A.P. Rounds (XCOM 2)

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A.P. Rounds
Type Ammo
Prerequisite Experimental Ammo
Required Resources Elerium Core
Effect Ignores 5 armor

A.P. Rounds are a utility item in XCOM 2.

In-Game DescriptionEdit

Hand machined from ultra strong, ultra light alien alloys, these deadly rounds will effectively bypass all enemy armor to deal unmitigated damage.


  • Allows weapon damage to ignore up to 5 armor on a target


  • "A.P." stands for "Armor Piercing".
  • More effective on higher difficulty levels as enemies will gain higher armor values. It's largely unnecessary on Easy/Normal, as enemy armor can be easily shredded with 1-2 Grenadiers or downright ignored.
  • Grenadier: Combines well with Holo Targeting and Shredder. The Grenadier can perform squad opening shots to apply these effects for others, while using the rounds to pierce before the armor is stripped.
  • Sharpshooter: 1 hit bomb Mechs/turrets a mile away. Easy to equip since snipers do not need protection vests. Can also feed kill streaks off Kill Zone/Serial perks.

See AlsoEdit

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