when it is airborne suffer a -20% Aim penalty.

Foundry UpgradesEdit

Upgrade Description
  Advanced Flight   Doubles the fuel capacity of Archangel Armor to 12 units and Hover S.H.I.V.s to 24.


  • Toggling Flight mode does not cost an action or end the turn. Movement or elevation changes while in flight costs 1 fuel unit and 1 action.
    • Fuel cost is unrelated to the number of tiles traversed during a movement. Traveling one tile or the maximum possible in one action consumes both consume one unit of fuel.
    • Hovering in a stationary position does not consume fuel.
  • Flying does confer an elevated-position bonus, but the soldier must fly higher than normal, which takes an action.
  • Using Archangel Armor with a Sniper with the Damn Good Ground ability can make any enemy, even Sectopods, less of a danger. Also, this largely removes the issue of seeking out and securing a "nest" for a Squadsight Sniper - at the cost of one action point and one fuel unit, an unrivaled firing position can often be achieved without leaving the original drop zone.
  • Has a bug that can cause a flying unit to get stuck in buildings or ship structure, also can occur if the soldier runs out of fuel over an obstacle that normally cannot be walked on. Prevents the wearer from moving, including ceasing to fly, but can still shoot and/or die.
  • In multiplayer the fuel is restricted to 6 units and cannot receive the Advanced Flight upgrade by any means.


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